The following is a ready-made cheat sheet.
Money
02004080:XXXXX
Strength Max:
020041F4: ff
Villa
020025D8:XX (if this doesn't work, use the one below)
02004e0c:XX
XX Table
01:Mountain
02:Street
04:Sea
07:All
The gba version of weather modification
020025e4:XXXX(if this one doesn't work, use the one below)
02004E18:XXXX
0000 Clear
0001 Rainy
0002 Snow
0003 Typhoon
0004 Heavy Snow
Home
020027CC:
00 Small
01 Medium
02 Large
All Furniture
020027CC. AA
020027CD:FF
020027CE:00
020027CF:FF
020027D0:FF
020027D1:FF
Goodness:
Dog Goodness
02004262. FFFF (Champion:02004261:FF)
Horse Good Feeling
0200261A:FFFF (Champion:02002618:FFFF)
Chicken Good Feeling:
02002A1E:FF
02002A4E:FF
02002A7E :FF
02002AAE:FF
02002ADE:FF
02002B0E:FF
02002B3E:FF
02002B6E:FF
Bull or Sheep Goodness:
02002c12:ff
< p>02002c4e:ff02002c8a:ff
02002cc6:ff
02002d02:ff
02002d3e:ff
02002d7a:ff
02002db6:ff
02002df2:ff
02002e2e:ff
02002e6a:ff
02002ea6:ff
02002ee2:ff
02002f1e:ff
02002f5a:ff
02002f96:ff
Seven Pixie Goodness
020045f0:ff
02004614:ff
0200465c:ff
02004638:ff
02004680:ff
020046a4:ff
020046c8:ff
The Seven Pixies' Workability
020045fc:00ffffffff
02004620:00ffffffff
02004668:00ffffffff
02004644:00ffffff
0200468c:00ffffff
020046b0:00ffffff
020046d4:00ffffff
All MM Hearts
Perbry
02004359:. fffff
Mary
02004415:fffff
Carine
020044a5:fffff
Avery
020044d1:fffff
Lynn
02004525:fffff
Goddess p>
020045a5:fffff
Villager's Favor:
02004324:ff
02004338:ff
02004364:ff
02004378:ff
0200438c:ff
020043a4:ff
020043b8:ff
020043cc:ff
020043e0:ff
020043f4:ff
02004420:ff
02004434:ff
02004448:ff
0200445c:ff
02004470:ff
02004484:ff
020044b0:ff
020044dc:ff
020044f0:ff
020044f0:ff
02004504:ff
02004530:ff
02004544:ff
0200455c:ff
02004570:ff
02004584:ff
020045b0:ff
020045c4:ff
020045dc:ff
BABYBABY'S GOOD FEELINGS
020042b8:ff
BABY CAN CRAWL
020042d5:ff
■Materials
020025FC xxxx
Million step count value
020041F8 xxxxxxxx
Time
Year of the game:
020025e8:xx Adjust it yourself!
Number of days in season!
020025e9:xx
Spring 1:00 Summer 1:01 Fall 1:02 Winter 1:03 Spring 2:04 Fall 2:06 Winter 2:07 ...........
