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Classic morning meeting games

The morning meeting to play games can be active atmosphere, the following is my compilation of classic morning meeting games, I hope to help you!

1. Concentric stick

A game introduction: all divided into two teams, standing facing each other, *** with the same fingers will be a stick to the ground, the hand away from the stick is a failure, this is an examination of the team whether the experience of concentricity. Concentric rod in the fingers of all trainees will be in accordance with the requirements of the trainer, to complete a seemingly simple but the most prone to errors in the project. This activity y reveals the problem of coordination and cooperation within the enterprise.

Second, the number of games: 10-15 people

Third, the venue requirements: a piece of open space

Fourth, the need for equipment: 3-meter-long light stick

Fifth, the game time: 30 minutes

Sixth, the purpose of the activity: in the team, if you encountered difficulties or problems, many people immediately find the inadequacies of other people, but rarely find their own problems. The problem is that they are not able to find out their own problems. Complaints, accusations, and lack of understanding among team members are harmful to the team. ...... This program will tell you: "Taking care of yourself is the biggest contribution to the team". Improve the ability of team members to cooperate and collaborate with each other at work. Unified command + all team members **** the same effort plays a vital role in the success of the team.

2. Trust back drop

A. Game Description: This is a widely known classic expansion project, each player has to straight from the 1.6 meters of the platform to fall backwards, while other team members reach out their hands to protect him. Everyone wants to be able to trust each other, otherwise they will be insecure. To gain the trust of others, one must first be a person worthy of their trust. It is difficult to gain the trust of others if you are suspicious of them. This game can make the players in the activities to establish and strengthen the sense of trust and responsibility to partners.

Second, the number of players: 12-16 people

Third, the venue requirements: the most appropriate high platform

Fourth, the need for equipment: hand rope

V, the game time: about 30 minutes

Sixth, the activities of the goal: to cultivate a high degree of trust between the group; to improve the interpersonal communication skills of the members of the team; to guide members to think differently, so that they recognize the responsibility of the group. The game is a great way to make sure that you are able to think about your own situation and to realize that responsibility and trust are mutual.

3. Invincible wind turbine

I. Project type: teamwork competitive

Second, the props required: newspaper, tape

Third, the site requirements: an open space

Fourth, the game time: about 10 minutes

V. Detailed game play: A group of 12-15 people use newspaper and tape to make a closed circle that can accommodate all team members, and then stand up the circle and the whole team members stand up to the circle while walking and rolling the circle.

VI. Purpose of the activity: This game is mainly to train the participants to unite and cooperate closely, to overcome the difficulties of the team spirit; to train the planning, organizing and coordinating ability; to train the obedience to the command, meticulous work attitude; to enhance the mutual trust and understanding of the team members.

4. Stagecoach

I. Game Type: Teamwork

II. Game Purpose: To make the participants strongly aware of the significance of adequate communication for the realization of team goals; the establishment of the system rules and amendments.

Third, the game is introduced: the whole team members lined up, each of you at this time is equivalent to a stage, when the trainer will be a card with a 7-digit number within the number of information into the hands of the last partner, you have to utilize your ingenuity to the number of information into the hands of the front of the partner. When the partner receives the information it should quickly raise their hands, and of course the information written on a piece of paper to the front of the trainer! There will be four rounds. There will be some rules governing the process of passing information.

IV. Rules of the game: After the project began: (the so-called project began to trainers shouting start, information from the back of a partner to start passing the moment)

1, can not speak.

2. Can not turn around

3. Behind the partner of any part of the body can not exceed the front of the person shoulder seam cross-section and infinite extension. (The criteria for front and back should be based on an object in the front, such as a whiteboard. Near the whiteboard is the front, far from the whiteboard is the back)

4. When the information to the front partner hands, the partner to quickly raise their hands to indicate, and the information to the whiteboard near the trainer's hands, timing will be raised at the moment for the cut-off time.

5. Can not pass notes and still notes .

6. The final interpretation of the project and the right to judge the trainer (to explain clearly, some very controversial methods, and the whole center of our training coincide with the right, deviation is considered wrong)

7. The first round of time ≤ 2 minutes. (Give 8 minutes for discussion, then come back to PK)

Second round: the previous rules continue to be in force, new rules added:

8, the first round of all methods can not be used again.

9. No passing or throwing anything.

10. Second round time ≤ 1 minute (give 7 minutes for discussion, then come back to PK)

Third round: the above rules continue to be in effect, new rules added

11, all methods in the first and second rounds can not be used.

