Ordinary Spell Cards
Thousands of Arrows and Electric Shock Spells, these two cards are also commonly used mage cards, specially designed to restrain the flow of small soldiers and multiple units!
Thousands of Arrows: It can specifically suppress large units and multiple types of units, such as skeleton soldiers, skeleton legions, goblin spear throwers, undead, and undead armies. To kill archers, you need a defense tower. Shooting coordination. It is highly recommended to cultivate it, and the holy water cost is 3 fees. The effect of 1-2 may not be as good as fireball, but it is most practical when more people at level 3 and above use Goblin and Skeleton style. Thousands of arrows have the widest spell attack range.
Electric shock spell: It can be used to clear out skeleton soldiers, goblin spear throwers, and skeleton legions in one wave. Undead, undead army, and archers can also be cleared out. However, electric shock cannot be cleared out at once. It needs to be paired with defense tower attack. Compared with Thousand Arrows, the cost of electric shock is 2, and it has a stun effect on the damaged target. The actual combat effect is excellent, but it is more difficult to unlock. It is unlocked at A5 with 1400 cups.
Melee common cards
The recommended ones are barbarians, knights, goblins, and skeletons. Among them, barbarians are a bit higher at 5 fees, but they are worth cultivating after you get them. So the editor also mentioned it in this article.
Barbarian: The barbarian summon has 4 units, and is typically meaty! The attack is also very good, so it is a very useful card. Many players use fireballs to defeat barbarians, but in the later stage this is completely impossible and cannot be fatal at all. It can only be achieved when the barbarian is at level 2-3. The barbarian unit can be used both offensively and defensively. It is tough enough to match with guns and witches, which are good offensive combinations.
Knight: The knight consumes 3 points of holy water and has higher health than the barbarian. However, there is only one unit. The early effect is more obvious. It is highly recommended and is also good for offense and defense. It is one of the easiest troops to train and can be used to resist attacking princes and skeleton giants. It is not recommended to use it in the later stage, and is usually replaced by barbarians, wild boars, etc.
Goblin: Goblin is a card with a high battle rate. It costs only 2 fees and has 3 units. In the mid-term, the editor uses him to demolish towers such as X-Bow, and directly The long-range ones are thrown in the face, but they are also restrained by the long-range ones. Archers and muskets shoot one arrow at a time, and defense towers usually attack with two arrows each. It's a bit useless to use, but it costs 2 fees and doesn't do much damage. It's also a card that can be used defensively (mentioned above), but it's not recommended for offensive use.
Skeleton Soldier: Skeleton Soldier is the card with the lowest cost, only 1 fee, and it is very easy to cultivate. But the editor didn't use it. The reason is that although there are many skeleton units, the damage is not enough. They are purely used to temporarily defend the attacking units that besiege the opponent when there is no card loss. They are used to delay the time. They are mostly used to block the charging unit princes and wild boars, but they are also He was quickly killed. Generally used with building towers, because skeleton soldiers can specifically drain the blood of creatures attacking buildings.
Recommendation of long-range ordinary cards
Remote cards are very important in real-time battles. When paired with melee T, they can provide powerful back-row output. However, long-range cards are relatively fragile, and ordinary cards are even more fragile. Skinned! The editor recommends long-range common cards: Goblin Spear Thrower, Archer, and Grenadier.
Goblin Spear Thrower: Can attack land and air, costs 2 fees, moves quickly, is generally used in the back row, and is highly practical! It is used to restrain skeleton soldiers, skeleton legions, undead, undead army, goblins, and flying dragons. The flying dragon can only be restrained with another anti-air unit to play a supporting role, because the attack of the goblin pitcher is not high, the editor Using it to attack is generally used in close combat, and defense can withstand a little blood from princes, giants, and skeleton giants.
Archer: Archers and Goblin pitchers have the same idea, but their health, attack, and attack speed are slightly higher. More recommended. They will not be killed by a volley of thousands of arrows, electric shock spells, bombardiers, etc. at once. It is a single-target attack. It is commonly used by the editor in the mid-term to restrain skeleton soldiers, skeleton legions, undead, undead army, goblins, mages, and flying dragons (same as goblins). The attack is also paired with tank T, which is an alternative to Goblin. It is also a unit used in the front and middle. The effect in the later stage is not as good as the Goblin pitcher. In addition, muskets will be used in the later stage. One unit can support 2 units of archers, so everyone can use it. .
Grenadier: 3 fees, it is also an easy unit to cultivate. It has area damage, high attack, and a HP similar to that of an archer. It will not be killed by one-time spell cards. The disadvantage is that it is not empty, the quantity is 1, and the speed is slow. It can restrain the Goblin Pitcher and bomb it with one skill cast. It can also restrain the Skeleton Soldiers, Skeleton Army, Goblins, Goblins and Barbarians. However, some players will use mages to replace them in the later stage. Now the undead, undead army and baby dragon have a particularly high appearance rate. Bombardiers can be used to clear the field very well. It is recommended to cultivate them to level 5 or above.
Recommended common cards in the air
The air unit itself has great advantages and can better cooperate with offense and defense. The editor recommends: Undead and Undead Army
Undead and Undead Army: Undead and Undead Army are the two flying units that can be used in addition to baby dragons. They are very good for dealing with melee combat, because the game The setting is that melee combat is more than air combat, and long-range combat is mutually restrained. But I am afraid of mages and spell cards.
The undead costs 3 fees, and the undead army costs 5. They will also be destroyed by a wave of spell cards with thousands of arrows. The undead have relatively low health and are easy to be shot.
However, the editor recommends using the undead army. Summon 6 undead at 5 points, which is equivalent to a copy card divided into 3 points + 4 points at 7 points. You can push away the enemy and continue to attack. However, if you cannot get the undead army in the mid-term, you usually use the undead. To make up for the shortcomings in the air, it can be replaced after obtaining the army.
Recommended ordinary cards for defense towers
Tesla Electromagnetic Tower: The best defense tower is the Tesla Electromagnetic Tower, which consumes 4 points of water, which is a medium to low consumption. It has strong physical damage and can deal damage to land and air. When not attacking, it shrinks to the ground and is immune to spell attacks, so the opponent cannot remove the electric tower during this period. It is recommended to place it in the middle in front of the King's Tower when starting to defend both sides.
Mortar: Mortar was originally a powerful defensive AOE damage card in Clash of Clans, and its performance in the royal family is not bad! The attack range can only be to the ground, the speed is difficult, but the attack power is very high. It’s just not easy to get. It can only be obtained in the 1700 Cup A6. It is often used to defend the minion flow. Players who don’t have an X-Bow can try to use this instead!
Cannon: The blood volume and holy water consumption of the cannon are lower than that of the electromagnetic tower. The range damage is good, but it cannot attack the air. It is easily restrained by the undead, dragon treasure and balloon soldiers.
The practicality is average. I wonder if it will be enhanced in the future?