As we all know, 7-2 is the place to brush materials in the game, which is very suitable for zero-break training, but I am a lazy person, and zero-break is only used when the dormitory is entrusted 100 and then it is full. I believe some people are like me, so I want to share my personal experience in training the whole wreck in 7-2.
Applicable people: the boat will only be trained when it is completely worn out. Those who want to upgrade and lack materials think that the pure low-consumption brush 7-2 is too dirty.
Advantages: brush materials and train at the same time, three times the fuel consumption speed, faster drawing speed, almost two hours a day to make ends meet (no longer need to buy a garage, do material research at will every day), which is easier to choose than the pure low-consumption emergency commission.
Disadvantages: the training efficiency is low, only one ship can be trained at a time, the fuel consumption ratio of materials decreases, and the empirical fuel consumption is higher than that without 12 map, which requires a lot of time every day.
7-2 is most suitable for leveling. Although the fuel consumption of the front line is high, it will not lose the experience of flagship +mvp. Relatively speaking, the fuel consumption of light patrol and driving away is not as high as that of heavy patrol, and the aircraft carrier's ability to blow up ships is relatively weak. But they can all be practiced.
Multi-graph warning
Template: ① Completely broken aircraft carrier +0 broken +0 broken Cassim.
② Full-broken combat train +0 demolition +0 kaixin.
③0 Breaking the Dark World/Terror /Abercrombie+ Expulsion/Light Patrol/Repatrol
The aircraft carrier is assembled as follows: Tiger Cat/Golden Sea Pirate +XSB3C/SB2C+ Golden Barracuda+Hydraulic/homing beacon.
The battle line equipment is as shown in the figure: Odin gun (pictured)/Emperor gun /mk6+ random auxiliary gun (self-destructing ship is stronger in the figure)+hit/shell anti-aircraft gun+golden fire control white egg.
The expulsion equipment is as follows: Tashkent gun/Jin Kaixuan (optional phase III 1 14/ scientific research 128)+ Jin Sima magnetic+ artillery anti-aircraft gun+chain bomb/confidential document (artillery 20).
The light patrol equipment is as shown in the figure: Seattle Gun (pictured)/Neptune Gun/Gold B-38+ Gold Four Magnets (see the expulsion option for gun patrol)+Artillery anti-aircraft gun+chain bombs/confidential documents.
Re-inspection and assembly are as follows: Cai 234/ Jin 234 (a gold one can be used almost)+Gold Four Magnets (an option for artillery inspection and expulsion)+chain bombs/confidential documents.
Don Kassin: Tashkent Gun/Jin Kaixuan (optional three issues 1 14/ scientific research 128)+ Jin Si Magnetic/Jin Caiwu Magnetic+artillery anti-aircraft gun+lunch box (the main gun and Lei are different, and the output time axis is staggered).
0 broken heavy artillery in the back row: Odin artillery (pictured)/Emperor artillery /mk6+ gold 128/ purple 128 (in order to clear the self-destruct ship better)+hit/shell anti-aircraft gun+lunch box.
The above equipment is only equipped with fast and not heavy, and low equipment is also available.
About the specific method: configure 1232 teams and put them on the second floor of Houzhai (20% experience bonus for emotions above 120). One team fights, the other team fights boss, giving priority to Gao Xingguai. If purple GM is in urgent need, it will give priority to the main force. 1-It will be changed after three times of customs clearance to avoid emotional decline. Boss will stably drop certain materials, drawings with higher dropping probability and higher laver dropping rate, so the six wars may not cost more than the three wars, and boss has higher experience than Samsung ships. If you feel that you earn more, you should fight for it.
As for the empirical fuel consumption ratio, it is less than 1500 experience (boss and Samsung estimate that it is more than this on average, and they may go back after counting the tickets), and the fuel consumption is around 15 (light patrol). The empirical fuel consumption ratio is less than 1: 100, but if only low-consumption materials are brushed, the fuel consumption is generally 4-6 and 3-6. Therefore, the theoretical fuel consumption ratio of 10 is more than 1500, and the empirical fuel consumption ratio is almost 1: 150, and the taxi is faster and the fuel consumption speed is faster, so it is not necessary to brush 7-2 all day. There is a flagship bonus in the back row. It won't lose money.
About aircraft carrier leveling: Because the aircraft carrier's self-purification and self-explosion ability is relatively weak, there will often be cases of residual blood after three or several wars, so the second team should be equipped with ② or ③ to deal with the remaining battles and boss wars. If you want to make the aircraft carrier longer, you can also bring a lunch box. If other ships have residual blood, they will be solved in the same way.
Dojo Squadron wants to fight boss: It is not recommended to fight when there is no ammunition, which is very slow and easy to roll over. If you find ammunition and health, you can fight at will, which is suitable for ship training.
About grabbing mvp: In some cases, the probability of grabbing mvp with rear heavy artillery is extremely low, which can reduce the equipment configuration or use skills 1. (Can't overtime tools grab an mvp occasionally? I am so angry. )
About conducting meow: You can bring whatever you want for free.
1, tree oil: As we all know, a lot of 590 is made for proficiency. Many 8-player warehouses h