Hours:
020025EA:xxxx
7800 AM00:00
7801 AM01:00
7802 AM02:00
7803 AM03:00
7804 AM04:00
7805 AM05:00
7806 AM06:00
7807 AM07:00
7808 AM08:00
7809 AM09:00
780A AM10:00
780B AM11:00
780C PM00:00
780D PM01:00
780E PM02:00
780F PM03:00
7810 PM04:00
7811 PM05:00
7812 PM06:00
7813 PM07 :00
7814 PM08:00
7815 PM09:00
7816 PM10:00
7817 PM11:00
Direct Marriage Goldfinger
Chicken Farm 0200435a:ff
Library 02004416:ff
Nurse 020044d2:ff
Grocery 020044A6:ff
Lodging House 02004526:ff
Goddess 020045a6:ff
Divorce Gold Finger
Chicken Farm 0200435a:00
Library 02004416:00
Nurse 020044d2:00
Grocery Store 020044A6:00
Hostel 02004526:00
Goddess 020045a6:00
Props list on hand in Chinese
8 compartment backpack:
Holding 4
02004224: xxxx Holding 5
02004228: xxxx Holding 6
0200422C: xxxx Holding 7
02004230: xxxx Holding 8
■xxxx Holding Table
0100 Potatoes
0200 Cucumbers
0300 Strawberries
0400 Cabbage
0500 Tomatoes
0600 Corn
0700 Onions
0800 Pumpkins
0900 Pineapple
0A00 Eggplant
0B00 Hummus
0C00 Groundnuts
0D00 Celery
0E00 Peppers
0F00 Regular Eggs
1000 High-Quality Eggs
1100 Ultra-High-Quality Eggs
1200 Gold Eggs
1300 P-shaped Eggs
1400 X-shaped eggs
1500 Spa eggs
1600 Mayonnaise S-shaped
1700 Mayonnaise M-shaped
1800 Mayonnaise L-shaped
1900 Mayonnaise G-shaped
1A00 Mayonnaise P-shaped
1B00 Mayonnaise X-shaped
1C00 Buttermilk S type
1D00 Buttermilk M type
1E00 Buttermilk L type
1F00 Buttermilk G type
2000 Buttermilk P type
2100 Buttermilk X type
2200 S cheese
2300 M cheese
2400 L cheese
2500 G Cheese
2600 P Cheese
2700 X Cheese
2800 Apple
2900 Honey
2A00 Bamboo Shoots
2B00 Wild Grapes
2C00 Mushrooms
2D00 Poisonous Mushrooms
2E00 Pine Mushrooms
2F00 Green Grass
3000 Green Grass
3100 Red Grass
3200 Yellow Grass
3300 Orange Grass
3400 Purple Grass
3500 Blue Grass
3600 Black Grass
3700 White Grass
3800 Beauty Under the Moon
3900 Retriever
3A00 Great Retriever
3B00 Refresher
3C00 Great Refresher
3D00 Wine
3E00 Grape Juice
3F00 Rice Balls
4000 Bread
4100 Oil
4200 Wheat flour
4300 Curry powder
4400 Meatball powder
4500 Chocolate
4600 Spending tea
4700 SUGDW apple
4800 HMSGB apple
4900 AEPFE apple
4A00 Buckwheat Flour
4B00 Wild Wine
4C00 Salad
4D00 Curry Rice
4E00 Stew
4F00 Aji Juice
5000 Sauteed Bok Choy
5100 Fried Rice
5200 Pots and Pans
5300 Sandwich
5400 Juice
5500 Vegetable Juice
5600 Blended Juice
5700 Fruit Milk
5800 Vegetable Milk
5900 Blended Milk
5A00 Strawberry Milk
5B00 Strawberry Sauce
5C00 Tomato Juice
5D00 Pickled Radishes
5E00 Roasted Potatoes
5F00 Pickled Cucumbers
6000 Tomato Sauce
6100 Popcorn
6200 Tortilla Chips
6300 Roasted Corn
6400 Pineapple Juice
6500 Pumpkin Pudding
6600 Butternut Squash Stew
6700 Roasted Eggplant with Sauce
6800 Groundnut Pudding
6900 Roasted Groundnut
6A00 Cold Vegetables
6B00 Scrambled Eggs
6C00 Vegetable Omelette
6D00 Scrambled Eggs with Rice
6E00 Hard Boiled Eggs p>
6F00 Warm Milk
7000 Cream
7100 Cheese Cake
7200 Cheddar Cheese
7300 Apple Pie
7400 Apple Sauce
7500 Apple Roast
7600 Rice with Mushrooms
7700 Rice with Mushroom
7800 Rice with Mushroom and Bamboo Shoots
