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Famine survival skills, such as exploration and development
My accumulated "famine" survival time is almost 600 days, so it's time to write something to contribute to the public. From 14 to 17, the official updates are all details, the general focus of the game has been decided, and the gameplay has not changed much, so I expect to use this strategy in the future.

1, role selection

The role difference of 17 version has been enhanced, but it is nothing for experienced players.

Seeing the newly updated role data is nothing more than working hard on the advantages and disadvantages.

The better a character's ability, the stronger his shortcomings. (Not counting those two in adventure mode)

Just like the old lady has a powerful magic book, she can't get back to sleep for three times.

Wendy has a summoner, and her attack power is relatively low.

Willow can fire back to san at the cost of lowering the upper limit of san value.

Hercules' satiety and blood volume attack power are higher than that of ordinary people, but the attack power decreases when satiety decreases.

Robots can eat rotten things without being affected, and they can also eat gears to improve their ability, but the basic blood volume is lower than normal, which will damage their physical strength when it rains.

Of course, it shouldn't be a problem for beginners, because they only have Wilson to choose from, hahahaha.

2. The world setting before the game

Generally speaking, it is not recommended to adjust it too much. For example, if animals or sundries are turned up, the picture will be chaotic and disorganized. For example, aloe vera, which should have appeared in the swamp, grew on the grass. If everyone's computers are equipped in general, it is easy to delay. Therefore, for beginners, it is recommended not to tune. Maybe we can adjust the amount of stones, because there will be fewer stones later. Although caves can be replenished infinitely, caves are dangerous places.

It is also not recommended to adjust the map. A map that is too big will be painful to move.

Ok, after solving the above matters, you can enter the game.

3. Exploration period

I divide the stage of the game into three parts.

Exploration period

period of expansion

Optimization period

Those who have just entered the business belong to the exploration period.

The purpose of this period is simple, to explore the map environment and find suitable settlements.

Sure, don't hang up.

Generally speaking, a map is a radial island with several branches extending from the central area.

Therefore, for the convenience of transportation in the later period, the settlement is best located in the central area.

Let's discuss the location of the settlement.

In order to survive, only two problems need to be considered, food and fuel.

Let's start with food. The main sources of food can be roughly divided into:

1, all kinds of carrots, seeds, mushrooms, or meat and honey left by animals fighting each other.

2, birds, free seeds, small fresh meat provided by fish/frogs in the pond, frog legs, fish.

3, spiders, hounds, and monster meat provided by various monsters.

4. Track the meat gained by hunting elephants.

5. Self-built buildings, such as farmland, transplanted berries, beehives, piggery and rabbit huts.

Cattle are not considered in food, because live cattle can be more valuable, and cattle increase their number through asexual reproduction. If they are killed, they will not regenerate. Without cows, you can't get cow hair, and many props can't be made.

From the classification of the table, we can know that except 1 and 2, everything else belongs to the range we can manipulate.