Children participate in games out of their own interests and wishes. Because the form, materials and process of games meet the requirements of children's physical and mental development, they are interested in games and take the initiative to play them. There are almost no restrictions on children's activities in the game. They can move freely and fully, and get happiness and development from it.
The motivation of children's games mainly comes from the internal needs of the subject. Whether children actively play games is a criterion to judge whether activities really become games. In children's games, the form and materials of the game, as well as the beginning and end of the game, should be mastered by children themselves and carried out according to their own wishes, physical strength and intelligence. Children's attitude in the game is positive.
If the game is carefully arranged by the teacher, the children only passively participate in the game and play a certain role when they have to. On the surface, when they participate in the game, they are not really playing the game. They think they are completing the task assigned by the teacher and lose enthusiasm for the game.
Fictitiousness
The game reflects the real activities in imaginary situations, which is obviously fictional. Children's games are the result of the combination of real life and imaginary life. Games are inseparable from imagination, which can neither be completely divorced from reality nor completely copied from reality.
In the game, children imitate recognized language actions by playing roles (such as playing doctors, drivers and salespeople selling goods), and use various symbolic game materials to reflect people, things and their relationships in real life, such as riding a stick as a horse, eating leaves as vegetables, making children pretend to be doctors, sitting in a chair and pretending to drive a train, etc. In the game, they can transcend reality and change reality according to their own imagination. They are "mothers" for a while and "teachers" for a while; One moment I'm a "chef", and the next I'm a "driver". This imaginative feature of the game enables children not to be restricted by specific conditions, time and place, and games cannot be played without imagination.
It is precisely because of the fictional nature of the game that children's imagination and creativity can be fully exerted. If there is a bamboo pole in his hand, the child will aim at the "enemy" with it as a "gun" and then ride forward with it as a "horse". In children's games, the internal reality transcends the external reality, and the daily meaning of objects is ignored, replacing the new meaning in the game. Through symbol and transformation, children complete the docking from psychological reality to social reality in the game.
interest
Interest is not only a cognitive tendency to actively explore things, but also a tendency attracted by strong pleasure, just like the phototaxis of plants.
The fun of the game is reflected by the content, form and plot of the game. The game contains interest, which can arouse children's enthusiasm and has a strong attraction to them. Interest is the uniqueness of game activities, which brings comfort and pleasure to children's spirit and body and makes them like games. Because of "fun", attract children to take the initiative to participate, and be happy and develop during the game.
visualize
Image is another feature of the game, which is embodied in sound, shape, action and emotion.
In the game, children play characters from all walks of life, imitate their actions, language and expressions, and fully shape the image of the characters. They feel very cordial, as if it were like real life.
Games reflect real life with vivid images, which strongly attract every child and meet their needs.
For example, the role game of "restaurant" requires children who play waiters to dress up and stand at the door of the restaurant. If they find that no customers come to the door voluntarily, they will pick up the menu and run around to attract customers, and report their orders to the chef in time. Guests should take the initiative to set the plate when they come to the door, listen to the needs of customers, and so on. These game behaviors are a portrayal of real life, and children can come alive through games.
Image is also reflected in the image of game props.
For example, in the game "Pulling Radish", the props of children playing with radishes are red clothes with bright edges, red trousers, a big green hat (representing radish leaves).
Provide beautiful rabbit house, big trees, wolf's fur tail, etc. In the game of "Little Bunny Darling". These image props are undoubtedly very attractive to children, which stimulates their desire to participate in performances and improves their enthusiasm and initiative in participating in games.