7800 Matsutake Mushroom Rice
7900 Sushi
7A00 Bread with Jam
7B00 Toasted Bread with Cream
7C00 Grape Bread
7D00 Grape Sauce
7E00 Curry Bread
7F00 Fish Fillet
8000 Boiled Fish
8100 Assorted Sushi
8200 Pizza
8300 Udon
8400 Curry Udon
8500 Tempura
8600 Udon-Yaki
8700 Soba Noodles
8800 Tempura Noodles
8900 Dry-roasted Izumi
8A00 Hot Soba Noodles
8B00 Cookies
8C00 Chocolate Cookies
8D00 Gatorade
8E00 Ice Cream
8F00 Cake
9000 Chocolate Cake
9100 Tea
9200 French Toast
9300 French Toast
9400 Pudding
9500 Cooking in front of the building
9600 Rice Cake with Moonlight Viewing
9700 Rice Cake
9800 Roasted Rice Cake
9900 Ground Crops
9A00 Failure to Make
9B00 Failure to Make
9C00 Failure
9D00 Failure
9E00 Failure
9F00 Failure
A000 Small Fish
A100 Medium Fish
A200 Large Fish
A300 Roasted Rice Balls
A400 Rice with Gifted Roots
A500 Rice with Eggs
A600 PorridgeA700 Hot Cake
A800 Fish Cake
A900 University Taro
AA00 Meat Cake
0001 Moon Teargrass
0101 Catnip Grass
0201 Green Wondergrass
0301 Red Wondergrass
0401 Tricolor Flower
All the other flowers in the collection. p>0401 Tricolor Flower
0501 Wool S Wool
0601 Wool M Wool
0701 Wool L Wool
0801 Wool G Wool
0901 Wool P Wool
0A01 Wool X Wool
0B01 S Wool Cluster
0C01 M Wool clusters
0D01 L Wool clusters
0E01 G Wool clusters
0F01 P Wool clusters
1001 X Wool clusters
1101 Waste Ore
1201 Copper
1301 Silver
1401 Gold
1501 Silver Mystery
1601 Olehardt
1701 Diamond
1801 Moonstone
1901 Desert Rose Stone
1A01 Pink Diamond
1B01 Alexandrite
1C01 Sage's Stone
1D01 Diamond
1E01 Emerald
1F01 Ruby
2001 Topaz
2101 Peridot
2201蛍
2301 Onyx
2401 Amethyst
2501 Jade of the Goddesses
2601 Jade of the Kappa
2701 Jade of Reality
2501 Jade of the Goddesses
2601 Jade of the Kappa
2701 Jade of the Sage
1D01 Diamond
2701 Jade of Truth2801 Unused Props
2901 Unused Props
2A01 Unused Props
2B01 Unused Props
2C01 Bracelet
2D01 Necklace
2E01 Earring
2F01 Brooch
3001 Weed
3001 Weed
301 Jade of the Goddess
2F01 Jade of the River Child
2F01 Jade of the River Child
3001 Weeds3101 Stones
3201 Branches
3301 Roasted Groundnuts in a Jar
3401 Tomato Sauce in a Jar
3501 Balls with Dogs
3601 Pirate's Treasure
3701 Ancient Fossilized Fish
3801 Empty Jar
3901 Long Boots
3A01 Fish Bones
3B01 Carlene's Wine
3C01 Purbly's Mud Dango
3D01 Lynn's Music Box
3E01 The Book That Moved Mari
3F01 Avery's Dried Flowers
4001 cd1
4101 cd2
4201 cd3
4301 cd4
4401 cd5
4501 cd6
4601 cd7
4701 cd8
4801 cd9
4901 cd10
< p>4A01 Unused Records4B01 Unused Records
4C01 Unused Records
4D01 Unused Records
4E01 Unused Records
4F01 Band-Aids
5001 Goddess Certificate for 100 Correct Answers
5101 Perfume
5201 The picture that fell off Cliff
5301 Botanical Encyclopedia
5401 Dwarf Hospitality Coupon
5501 Packaged Dresses
5601 Face Masks
5701 Decoating Lotion
5801 Sunscreen
5901 Materials
5A01 Gold Materials
5B01 Cattle and Sheep Pasture
5C01 Chicken Feed
5D01 Goddess of 100 Guesses Certificate
5E01 Dog Frisbee
Props Boxes:
0202958:xxXX First Grid (xx stands for the number of props)
020295A. xxXX Second grid
XX Props List:
00 Scythe
