Nako Ruru is a highly mobile assassin hero, with the skills of displacement and acceleration. 1 The skill will impose an eagle-eye mark on the enemy, and it can trigger high damage when combined with general attack or skill, and it can also shorten the time of this skill and restore mana, which is the main damage skill of Naruko. 2 skill is a displacement skill with a short skill CD, which can not only damage an enemy with a diameter to restore health, but also be used as a means of escape. 1, 2 skills can be used together. First, 1 skills are marked, and with the sprint of 2 skills, explosive damage can be played. The big trick is to summon eagles to fight together, which can get a large bonus of moving speed. The second release can cause damage and slow down the designated area, which is regarded as a harvesting skill. However, it is worth noting that after using the big move, Nako Ruru is in an empty state and cannot use the skills of 1 2. Although Nako Ruru is an assassin hero, she is more like a shooter hero, but the only shortcomings are short general attack distance and no hard skills.
It's hard for Nako Ruru to take people away with a set of skills like Warrior Lanling. The belt can use its own mobility and 1 skills to consume opponents online or in team battles, and then use big tricks to harvest when the enemy's blood volume drops to a certain level. It is not recommended to use Nako Ruru to start the tour first, because it is too fragile, so it is better to export it later. Or use Nako Ruru to hide in the grass, and use big tricks to maneuver around and directly kill the crispy skin. Nako Ruru's position is assassin/dash. Naturally, he chooses pure output in loading, and properly loads defensive equipment in case of headwind or more enemy control skills to improve the survival rate, so as to prevent being caught by the enemy. In addition, Nako Ruru's passive skills can strengthen the next general attack damage, so he puts on a lot of natural damage.
However, Nako Ruru itself has no hard control skills, and the only big move to slow down needs to enter the crowd, which is very dangerous for Nako Ruru, so he can choose to take protection in summoner skills.