12. Third round time ≤ 40 seconds (give 6 minutes for discussion, then come back to PK)

Fourth round: the above rules continue to be in effect, new rules added

13. All methods in the first three rounds can not be used. 14. Butt can not leave the ground

15. Fourth round time ≤ 20 seconds (give 5 minutes to discuss, then come back to PK)

5. Blind Man's Square

1. Project type: teamwork

II. Props required: a long rope

III. Site requirements: a large open space

4. Detailed rules of the game: Let all the players be blindfolded, in forty minutes, a rope pulled into a maximum square, and all the players have to be divided equally on the four sides. This project teaches all participants how to find a way out in the conditions of insufficient information, we spend the longest time, the most chaotic, all the most anxious time is in the leader elected, before the program is determined, when the leader produced, the orderly organization began to operate, although we have no chance of winning, but the bottom of the heart has been much more open. And the action plan to get everyone to agree and promote, so that the participants in the concerted efforts in the first taste of the joy of victory.

V. Purpose of the activity Purpose of the activity: This task reflects the cooperation and trust between team members, a leadership, cooperation and mobility of the team can be called a team, this game is mainly for the exercise of teamwork ability.

6. Project Type: Teamwork

II. Props Requirements: No other props required

III. Site requirements: an open space

IV. Program time: 20 minutes - 30 minutes

V. Detailed game rules:

VI. Detailed rules of the game:

1, require a group of four people, in a circle, back to back sitting on the ground;

2, in the hands of the ground without support to stand up;

3, and then increase the number of people in order to increase the number of people, each time increased by 2 until 10 people.

In this process, the staff should guide students to insist, insist, and then insist, because success is often to insist again.

Six. Purpose of the activity: This task reflects the team members of the cooperation, the project mainly let everyone understand the importance of cooperation.

7. Unwinding the bracelet

A. Introduction to the game: all the players hand in hand to form a net. The players are close to each other at this time, but the closeness of the close to each other at this time is limited to the action of everyone. What we need at this point is a circle, a circle that connects everyone and keeps them rolling in a unified direction. How do you make the net a circle without loosening your grip? This is a serious challenge for the team.

Second, the number of games: 8-12 people / group

Third, the venue requirements: a piece of open space

Fourth, the game time: about 15 minutes

Fifth, the activities of the goal: exercise the new team's communication, implementation and leadership.

8. Colorful Cannon

I. Project type: competitive games

2. The number of players: a team of six players (3 men and 3 women)

III. Props required: a number of balloons

IV. Requirements for the venue: a large open space

V. Method of play:

V. Game Methods:

Men and women arranged in intervals, the first male and then female, in the form of relay, the first student ran to the development of the position of the flow of balloons, until blown. Run back to the original position for the next students, so the rotation, to two minutes for the limit, the time is over according to the number of blown balloons record results.

VI. Competition rules:

(1), men and women must be arranged in intervals (in order to increase the fairness)

(2), must be blown after the last team member to start blowing the next student, or will be in the total number of the corresponding deduction.

VII. Purpose of the activity: This activity is designed to challenge the psychological limit, enhance the trust of others.

9. Ten people nine feet

I. Project type: teamwork

Second, the site requirements: a large open space

Third, props:

Each group a rope about five meters long

Fourth, the detailed rules of the game:

To department as a unit,*** seven. The first is to make sure that you have a good idea of what you want to do with your life. Each team of ten people, five men and five women fork rows into a horizontal row, neighboring people tied their legs together, running to the finish line, the shortest time to win. Divided into three groups to compete, draw lots to determine the order of play.

V. Purpose of the activity:

"Nine foot ten" project reflects the cooperation and trust between team members, this game is mainly for the exercise of teamwork and coordination ability.

10. kangaroo jump

A project type: team games, fun games

Second, the venue requirements: an open field, preferably in the playground

Third, the need for props:

A number of cloth bags. The cloth bag used by each group are the same specifications, with obvious . Marking the starting line and runway line of each team. A, B two teams starting line distance of 30 meters, each runway width of 1.2 meters.

Fourth, the detailed rules of the game:

Each group of four teams to participate in the game, each team of 10 people, all composed of boys. Each team is evenly divided into two squads recorded as A, B, facing each other into a vertical line. Before the start of the game, the first member of each group A team will be the bag to the waist, listen to the referee after the order to the B team, the bag shall not be detached from the legs, to the B team to take off the bag, by the B team members on the bag to the A team to move forward, such as the cycle of the above until the last player.

