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Introduction to strange shops
Novices in strange shops have a lot to pay attention to when playing, otherwise it will affect the midway of the game. Bian Xiao will bring detailed strategies to the players. Come and have a look!

Introduction to strange shops

Let's first discuss the most difficult problem for beginners, how to survive in the early stage of opening a shop in the midst of many difficulties in the plot mode. The plot party should follow the plot first, and put two 2+2 combinations (that is, the double hot combination) on the shelves in the early stage. Goods that are not put together are not put on the shelves. Recruit shop assistants according to the number of shelves, try to recruit those without negative skills, and pay special attention to ensuring sufficient daily purchases.

Try not to sell it on the shelves, and sell it directly off the shelves (it's hard to get rid of the word "as far as possible", and look directly once it's sold).

Don't squander the early copper coins, only sign the goods of the first two wholesalers immediately.

Save 3000 or 5000 coins to go to the railway station to go to Causeway Bay (the type doesn't matter, and the express train doesn't matter), and find an honest man to go.

There are two stores in Causeway Bay. The first trip cost 5000 yuan, which is very precious. According to chandelier *2= food stall = art gallery = beverage machine = doll machine = newsstand = egg twister = potted plant.

If you don't buy the above facilities, please read the documents directly.

Continue to build the first floor. In the left column, "big chandelier" *2+ "shelf" *3 are placed in turn. The goods on the shelves range from 2+2 to 3 or 3+2, which is enough for the first two wholesalers.

Note that the first wholesaler has an extremely rare combination of 3+2+2: "Ba Shen toilet water"+"Wahaha purified water"+"Wang Zi milk".

There are "food stalls"+"art galleries"+"potted plants"+any two copper coin facilities in the right column.

After the initial construction is completed, don't force it without forming. If the store improves, it should be transferred to medium-term construction as soon as possible and continue to look for "warehouses" and "medium/large shelves" in Causeway Bay. If you encounter "combined warehouse" and "big warehouse", don't miss it.

During the trip, you can choose "storage room" and "warehouse" to find the goods of mysterious suppliers. If you meet a luxury restaurant, you will go in. Although you will lose half of the money, you will probably sign up for the goods, and they must be star goods. Take off the "donkey bag" when you sign in. If you can't accept the loss of money, you can also look at the file.

Expand the warehouse on the second floor and replace the shelves on the first floor with medium and high-grade ones to prevent employees from not being able to make up the goods.

The manager's office skills point to the middle, pointing out special employees, and those who don't like reading documents can also fill in the middle.

At this time, the operation of the store tends to be stable, but the profit is still relatively meager. It is time to seek higher interests.

Save money to 3w-5w and keep expanding. The manager's office is full to the right, and the most troublesome rent is solved.

After the right point is full, it has been out of the stage of difficult survival, and gradually the coins have become simple numbers.

How to continue playing next, I believe everyone has their own choice.