1. Quick memory
Choose some pictures with exquisite and accurate content, no complicated backgrounds, and clear and prominent subjects, and quickly pass them 25 to 30 cm away from the children's eyes, and tell them about the pictures. name. Complete the 10 pictures within 3 to 5 seconds, the faster the better. 3 times a day for 3~5 days, and then update the pictures, about 10 pictures a day. In principle, don’t force your child to watch, and put it away immediately if they don’t want to see it.
2. Catching bugs
Put some bug stickers on the wall at a height that a child can reach if they stand on tiptoe. Some can be higher. Tell the children that these are pests. , the children will catch them all today and throw them into the garbage basket. Let the child stand on tiptoes and reach out to pick up the sticker. If you can't dig it out from a high place, let your child find a way. Be careful when using a stool to boost your child. Catching pests will train children to stand on tiptoes, exercise the strength of their fingertips, and also allow children to use their brains to find ways to complete the work.
3. Riddles
Riddles are not only interesting for children, but also stimulate their reasoning and imagination. We can use "thousands of threads, ten thousand threads, fall into the water" Just disappear” this way of guessing the rain. You can also use things your child likes, give him some clues, and then ask your child to ask questions and guess the answers. You can also use "showing hands and feet" to ask children to answer.
4. Add strokes
Draw some common shapes and let the children add a few strokes to see what shapes they will turn into, such as a triangle turning into a tree, an umbrella, or a red flag. The square becomes a cup, becomes a window, becomes a refrigerator. The rectangle becomes a ladder, a train car, a car. The circle becomes a big watermelon, a baby's face, and a cooking pot. Stimulate children's imagination and let them create with their own hands. Adding strokes will increase children's interest, imagination and creativity in painting.
5. Antonyms
This is a game that can be played anytime and anywhere. Parents should say some words according to the actual situation of their children, and ask their children to say the antonyms of the words in a relatively short period of time. For example, if parents say "day", their children will say "night"; if parents say "big tree", their children will say "small tree", etc. During the game, children's vocabulary is accumulated, and reverse thinking memory and thinking fluency and agility are developed.
6. Find graphics
Arrange the base plate in two dimensions and find some graphics corresponding to the marks on the picture, such as red squares, blue triangles, etc. Children can arrange figures in two dimensions according to shapes and color marks, experience the method of positioning figures, and develop reverse thinking and three-dimensional thinking.