During the game, if you fall, you can get up, but the bag must always be on the legs, if it slips, you must re-set before continuing the game. From the beginning of the handover of the bag, until the next player's bag is completely set, the whole handover process must be carried out outside the end line of the runway, and cannot cross the line. At the end of the race for all teams, the top three teams will be ranked in the order of shorter time.

V. Purpose of the activity:

"Kangaroo jump" game project, is more popular with the cadets of an outdoor game, not only exercise the body, but also exercise the cadets of teamwork and coordination ability.

11. link acceleration

A project type: teamwork type

Second, the participants: by the six players to participate in the race (3 men and 3 women)

Third, the venue requirements: an open field race distance: 30 meters

Fourth, the competition method: participate in the game a group of six people The first one is the one in the back of the left hand to lift the left leg of the person in front, the right hand on the right shoulder of the person in front of the formation of a small train, the last student should be single-footed jumping step forward, can not be two feet on the ground. The venue is well delineated starting line and finish line, its distance is 30 meters (to a basketball court width, back and forth), the game began, the teams from the starting line, jump step forward, around the obstacles back to the starting point, the first to reach the starting point for the win. The first to reach the starting point is the winner. According to the time to remember the name, according to the name of the score.

V. Competition rules: (1) the game process players must jump forward, not allowed to let go (always keep lifting the left leg of the person in front of you), in order to prevent the phenomenon of breakage, the team must be reorganized to break, restart the game from the starting point. If you do not re-organize, continue to move forward, the results are considered invalid, recorded as 0 points; (2) to the last student of each team to pass the finish line shall prevail; (3) the process of the game, the team must be in the provisions of the race track for the game, not allowed to mess the road, foul a deduction of 2 seconds, and so on cumulative.

VI. Purpose of the event: This morning interactive game is designed to cultivate the spirit of unity and cooperation among students.

12. Bridge over the river

A project type: outdoor quality development games, competitive entertainment games

Second, the participants: each team sent six people on the field (2 men and 4 women)

Third, the venue requirements: an open field race distance: 30 meters

Fourth, the need for props The carpet (newspaper or towel cloth, etc.)

V. Competition method: one group at each end of the track, each group of three free combinations, the starting group holding four "small carpet", the first team member forward to put the "small carpet", the third team member constantly behind the "small carpet", the third team member constantly put the "small carpet", the third team member to put the "small carpet", the third team member constantly behind the "small carpet". Behind the third member of the "small carpet" to the first player, three people stepped on the "small carpet" forward 30 meters, the distance is 30 meters (to a basketball court width shall prevail, back and forth), the requirements of the feet can not touch the ground, around the obstacles back to the starting point, to be three people all over the boundary after Another group will take over the "carpet" in the same way back to the starting point, the first to reach the starting point for the win. The first to reach the starting point will be the winner.

VII. Competition rules: (1), the team members in the starting line outside the preparation. When a group of players to reach the end of the other group to start relay. (2), as long as there is a foot touching the ground during the game, it is considered a foul. And according to the number of touching the ground on the game time to increase.

VIII. Purpose of the activity: This activity is aimed at developing teamwork and strategic tactics, and training the coordination ability within the team.

13. heart to heart (back pinch ball )

I. Project type: two-player collaborative, outdoor games

Second, the site requirements: an open field race distance: 20 meters

Third, props: each group of a five-meter-long rope

Fourth, the number of matches: The number of people: 12 people per team, (6 men and 6 women)

V. Detailed game methods and competition rules:

Each group of two people, the back of a ball, walk forward in unison, around the turning point back to the starting point, the next group began to move forward. Walk forward, hands can not touch the ball, otherwise a penalty of 2 seconds; ball dropped from the starting point to restart the game. The first to finish wins. The first to finish the game will win.

(1) If the ball falls to the ground during the game, you need to return to the starting point and restart the game.

(2) Do not touch the ball with your hand or arm on the way, if you violate this, it is regarded as a foul. Each touching of the ball will be recognized as a foul, and 2 seconds will be added to the race result for each foul

(3) When relaying, the relaying party must complete the relay activity within the stipulated area. During the game, the referee should be obeyed absolutely, and the judgment of the referee should be the final judgment.

VI. Purpose of the activity:

This activity is aimed at improving the tacit understanding between teammates, in which the moderation of the use of force plays a crucial role.

14. Minefield

I. Game Type: Outdoor game, team quality game. Game type: outdoor games, team quality development games

II. Game time: 15 to 30 minutes

Third, the number of games: at least 12 people, the more the better.

