azeroth is home to many wild animals. From the new world of Lordaeron to the old world of Kalimdor, you can find all kinds of creatures. Some are friendly, others are fierce-but they all have one thing in common. Every creature has a special connection with hunters. Hunters can track, tame and kill all kinds of animals and beasts found in the wild. Whether hunters use bows and arrows or muskets, they only regard their weapons and pets as true friends.
Career advantages:
Being able to tame and control all kinds of wild animals
Being able to use cheetah guard and wolf guard to speed up the movement of oneself and the team respectively
Having special skills to deal with wild animals
Being able to use different special skills of wild animals
Being good at tracking escaped wild animals and players
Career disadvantages:
You can only wear leather armor in the initial stage, so your ability to resist injuries is better than that of paladins/. Because of their excellent ability to pull monsters and attack monsters from a distance, they can certainly defeat the enemy faster. Their pets increase the damage and can help control the monster's hatred to some extent. Hunters' traps enable them to control monsters to some extent. Their combination of extreme attack distance, powerful damage and trap ability makes hunters the best troll for any team. What we are talking about now is not how to play games-a fascinating feature of a profession is that players have a long and in-depth understanding of its specificity and finally master its operation!
Challenging
Keeping enemies within range by using skills or pets
Learning how to domesticate, train and keep pets in good condition
Race you can choose: night elf, dwarf, orc, tauren, troll
Standard value slot: health/mana
Equipment you can use: cloth armor, leather armor. Firearms or bows and arrows, crossbows (need training), glove weapons (need training), long-handled weapons (need training), staves (need training), swords (need training), throwing weapons (need training), two-handed axes (need training), two-handed swords (need training)
Other information:
Hunter tracking, taming, and so on. Whether they rely on bows and arrows or firearms, hunters always regard their weapons and pets as their only good friends.
Hunters are good at pulling monsters, because they can set traps to prevent them from attacking monsters. Hunters can also use all kinds of special skills related to wild animals, showing the characteristics of wild animals so that they can do things that they can't do under normal circumstances, use all kinds of ranged attacks and some melee skills, as well as control and tame wild animals.
Hunters are closely related to their pets, and remember to keep them happy at all times. When using pets, hunters will see an icon in the upper left corner of the screen, indicating the happiness of their pets. The more hunters use pets, the lower the happiness value of their pets will become. Hunters should always remember to feed their pets to make them happy, otherwise their pets may abandon them and even attack hunters! Hunters are also the only race that can name their pets.
ranged attack occupation
A hunter is a ranged attack occupation first. It also has melee attacks, but its ranged attacks do far more damage than its melee capabilities.
Excellent monster-pulling profession
Hunters can also use traps. You need to place them in advance and attract monsters. Long-range combat, all kinds of reducing magic, and traps make it an excellent strange class in the team.
state
hunters focus on agility (ranged attack ability, 1/2 melee attack ability), endurance, intelligence (for mana), spirit, and strength (when agility is not available).
Sights
Engineers can make sights attached to bows and muskets to increase their damage per second. Find an engineer to make one for you or buy one at an auction house.
ammunition
always use the best ammunition. Engineers can make ammunition for guns, so sometimes they can get ammunition from them instead of buying it from an NPC businessman.
quiver & Ammunition bag
These things can speed up the firing of your bow, arrow and musket, so you'd better use them. Looking for a better bag will make you shoot faster. Some missions can reward you with bags that make you shoot faster.
pet name
you can name your pet! Only hunters can name pets. Right-click on the pet's avatar and select Rename. You can only name it once.
pet happiness value/feeding
Your pet has a happiness value. This is shown by an icon at the top left of the screen. As you keep using your pet, it becomes more and more unhappy. However, if you feed your pet, it will become happy. Happiness determines damage per second, so the more unhappy your pet is, the weaker it will become. If you neglect your pet too much, it will abandon you and even attack you!
pet food
always bring pet food. You can try to see what food your pet eats, write down your pet menu (click C and select the pet tag), or check it in the stall. You can use the magic of animal knowledge to find out what kind of food they like. You can also ask the members and friends of the guild to save food for your pet and mail it to you! Ah, pets are so cute ...
Pet size
Pets have a proper size. If you domesticate a pet, it is generally smaller than the monster version. This is because some pets can be very confused when playing games/teams with their default size.
corral
You can put your pet in the corral. The corral is usually located near hotels and mailboxes. You can buy extra slots to hold more pets. If you want to change pets and keep both, you can put one of them in the barn.
hunter's game method
hunters are the most powerful when they attack from a distance. You should always try to attack from a distance. Hunters should run around in battle. Hunters have a minimum range when attacking from a distance. Hunters cannot attack when monsters enter this area (minimum range error). In this case, hunters must stay away from monsters so that they can launch their ranged weapons again. If the monster starts attacking you, there are several ways to stay away from it so that you can fire your bow or gun.
Make fun of your pet
Use your pet to start a battle and then attack yourself later. Once the monster has enough hatred for your pet, you can join in the battle. If the monster turns to attack you, use your pet's mocking skills again.
wrestling+escape
Quickly attack monsters with wrestling and then switch to the cheetah guardian. Start running away from the monster for a while. Then stop, turn around and attack. You can also launch a vibrating arrow to slow down the monster.
Escape
Another option is to use the hunter's escape skills as soon as possible. Once the monster focuses on attacking you instead of your pet, use escape to turn its attention to your pet. Escaping will make the hunter's target look for a new target immediately.
