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How did King Arthur play his best role in the glory of the king?
First of all, it is stated that this answer is only for gold and below players.

As a newcomer to the revision, Wang Yase is popular (the big move has changed the original setting that the less the enemy's blood volume, the higher the damage). How will he fight? Ask me, you are right. Arthur developed rapidly, strong in the early stage and overbearing in the middle stage. Moreover, his passivity is well used. No blood. There is no need to go back to the city. Go to the wild area to collect wild monsters, count the small soldier, and cooperate with one of his necessary equipment: the armor of revitalization, and the blood volume is basically the same. But many people don't know how he developed. He is suitable for wearing meat clothes. As a soldier, he has good explosive power. If the opposite side is full of physical output (of course, it is impossible, hehe, unless the opposite side is stupid), first a red-violet cloak, then a forbearing boot, and the third is armor (the damage caused by rebounding physical attacks), revitalizing armor, ominous, and reloading bullies. Arthur doesn't need mana (that is, blue), and the development cost is low. In addition, Arthur's second skill, clearing soldiers, is very fast. As a soldier, it is not appropriate for him to go to the wild, but he can develop rapidly through the clearing line. I usually leave the road first. I've got the rhythm of getting off the road. If you feel that you can't move the rhythm, you'd better take the road of resistance. ) because there are often red shooters on the road, it is difficult to keep them. Once stuck, it is easy to send blood, so the line under the road is clear. Relying on a skill to support vagrancy is actually very inappropriate. Arthur's wandering is the development of grabbing the teammate line. The economy and experience of the three-retreat line are incredible, which can be said to be completely invincible. See where the enemy is, help teammates ambush a wave, leave after the fight, and see where the money is collected. Keep driving skills in the past. If there is a small group battle far away from you, you don't have to go, just steal the tower and collect it as soon as possible without being surrounded. Arthur's one-on-one hit is very strong, because his two skills are equivalent to creating a doppelganger, which is completely two to one. When you meet a single enemy, you can start fighting directly (first of all, make sure that your economy is better than his, and you don't run a fart), but remember: when your teammates don't know the support, don't fight, fight hard, and be afraid of being caught by the group. If the opposite is a mage, you can play, or develop as I say, and carry will be relaxed. If the opposite physical output and mage have it, assemble it like this: red-violet cloak, resistance boots, witch cloak, stab armor, revitalization armor, ominous sign. If you feel that the output is not enough, the first red-violet cloak is replaced with a shadow tomahawk, which increases life, reduces CD and increases attacks. Nowadays, many people only enjoy the killing pleasure of a hero with high output, but forget that the most important thing is the tank in the front row, so his equipment should be considered comprehensively. If there are many wizards across the street, there will be more legal resistance. However, please remember that no matter how good the development is, there is no way to win with more. Therefore, it is king to grasp the order and break one by one. Don't be timid. If you are a tank, you have to rush to carry the damage.