Fourth, the props required:

1, each pair of participants a blindfold.

2, two about 10 meters long rope (30 feet).

3. Some newspapers, or cardboard or plywood with a diagonal of about 60 cm (2 feet). This can be used to represent the "mines" in the game.

V. Purpose of the game: to establish mutual trust between members of the group to promote communication and exchange, so that the group dynamic.

VI. Detailed steps:

1. Select a wide and flat playground.

2. Arrange for people who do not want to participate in the game as a guardian. When there are many people participating in the game, the playground will become very noisy. This is a favorable factor, because it will make the person who crosses the minefield confused, it is difficult to distinguish whether the instructions heard from their own peers, or from other groups of people.

3. Have each team member find a partner.

4. Give each partner a blindfold, and one person in each pair will be blindfolded.

5. Once the blindfolds are in place, it's time to set up the minefield. Place two ropes on the ground parallel to each other, about 10 meters (30 feet) apart. These two ropes mark the beginning and end of the minefield.

6. Put as much newspaper (or cardboard, plywood, etc.) as possible between the two ropes.

7. The blindfolded player, led by his partner, walks to the starting point of the minefield and stands next to it. His companion backs up to two meters behind him.

15. Blind Soccer

I. Project type: Teamwork

II. Props required: 1 soccer ball (to use a soccer ball with insufficient air content, so that every kick, the ball will not roll too far), blindfolded cloth.

III. Site requirements: a large open space

IV. Detailed game steps:

1, each player in their own group to find a partner.

2, only one person in each pair of partners to wear a blindfold, the other does not wear. Only the blindfolded player is allowed to kick the ball, and his partner is responsible for telling him what direction to go and what to do." Within the allotted time, see which group scores the most goals and which group wins.

V. Activity purpose: This task reflects the cooperation and trust between team members, this game is mainly for the exercise of teamwork ability.

16. Through the network of life and death

I. Project Type: Teamwork

II. Props required: net rope

III. Site requirements: a large open space, two trees at a distance of not more than 4 meters

IV. Detailed rules of the game: between the two trees with a rope woven net, there are size and shape are irregular nineteen holes, assumed to be a high-pressure wire, in the specified time, the players have to cooperate with each other in the case of not touching the net all through, and through the holes can not be passed again, and touched the "high-pressure net" means that the task If you hit the "high-voltage net", it means that the mission has failed and you need to start again. After receiving the task, the captain and team members give full play to the wisdom of everyone, wide range of suggestions, the development of crossing the plan, *** with the consultation and collaboration, each person or lifting or carrying safety sent through the net hole, each time the success of the exchange is everyone's cheers, the last all the players have successfully crossed the "life and death net".

V. Significance of the activity: The whole game highlights the importance of the "life and death net". Significance of the activity: the whole game highlights the teamwork, no matter how good the hole is a person is not guaranteed to pass, and we think it is very difficult hole, in the cooperation of all of us have passed successfully, the role of the team is very big, some seemingly impossible to do things, in the cooperation of the team can be accomplished, this reasoning allows us to recognize the deeper in the game.

17. human chair

I. Game type: team game

II. Purpose of the game : From this game to experience the team spirit, the requirements of each person in the team to fully contribute to their own strength, there can not be any lazy, indiscriminate thinking.

III. Game rules and procedures:

1, all the trainees should be in a circle, each trainee should put his hand on the shoulders of the trainees in front of him;

2, listen to the trainer's command, and then each trainee should sit on the thighs of the trainees behind him;

3, after sitting down, the trainer can then shout out the corresponding slogans, such as work together, Courage to go forward;

4, can be carried out in the form of a group competition, to see that the group can adhere to a longer period of time, the winning team can ask the losing team to perform programs;

18. Transmission (rolling) to the next player's ball slot, and quickly row to the end of the team, continue to transmit the front players passed the ball, until the ball safely to the designated destination.

Second, the number of players: 12-16 people

Third, the site requirements: open flat

Fourth, the need for equipment: ping-pong, the ball slot

Fifth, the game time: about 40 minutes

Sixth, the activities of the goal: to feel the team's ability to work together effectively, articulation, and self-control for the * * * * the same purpose and a sense of responsibility for the team. The purpose of the game is to help the team to achieve the same goal as well as the team's sense of responsibility to do a good job

19. p> Fourth, the game props: small notes, pens (workers prepared in advance)

Fifth, the rules of the game:

The first round: members of the group to send a representative of a worker prepared in advance of the 26 letters of the alphabet in the two, and then with the shortest possible time to set out this letter.