01 Copper Scythe
02 Silver Scythe
03 Gold Scythe
04 Secret Silver Scythe
05 Cursed Scythe
06 Blessed Scythe
07 Sage Scythe
08 Hoe
09 Copper Hoe
0A Silver Hoe
0B Gold Hoe
0C Secret Silver Hoe
0D Cursed Hoe
0E Blessed Hoe
0F Sage Hoe
10 Iron Axe
11 Copper Axe
12 Silver Axe
13 Gold Axe
14 Sterling Silver Axe
15 Cursed Axe
16 Blessed Axe
17 Sage Axe
18 Hammer
19 Copper Hammer
1A Silver Hammer
1B Gold Hammer
1C Sterling Silver Hammer
1D Cursed Hammer
< p>1E Blessed Hammer1F Sage Hammer
20 Sprinkler
21 Copper Sprinkler
22 Silver Sprinkler
23 Gold Sprinkler
24 Sterling Silver Sprinkler
25 Cursed Sprinkler
26 Blessed Sprinkler
27 Sage Sprinkler
28 Fishing Rods
29 Copper Fishing Rods
2A Silver Fishing Rods
2B Gold Fishing Rods
2C Secret Silver Fishing Rods
2D Cursed Rods
2E Blessed Rods
2F Sage Fishing Rods
30 Cow Seeds
31 Sheep Seeds
32 Radish Seeds
33 Potato Seeds
34 Cucumber Seeds
35 Strawberry Seeds
36 Cabbage Seeds
37 Tomato Seeds
38 Corn Seeds
39 Onion Seeds
3A Pumpkin Seeds
3B Pineapple Seeds
3C Eggplant Seeds
3D Carrot Seeds
3E Sweet Potato Seeds
3F Spinach
40 Hot Peppers
41 Forage Seeds
42 Lunar Teargrass
43 Catnip
44 Fantasy Flower
45 Tricolor Flowers
46 Brushes
46 p>47 Milker
48 Scissors
49 Bell
4A Animal Medicine
4B Cyan Feather
4C Ten Thousand Steps Gauge
4D Flying Stones
4E Female Mystery Treasure
4F Kappa's Secret Treasure
50 Real Mystery Treasure
The tutorials follow!
Beginners Chapter
Tools
Beginners are still recommended to use those famous mods because they are easy to use. I use GameMaster, and there are many others like "FPE", "Kingsman", "GAMEX", and so on. The modifiers are all pretty much the same, so it's not a big deal to use whichever one you prefer, as it won't affect your modifications too much.
Principle
Modification is to find out the data address, and then change the data. When the data is changed, the formula that involves the changed data will read an unreal data, so it is also called "Cheat". When the formula reads the unrealized data, it will show something unreal in the game. This whole process is a modification, in fact, this principle for beginners, directly look at the should not understand; for those who have already started, know or do not know the same.
Chapter 1 The system
The system is often to pay attention to things, the system is generally "2" "10" and "16 forbidden", of which 10 and 16 are more commonly used. 10 and 16 are more commonly used. 2 binary system is not to say, say 10 and 16 to put. 10 binary system is usually those learned in school, one, two, three ... ... ninety this kind of, by the 0-9 ten symbols. 16 binary system is composed of 0-9 and a-f and so on the composition of the 16 symbols, the arrangement is as follows: 1/2/3/4/5/6/7/8/9/a/b/c/d/e/f/10/11 . f/10/11 ....... To f will not return to 0, so the hexadecimal 10 is equal to the decimal inside the 16. But you do not need to remember how to convert, because the general computer with a calculator, select the view, the calculator into a scientific calculator can be converted.
