Win and lose clauses:
1, unpopular: refers to unexpected results in winning or losing lottery games, such as the strong team losing to the weak team and the unexpected lottery.
2, hot pot: refers to winning or losing lottery tickets, because there are so many winners that the first prize and the second prize are very low. Originally, it was said that the bonus was only enough to eat a hot pot.
3. Courage: It refers to choosing several games as courage when buying winning or losing lottery tickets, making single or multiple bets with these games and other games, taking fixed games as courage and other changing games as drag, which is called courage drag for short.
4. Filtering: refers to a method of reducing capital investment when winning or losing multiple bets. After the betting slips are imported into the filter, the corresponding betting slips are removed by setting the number of 3 10, the range of values, the number of breakpoints and the number of hyphens, so as to reduce the investment.
5. Joint purchase: refers to the purchase of lottery tickets by two or more individuals. The sponsor of the joint purchase scheme stipulates the amount of each lottery ticket at the start of the scheme, and the participants subscribe for at least one lottery ticket according to their own wishes. The progress of the plan reached 90%, and the plan was finalized. General websites or institutional betting stations will issue tickets on their behalf.
If the participating joint subscription scheme wins the prize, after personal income tax is deducted, the bonus of each lottery ticket is calculated according to the total number of shares subscribed, and the individual bonus of participants = number of shares subscribed * average bonus.
This joint purchase method using raised funds can not only buy large lottery tickets with smaller funds, but also improve the winning probability of participants and reduce the risk of individuals buying large lottery tickets in full.
6. Asian Games: The gaming company reflects the comprehensive gap between the two teams according to the information collected by the clubs of both sides of the game, including the main injuries, internal upper management, capital operation, the status of the main players, and the betting amount of the lottery players, and it is reflected by the goal difference.
That is to say, the number of balls can reflect the closeness of the strength of the two teams.
The origin of sports lottery;
The earliest quiz-type sports lottery appeared in 1922, and the "Little Forest Team" in Liverpool, England invited fans to bet on the score of the football match. About 10 years later, this practice was introduced to Sweden. 1934, Sweden issued the first lottery sports lottery, which mainly focused on football matches.
The bettor guessed in advance which team won or which game scored zero. By using their own game knowledge, participants place one or more bets on the football lottery.
The first countries to introduce football lottery were Sweden, Switzerland, Finland, Italy, Spain and Hungary.
References:
Baidu Encyclopedia-China Sports Lottery