What is the order of skill tasks and skill bonus after the second round of Adventure Island Ares?
One turn: bonus points, and the order of bonus points is as follows. Double whammy: skill analysis: this skill is the first skill to have, and the foundation in the foundation is of course full. Spear combo enhancement: full skill analysis: this skill is also the foundation. Without this skill, there is no definition of combo, and there is no high attack. When the player reaches 10 level and does this skill task, it is recommended to add it together with double clicking. More efficient, these two skills are the first to be full. Fast spear: full skill analysis: spear attack speed is slow. I suggest to fully use this skill and take it for a long time. Subtract some unnecessary troubles in the upgrade. 200 seconds. Combat pace: 1 1 (first) skill analysis: this skill is my most speechless skill. What did you say?/Sorry? Don't move much on the flat ground, just fly where there are steps or heights. For example, on the far left of the third floor of the market, you can fly directly to the market entrance quickly by pressing the ← direction key twice in a row. Also, in snowy areas, using this skill is like an uninterrupted teleport. This is a good skill. Add 1 1 points first, that is, wait for 3 rounds to make up this skill. The second round: bonus points, in the following order. Triple combo: analysis of necessary skills: combo officially started from this skill. Three combo will undoubtedly be full. Precision spear: full skill analysis: improve weapon proficiency and hit, and it will be full. It is recommended that the player fill up the skill task with a triple hit after completing it at level 3 1. Pressure prevention: analysis of necessary skills: this skill is more important than injury prevention. It can not only prevent injury, but also has a hidden meaning. God of war relies on combo, combo needs combo points, combo points need to be accumulated, and upgrade will encounter many situations. For example, it takes time to add auxiliary skills, chat, or other things, which will hinder the accumulation of combo points. But every compressive injury is counted in combo points, so it is very helpful to the accumulation of combo. Serial bloodsucking: full skill analysis: you can add it after completing the skill task at level 37. It takes 30 combo points to suck blood. It's also good to attack blood-sucking while Pisces explodes: full skill analysis: you can add it when you do skill tasks at level 45. A 30-point combo can launch a skill equivalent to a powerful attack. Breakthrough: 2 1 skill analysis: everyone will always use this skill. 100% strange, which played a vital auxiliary role in the upgrade of Ares. First 2 1: 00, then add 3 turning points. (PS: I really remember this skill and task. It's really troublesome, flying around. ) three turns: the order of bonus points and bonus points is as follows. Full volatilization: full skill analysis: this skill increases the damage of double triple combo, and of course it will be full. Ps: you can do this skill at level 63, but you can't do it until 3 rounds. Many people forget to do this technique because there is no hint. Just a reminder. Critical Strike Enhancement: Analysis of Must-Be-Full Skills: This skill is the place where the God of War hurts terror. With it, there will be crit, which is really powerful. Of course it will be full. It is suggested that this skill should be supplemented by total volatilization. The effect is better. Ice spear: full skill analysis: this skill has the effect of ice attribute, which can reduce the moving speed of monsters, of course, it is full. Phantom spike: full skill analysis: I saw a post saying that this skill is incomplete. God, this skill will be full. The god of war is playing combo point. The combo of 100 is launched at one time, and the combo of 100 is very easy to turn to 4. And this skill is gorgeous, and the attack distance is far away, and the damage value is high. Who is dissatisfied with it? Intelligent repel: Full skill analysis: This skill can reduce the damage required to repel monsters. It is full. It is suggested that the three skills of ice spear, phantom thorn and dexterous repelling should be combined to make up for the better effect. Ultimate Throwing: Suggested full skill analysis: This skill can throw monsters into the air, and of course it takes three combo before it can be operated. I'll fill it up and see my personal upgrading hobby. Some people don't like to use this skill, and dissatisfaction can make up for others. But the advice is full, and the operation is very handsome and beautiful. My favorite skill is this skill, which is funny and full of bel canto. Cyclone: 1 minute or give up skill analysis: this skill is completely rubbish, and you will regret it if you add it, which is extremely useless. Just give up. The reason for adding 1 point is because it is skill after all. Someone wants to experience every skill, so it's fun to add 1 point. The rest of the cost plus 1 pace adjustment and progress, of course, two plus dissatisfaction, depending on personal hobbies. If you add 1 cyclone, the sum of pace and dash will be less than 3 points, and if you don't add cyclone, it will