Second round: group members send a representative to draw a word prepared by a worker in advance, and then pose the word in the shortest time.

VI. Game time: 30 minutes

20. killing game

I. Game type: psychological games, strategy games

II.

2. Participation is strong: as long as the role played seriously, whether it is an old friend or the first time to meet new friends, will immediately "kill" into a piece.

Third, the game environment: indoor and outdoor can be, it is best to sit together. The best way to do this is to sit in a circle.

Fourth, the game characters:

Judge: the person who controls the game process. Clearly the identity of each person, to do absolute justice.

Killer: Hide among the good guys during the day; come out to kill at night. No last words after being killed, and not allowed to speak again.

The good guys: catch out the bad guys with everyone during the day; close their eyes at night and are completely unaware of the killer's actions; have last words after being killed, and then are not allowed to speak again.

V. Rules of the game:

9 people as an example

1, according to the number of people ready 9 cards, according to the different suits beforehand stipulated that the judge 1 person, the killer 2 people, good people 6 people.

2, each person to take a card, clear their identity, in addition to the judge, do not let anyone know.

3, the judge announced: everyone close their eyes, killers open their eyes to recognize each other.

4. After the judge knows who the killer is, he announces: the killer closes his eyes and everyone opens them.

5, the following began to personal opinion, according to the order of the seat in turn to speak, correct each other, find out the bad guys.

6. After everyone has finished speaking, the person who has been corrected the most has a chance to defend himself.

7. After the defense, everyone raises their hands and votes on whether to execute the person. If there is not a majority, the person survives. (Continued from 9)

8, more than half of the votes will be executed, the judge announced the lighting of the card, so that everyone is clear whether it is successful in catching a killer, or wrongly killed a good person. If you kill a good person by mistake, you will have last words, and the killer will have no last words.

9, the judge announced that it was dark, everyone closed their eyes, the killer came out to kill. The killers use their eyes to communicate with each other, unify the target of killing, and use their eyes to tell the judge who to kill.

10, the killer finished killing closed eyes, all eyes open. Judge announces which good person was killed. The victim's last words.

11. Continue with a new round of discussion. Because everyone has spoken and there are people who have been corrected and killed, the clues will be more and more ...... thinking will be more active and the discussion will be more intense.

12, so repeat, until the good guys will kill all the killers caught out, then the good guys win; such as all the good guys were killed, then the killers win

Look at so many games is not a little dizzy ah, can not remember ah, it does not matter, remember our website interactive games on the book. The most important thing to remember is that you have to be able to play the game in a way that you don't want to!

Test you

Scope:

This game is suitable for each class review, stage review and midterm, final review. Applicable content from the reading can be mainly pinyin letters, syllables, strokes of Chinese characters, biased characters, words ...... The game can be allowed to let the students take their own written word cards, free to move around the classroom, meet whoever is on the test what words on his word card, while reading the other classmates in the hands of the word on the word card words; can also be designated by the teacher first half of the The teacher can also assign half of the students to sit on the seat as a test, wait for the other half of the small teacher to test, and then exchange roles with each other.

Game preparation:

Students each made a number of cards.

The operation process:

Teacher: Little teachers, yesterday we learned the 8th lesson "Sunshine", now please write on the card the vocabulary words that you have learned and the vocabulary words that you want to test others. After writing, you can take your vocabulary card to find a little friend to test.

The name of the morning game: the wind blows

1, place: indoor, the number of people is not limited

2, props: chairs (the number of participants than the number of less than a chair)

3, formation: circle formation

4, the rules of the game:

1) to participate in the game of the morning people First elected a call to arms, the person standing in the field, no chair to sit; others sit in a circle on the chair.

2) When the game began, the person who issued the call to the participants said: "the wind blew", the participants answered: "blow what", the person who issued the call can answer: "blowing the person wearing a skirt", all the people wearing a skirt must be replaced with someone else, this time, the person who issued the call to the opportunity to grab a seat to sit, and finally did not grab a seat for the person instead of the person who has grabbed a seat to continue to issue the call.

3) The person who gives the order three times in a row, performs a program.

4) This game can also be enhanced with the addition of "Little Wind Blow" and "Typhoon Blow".

If you say: "A small wind blows", then do the opposite of what you said, for example, blow the person with glasses, and the person without glasses must leave the seat immediately and find a new seat.

If you say: typhoon blowing, all people must leave their seats and find new ones.

5, the game comments:

The game is very suitable for icebreakers in the morning meeting or training course breaks, can be active atmosphere.