How do newcomers play romantic manor well (2)
3, accumulate wealth to do a single career, wealth will not be too difficult to collect. Every profession has its own unique, scarce or high-value products, and these products (or achievements) are the focus of wealth increase. It is recommended not to give away a lot of people, but to sell some accumulated wealth appropriately. That's too abstract. For example, cultivated mutant animal products, planted mutant plant products, mission fish and rare minerals are all of high value and high demand. Special products needed in the synthetic formula of furniture and decorations will also sell well. There are many ways to accumulate wealth. Of course, the principle is to produce scarce and hot-selling products. The main functions of wealth are: first, to maintain the need for upgrading, upgrade tools, purchase energy, upgrade the manor, upgrade the title and so on. The upgrading process provides more space for future development. The main function of wealth is to build a manor, transform the topography of the manor, build buildings and decorate decorations and furniture, all of which need to consume a lot of wealth. Wealth also allows you to organize activities and improve your reputation. Therefore, you don't have to pursue wealth, just live a leisurely life, plant some flowers and grass, play games and stroll around. 4. After one or two months of construction and communication, the promotion speed at all levels has entered a stable period. At this time, it is mainly to build manor, or organize or participate in activities. Most players begin to appreciate the core entertainment value of the romantic manor game. By this time, you don't need guidance from others, and you have many apprentices. Through a brief introduction to the growth process of the game, we can see that the upgrade speed is not the most important. On the surface, others have a large manor and rich deposits. In fact, being so tired is not the purpose of the game. Many China players regard high level, high money and great fame as their game values, which I think is a misunderstanding. In fact, even if the level is not as high as others, you can design your favorite house, furniture, decoration, image and so on. Do the work you like. Small manors with characteristics are often more meaningful and interesting than flashy manors. Design topography, architecture, decoration and furniture, design image, design activities, etc. These creative game contents are one of the main pleasures of the manor. And these contents are not very limited by the level. Finally, briefly talk about the key problem of each skill: 1, mining. Because mining can only concentrate on labor in the wild, the key to mining is teamwork, and get twice the result with half the effort. Mining operations are basically unskilled, mainly relying on tools and machines, so it is very important to pay special attention to mastering the performance of tools and machines at all levels. For example, the level limit of tools, the factors affecting the speed of tools and so on. Different veins correspond to different tools and products, so look at the vein description in detail when digging. 2. plants. Plants include trees, crops and flowers. Trees and crops have different restrictions on plant specialties in different towns. In a certain town, you can only grow primary, secondary and advanced plants that are local specialties. So growers must know the specialties of each town. In order to improve the economic benefits of planting, we should also study the consumption direction of local specialties and produce more varieties with high consumption and high value. Planting is a complicated labor, so it requires higher operation, skilled technology and smooth use of tools. In particular, the "layout" of trees and crops has a great influence on the operation. Planting pays attention to scale benefit, which has great influence on yield variation and yield. Growers should try their best to build plant-shaped buildings. The benefit of primary planting products is not good, so you can reserve some as a source of physical strength. 3. The main value of aquaculture lies in the variation of products, so, like plants, economies of scale are crucial, and it is crucial to build animal houses and help others raise animals to increase the amount of aquaculture. Some aquatic products may be of great use in game tasks, so we should actively try to explore and carry out mass production. Breeding should understand the use of various mutant products in order to grasp the price. Generally speaking, mutant animal products are consumed in the process of commodity production. Pet breeding is very different from animal breeding and does not belong to the same kind of labor. 4, catching including fishing and insect fishing is the simplest operation, but also the most boring. In wild fishing, you should team up, know the description of the fish trap, at least know what kind of fishing rod to use and what kind of fish trap to fish near. What fish to catch should be carried out according to market demand, and the main consumption is task demand and manufacturing formula. Catching insects (butterflies) is probably the most skillful one in the manor. It is difficult to gain experience because of lack of experience. The value of butterflies also needs to be discovered at any time. The key of skill is to be able to predict the flying direction of insects or butterflies at the moment of catching insects. 5. Cooking, manufacturing and design. Obviously, the key to these labors is to collect advanced recipes and advanced design books. Design is the field that best reflects personal achievements. If it is the key, it is the continuous innovation of design ideas. Newcomers should pay attention to labor tools (advanced knowledge books), and have requirements for tools, prestige levels and skill levels. Don't machine advanced tools too early, they can't be used. There have been many professional introductions in the forum, and there will be many changes in internal testing. Again, it is recommended to master a skill with little difficulty and short cycle. There are many interesting things in the manor. You will make new discoveries and fall in love with this game. For old players, there is nothing to say about game knowledge. Perhaps the key lies in how to communicate and move. My suggestion is to make more friends, be tolerant of others and resolutely resist bad behavior. I wish new and old friends a happy game and a happy life! 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