be less than 2 points. You can choose. Four turns: bonus points, and the order of bonus points is as follows. (To be formally studied) Because most skills are not tested, here is a brief introduction. Dance of the god of war: full skill analysis: double-click and triple-strike damage is raised to the limit, and of course it will be full. There is no doubt about it. PS: This skill does not require tasks, and it is directly available full-time. This skill was added, and the color of the third attack turned dark red. It's good. Attack strategy: skill analysis: improving the proficiency and attack power of spear series weapons will of course be full. Xiong Hou: full skill analysis: the powerful violent skill launched after the triple attack. Gorgeous and practical group attack skills. It is suggested to fill in these three skills first, and choose your own priority. God of war will: full skill analysis: few words, as steady as a warrior. But the technology is good. Diamond Star: Full Skill Analysis: Consumes 200 full-screen skills, has 4 powerful attacks on BOSS, and the skills are quite handsome. This skill and will can be added together. Analysis of Adventure Island Warriors' Skills: Not much to say, just like the skills of a regular occupation. Defensive strategy, the shield of the god of war, these two skills will be added at the end, which is also very important. Anyway, the skills of 4 turns are very important. Three turns: bonus points, and the order of bonus points is as follows. Full volatilization: full skill analysis: this skill increases the damage of double triple combo, and of course it will be full. Ps: you can do this skill at level 63, but you can't do it until 3 rounds. Many people forget to do this technique because there is no hint. Just a reminder. Critical Strike Enhancement: Analysis of Must-Be-Full Skills: This skill is the place where the God of War hurts terror. With it, there will be crit, which is really powerful. Of course it will be full. It is suggested that this skill should be supplemented by total volatilization. The effect is better. Ice spear: full skill analysis: this skill has the effect of ice attribute, which can reduce the moving speed of monsters, of course, it is full. Phantom spike: full skill analysis: I saw a post saying that this skill is incomplete. God, this skill will be full. The god of war is playing combo point. The combo of 100 is launched at one time, and the combo of 100 is very easy to turn to 4. And this skill is gorgeous, and the attack distance is far away, and the damage value is high. Who is dissatisfied with it? Intelligent repel: Full skill analysis: This skill can reduce the damage required to repel monsters. It is full. It is suggested that the three skills of ice spear, phantom thorn and dexterous repelling should be combined to make up for the better effect. Ultimate Throwing: Suggested full skill analysis: This skill can throw monsters into the air, and of course it takes three combo before it can be operated. I'll fill it up and see my personal upgrading hobby. Some people don't like to use this skill, and dissatisfaction can make up for others. But the advice is full, and the operation is very handsome and beautiful. My favorite skill is this skill, which is funny and full of bel canto. Cyclone: 1 minute or give up skill analysis: this skill is completely rubbish, and you will regret it if you add it, which is extremely useless. Just give up. The reason for adding 1 point is because it is skill after all. Someone wants to experience every skill, so it's fun to add 1 point. The rest of the cost plus 1 pace adjustment and progress, of course, two plus dissatisfaction, depending on personal hobbies. If you add 1 cyclone, the sum of pace and dash will be less than 3 points, and if you don't add cyclone, it will be less than 2 points. You can choose. Four turns: bonus points, and the order of bonus points is as follows. (To be formally studied) Because most skills are not tested, here is a brief introduction. Dance of the god of war: full skill analysis: double-click and triple-strike damage is raised to the limit, and of course it will be full. There is no doubt about it. PS: This skill does not require tasks, and it is directly available full-time. This skill was added, and the color of the third attack turned dark red. It's good. Attack strategy: skill analysis: improving the proficiency and attack power of spear series weapons will of course be full. Xiong Hou: full skill analysis: the powerful violent skill launched after the triple attack. Gorgeous and practical group attack skills. It is suggested to fill in these three skills first, and choose your own priority. God of war will: full skill analysis: few words, as steady as a warrior. But the technology is good. Diamond Star: Full Skill Analysis: Consumes 200 full-screen skills, has 4 powerful attacks on BOSS, and the skills are quite handsome. This skill and will can be added together. Analysis of Adventure Island Warriors' Skills: Not much to say, just like the skills of a regular occupation. Defensive strategy, the shield of the god of war, these two skills will be added at the end, which is also very important. Anyway, the skills of 4 turns are very important.