Fight in teams
The purpose of hunters is to stay away from monsters and attack from a distance. This becomes more difficult when you play with other players. When the monster decides to attack other team members and you stand with other team members, it will enter your minimum range. Therefore, it is best to stay away from other teammates in the battle. That way, if monsters attack them or run towards them, you can also attack from a distance. Also let your teammates know that they must never run towards you, because this will also bring the monster into your minimum range. Make it clear to other teammates that you should be slightly separated from them in the battle. Another thing to pay attention to is the strange situation of other teammates. It is usually best to use hunters or hunters' pets to pull monsters.
multiple hunters
if you happen to team up with multiple hunters, make sure everyone knows which thorn to use. Each hunter can use one kind of thorn at a time. If there are two hunters, that is, monsters can have two kinds of thorns. Ask your fellow hunter to cast one kind of thorn while you cast another. Two hunters should attack separately. If a monster attacks one, the other hunter can still attack from a distance.
Runaway
Hunters are good at dealing with monsters that are running away. The escape of monsters is an important problem, because the escaped monsters may attract other monsters to participate in the battle. You can shoot an escaped monster or slow it down with a concussion shot. You can also throw it before it retreats to prevent it from escaping.
shoot while running
hunters can shoot an Arcane Shot while running. It can also use Hunter's Mark when running. If you have to chase an escaped monster or enemy player, remember this.
skinning and leather making-hunters can make leather armor for their own use or sell it to others.
enchant-hunters can enchant their equipment to make themselves stronger.
herbs and alchemy-hunters can create gain magic drugs or blood bottles and magic bottles.
Fishing and cooking-hunters can feed themselves and their pets
Introduction of soldiers
Soldiers are mainly engaged in close combat. These characters are as tough as nails and proficient in all kinds of weapons and tactical skills. They have all kinds of special abilities related to fighting. Warrior is the ultimate fighting machine born for fighting. Different from the warrior role in other games, in World of Warcraft, soldiers can apply many different skills and abilities in battle.
Career advantage:
Being able to equip all armor and almost all weapons
Being able to best resist injuries
Being the strongest melee skill
Choosing a variety of equipment
Slaughtering machines
Career disadvantage:
Not having healing skills, relying more on food and other players' treatment
A career that is very dependent on equipment
. Their ability obviously belongs to the category of melee art; In different situations and team composition, their postures are always different strategies. In a word, soldiers are the main candidates to attract monsters' attention until they die. What we are talking about now is not how to play games-a fascinating feature of a profession is that players have a long and in-depth understanding of its specificity and finally master its operation!
races that can be selected: human, dwarf, night elf, dwarf, orc, tauren, undead, troll
standard value slot: health/rage
equipment that can be used: cloth armor, leather armor, armor, plate armor, shield
weapons that can be used: all (except wands) < p The anger tank is like a magic tank to a warrior, and it is like a magic tank to a caster. In a battle, a warrior generates anger based on the damage caused and the damage absorbed/blocked. You can also use special abilities to generate anger. As the soldiers fight, the anger tank is constantly filled. Once a warrior has enough anger points, he can use different skills that require anger. When not fighting, the soldier's anger slowly drops to zero. If a soldier changes positions, he will lose all accumulated anger, so plan ahead and avoid changing positions in battle!
posture
Soldiers have different postures, which determine what abilities they use in the battle. There are special posture buttons above your action bar to change posture. Remember that if you change your posture in a battle, you will lose all your anger. Usually don't change positions in combat. Different postures should be used in different situations.
combat posture is mainly used in one-on-one combat, including different attack methods and highly damaging actions.
The defensive posture provides few offensive moves, but it gives soldiers more special defensive skills, and it also improves your armor class. Its main use is as a team's meat shield.
Berserker posture increases more deadly attacks, but soldiers will also suffer more damage. This is best used when soldiers are used as secondary meat shields in a team.
Other information
A warrior has his own unique skills to make one or more enemies hate him more.
mining/forging-make your own equipment.
herbalism and alchemy-making therapeutic drugs and gain magic drugs.
first aid-you can usually cure yourself, so practice this skill more to shorten the interval.
cooking/fishing-capture and make food to reduce the interval after the battle.
Introduction of thieves
The thieves in Azeroth who are good at escaping are best at acting behind the scenes, accompanied by shadows. Change events according to their wishes and attack with the greatest advantage: this is what thieves are best at. With sophisticated strategies, extraordinary skills, and excellent deception and concealment ability, thieves are adept at theft, murder, espionage and assassination.
Thief is a very attractive and interesting occupation. The effectiveness of your operation depends on how well you learn to master the profession of thieves. This includes many things, but you will master them if you have enough knowledge and experience.
Occupational advantage:
Stealth ability makes it easier for thieves to go to some dangerous places than other occupations
Strong unlocking ability
Dashing ability makes it easier for thieves to escape from fighting or reach their destination faster when traveling
Occupational disadvantage:
Because they can only wear cloth armor or leather armor, their ability to resist injuries is weaker than that of paladins/soldiers
Relevant information: < Like wizards, they can use their various combination skills to kill monsters quickly and fiercely. They are also excellent reconnaissance forces. If they can see the monsters around them clearly, they can walk by quietly. No one can do better than a thief when there is a locked box or a locked door in the deepest part of the underground city to prevent you from getting wealth. What we are talking about now is not how to play games-a fascinating feature of a profession is that players have a long and in-depth understanding of its specificity and finally master its operation!
Challenging
Mastering the usage of stealth
Controlling the hatred of monsters makes the meat shield suffer most damage if possible
Learning to use effective combination skills
The races you can choose: human, dwarf, night elf, orc, undead, dwarf, troll
Standard value slot: health/energy value
Available. Sword (need training), bow (need training), crossbow (need training), hammer (need training), glove weapon (need training)
Other information:
Energy
Thieves need energy to display most skills. Energy is accumulated over time. You can't increase your energy pool or the speed of its rebirth unless you learn high-end talents. Skills will also consume less energy if they miss the target or are blocked.