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The lesson plan of kindergarten middle class "Carp Jumping at the Dragon Gate"
Before teaching activities, it is necessary for teachers to prepare teaching plans carefully. With the help of teaching plans, the teaching quality can be improved and the expected teaching effect can be achieved. So how should the lesson plan be written properly? The following is the lesson plan "Carp Jumping at the Dragon Gate" I collected for you in kindergarten, for reference only, and you are welcome to read it.

The lesson plan "Carp Jumping at the Dragon Gate" 1 Activity objective:

1. Children learn about the habits of carp through observation.

2. Let children have a deeper understanding of carp by talking, painting, singing and dancing.

3. Let the children begin to feed the children and change the water to catch fish to learn more about fish farming.

4. Be able to explore and recognize simple scientific phenomena through experiments in situations, and be willing to express the findings in your own language.

5. Develop the ability to explore cooperatively and record experimental results with symbols.

Activity preparation:

1. Each table has a washbasin, many small carp, a small fish tank cut from discarded mineral water bottles for each child, a fishing net for each child, and a basin of water that has been dried for three days on each table.

2. Carp's video, "Carp Jumping at the Dragon Gate" dance video, carp pictures, carp riddles, nursery rhymes, songs and painting materials.

3. Cleaning tools: rags, etc.

Activity process:

1. The teacher pointed out the carp topic in the form of a riddle; Riddle: wagging your head and tail without leaving the water, you can't fly with wings and foaming, you can do it without feet and arms, and you can jump the dragon gate bravely.

2. The teacher shows the pictures of carp and recites the children's songs of carp; Children's Song: Looking at a flower in the water from a distance, you can see that there is a tail in the convex eyes. Everyone loves to swim around and often plays house in the jar.

3. The teacher plays the video of carp, and the teacher asks the basic knowledge of carp in the video of children.

4. The teacher gave each group of children carp, pots, etc., and let the children observe. The teacher consciously guided the children to observe the habits of carp, and answered the questions asked by the teacher while observing;

5. The teacher asked the children to feed the carp in water to catch fish to learn the knowledge of fish farming: the water must be sun-dried for three days; Feed 5 cm long carp, only one or two per day, if you feed too much, you will die. Carp will jump around when fishing. Don't be afraid to throw carp out of the fish tank. Carp will die because of lack of water if it falls on the table for too long. There should not be too much water in the fish tank, otherwise the carp will die because of lack of oxygen; Carp should not be exposed to direct sunlight and the temperature should not be very low. It is best to control the room temperature at about 16 degrees.

6. Children wipe the table water with a rag and start painting carp.

7. Children self-evaluate each other's paintings, and the teacher affirms the achievements of each child.

8. The teacher plays the children's dance of "Carp Jumping at the Dragon Gate", so that children can sing and dance along with the video.

9. The teacher asked the children to put the carp in the water bottle in the basin on the windowsill, and then the teacher said, "When the children come home, put the carp on the windowsill and tell their parents about the carp, ok?"

10. Play the music "Carp Jumping at the Dragon Gate", and let the children swim with carp out of the classroom.

The Design Intention of the Teaching Plan "Carp Jumping at the Dragon Gate" for Kindergarten Middle School Class 2

After children are familiar with the story of Little Carp Jumping over the Dragon Gate, in order to let children experience the happiness of Little Carp jumping over the Dragon Gate, by designing beautiful coats for Little Carp, children can improve their hands-on ability and feel the beauty of Little Carp, so that children can experience the joy of the game and cultivate their sense of cooperation and hands-on ability.

moving target

1. Can patiently and meticulously design beautiful clothes for small carp.

2. Learn to paste "fish scales" piece by piece and regularly.

3. Willing to insist on finishing decoration activities.

Key and difficult points

Key points: Be able to patiently and meticulously design beautiful clothes for small carp.

Difficulties: Paste "fish scales" regularly.

Activities to prepare

Experience preparation: be familiar with the content of the story

Material preparation: PPT, some small carp, some colored discs, paste, pigments, plates, round sponges, bottle caps and Longmen scenes.

Activity process

1. Watch "Little Carp Jumping at the Dragon Gate" PPT

Children watch PPT, and teachers simply tell stories.

2. Introduce small carp

1. Little carp came to our class today. Let's say hello to each other.

2. Little carp accidentally lost its beautiful scales when it came. What should I do?

3. Children discuss how to help small carp.

3. Observe the shape of small carp and introduce the operating materials.

1. Children enjoy small carp.

2. Know all kinds of materials and discuss how to make beautiful "clothes".

4. Children's operation and teachers' itinerant guidance

1. Stick scales from the tail.

2. Use a small disc for the tail and a large disc for the body part.

5. Decorate the fish scales with colored bubbles.

6. Show the background of Longmen, and let the children show their works.

Activity reflection

This activity is well prepared, and children are interested in it. They can decorate the carp beautifully. Some children's scales are not attached regularly. When using pigments, some children can't operate, and the paint is stained a lot, which makes the picture dirty. The overall effect is very good.

The teaching plan "Carp Jumping at the Dragon Gate" for the middle class in kindergarten 3 Activity objectives:

1, can actively participate in sports activities and experience the fun brought by games.

2, blood washing vertical jump action, can jump in situ, with the top of the head to an object about 20 cm from the top of the head.

3. Can play games one by one in an orderly way.

4, can do the corresponding action according to the instruction.

5. Cultivate children's concept of unity and cooperation.

Activity preparation:

1, experience preparation: learn the nursery rhymes of Little Carp.

2. Material preparation: paper sticks, a number of building blocks (two building blocks are set up on both sides of each paper stick), colored balloons (each balloon is filled with a small bell), a number of small bells, and bubble toys (equal to the number of children). The teacher made a small medal and put it on the balloon.

3. Site preparation: as shown in the figure.

Important and difficult points of activities:

Learn the vertical jump in situ.

Can master the take-off method and land gently.

Activity process:

1, the teacher uses a game tone to arouse children's interest.

2. Play music. Teachers and children talk about children's songs and do carp exercises together.

Children's songs:

The weather is really good today,

Little carp, get up early,

Follow mom to do exercises,

What fun it is to swim around!

3. Practice vertical jumping in situ.

4. Game: "Carp jumps over the Dragon Gate".

(1) The teacher introduces the gameplay.

(2) Ask children to demonstrate, and the teacher will focus on explaining the essentials of action.

(3) Children are divided into three groups to say nursery rhymes and freely choose the game route for the first time.

(4) Teachers summarize the situation of children's first game and put forward further requirements.

(5) Teachers summarize the situation of children's second game and put forward further requirements.

(6) The teacher summarized the children's third game and praised the brave little carp.

5. Game: "Little carp blows bubbles".

6. Relaxation activity "Little Carp Tour", focusing on relaxing children's ankles.

Activity reflection:

Carp is an animated character that children are interested in. Integrating the characters that children are interested in into the game will increase children's interest in participating in the game, thus promoting the development of children's actions in the game. In the activity, the teacher always runs through the activity with the story, and arranges the action points into children's songs for children to master. In the three games played by children, the teacher gradually strengthened the difficulty to enhance the challenge of the game, so that children always maintained a strong interest in the game, thus achieving the activity goals better.

With children's songs:

Small carp

Little carp, what an air!

Go to rivers and play games.

The star jumped up on its knees,

It's fun to get to the bubble.