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How does the strongest NBA mobile game defend Curry?
Learn from the defensive library

1. Don't jump and steal easily, the system will judge it as empty when jumping up; Curry's own ball control is not easy to be smashed, and hollowing out is equivalent to empty shooting.

2. Follow-up defense: press the defense key, follow the defense, keep facing the garage, and run at close range all the way, so that you can enter the green space in front of the garage when you take off. If Curry shakes, take a step back and defend a little or run close to your body. If you don't jump, it's too late to dive, and it's too late to take a step back and run.

Another point is that it is a very wrong defensive habit to think that your role is stealing high and reaching for it first. If he doesn't reach for it, his opponent can shoot you directly or shake your hand. All you have to do is stick to Curry directly. Curry itself has a high ball control property, and it is difficult to break the ball (except for individual steals and lucky breaks).

PS: In fact, anyone can prevent this kind of point prevention, as long as they don't shake the red exclamation point. If you meet someone rushing to the basket, hold down the defense and make a layup directly. If you encounter a dead end, just bypass or shoot.

3. departure time: this requires experience accumulation. In principle, your characters may not even jump, as long as they stay in the green area. People with perimeter defense skills are better. As long as it is not shaken, some people in front of Curry (above the superstar) dare not force their hands, and some people even interfere in the green area.

The character takes off with action, so if you wait for him to take off, it is interference. Again, as long as you don't jump in the green area, your opponents will be sick to death, especially those who improve their perimeter defense skills (Paul, Kidd, Leonard, etc. )

4. The opponent's teammates pick and roll. It is divided into single gear and double gear, which is very defensive to teammates. Single gear: it is very important for teammates to make up the position. Whoever picks and rolls, the teammates in the opposite position need to make up the position, which is also the basic cooperation of the team. Self-defense can bypass the defense as much as possible, and single and double rows are still on your own. Double gear: it's hard to break, but Curry has a high vacancy now, and double gear can't enter, and there is basically no board. This style of play is very gambling, and it is generally recommended to try it when it is deadlocked or C serves.

5. Opponents' habits. Opponents' garages often have their own habit of shooting. The opponent can basically understand it after shooting 2-3 times. There is a straight shot at the kick-off, a straight shot after the kick-off, a second shot after shaking, and a corner kick. In short, the opponent's shooting rules are carefully mastered and the defense success rate is great. For example, I often meet a camera that shakes for half a second. At this time, I will jump over directly. Although I am gambling, there is a high probability that I will give the hat, and the heart of the hat will be empty. As long as I keep running and keep defending, I will put a lot of pressure on him.