Chapter 2: Finding an Address
Finding an address is the hardest part of the program, so why put it in the beginner's chapter? Because every modification is just finding the address and then modifying it. Beginners should first learn to modify the modifier inside the lookup function, this lookup is through more than two times for the same address lookup, through the same address of different values of the lookup, you can not meet the requirements of the data changes in the address of the exclusion of the last address to get the desired address. This step will not be too complicated, take the money in the game as an example. You open the modifier, look at the help, different modifiers have different ways to lock the game. After you have successfully formulated the modifier to search for which game, enter the current number of money inside that game in the search bar. Let's say it's 5100G, enter 5100 and click find. The modifier will start searching, the computer slow may take a longer time. After the search is over, the number of times you have searched and the number of results will be displayed. Because this is the first time to find, so find the number of times is 1, if not, then you may somehow more than once. And the number of results is usually a lot, it's rare that there's one left after the first lookup, unless the number you looked up is a very specific number. Go back to the game, find a way to use some money, or make some money, anyway, if the number of money changes. Go back to the modifier, type in the number that was left after the change, and hit find again. Since this is the second search, the number of searches will be 2. Since 5000 is a number that is not used very often, there should only be one or two numbers left in the result. You just need to change the number, lock it and go back to the game to see if the money has changed, sometimes you have to exit the menu and go back in to see the change. If it changes, then it's proof of success, and the aforementioned lock, is to lock the amount of money unchanged, you go to buy things will know. No matter how you buy, the money is not decreasing. If just after the second search, the number of results is 0, then "start over" a few more times. If it's still 0, then the amount of money displayed in the game is not the same as the real number. It may be that each data 2 means 1 or something like that, it depends on the design of the game designer, this will teach you how to find in the advanced chapter. This is generally rare with the money thing though.
Now, the method of finding things that take many searches is the same. Why do some things have to be found many times to find out? Because the number is small, or the number is often used, etc., so there are many addresses that are the same as the number, so you have to add a bit of skill to exclude incorrect addresses. For example, in Dragon Warrior 2, if there are several characters with the same level number. Then you can do this, first regardless of whether they are the same or not, look up the level of the character you want to change. Then upgrade and check again, you can also record before upgrading, after upgrading to find after reading the file and then check, then save some effort to upgrade. Usually, you'll be able to find less than 10 addresses within 5 times. If there are still so many addresses that the number of addresses remains the same when you continue searching, then don't search any further. For those who are familiar with looking at addresses, even if there are 50 left, you can see the correct one by looking directly at it. For beginners, it's better to try them one by one, but it's only 10 of them. If you don't want to try them one by one, you can take advantage of Dragon Warrior 2's feature that allows you to put the companions you don't want to use in the village. After storing the companions with the same level, then bring towards the modified character to upgrade, and then search after the upgrade, then the addresses should be less again.
Now for some of the simpler modifications, but not the ones you can see by looking at your character's profile. Take the experience value as an example, note that the experience mentioned here is not the total experience in the character profile, because not every game changes the total experience, the character level will follow the change, but the method I described below does not work, you can try to change the total experience. After each battle, there will be information showing how much experience, how much money and what props you got from the battle, here we only pay attention to the experience. When you see this message, don't press the button, use the modifier to search for this number. At the end of the search, fight another battle, if the experience is the same as the last one, then fight the next one until it is different. Generally, this is easy to find. Once the modification is locked, you get the experience value for the number you modified for each fight.
Chapter 3: Finding the Emulator
For those of you who know VisualBoyAdvance, you know that there's a Find Cheat feature inside the emulator.Cheat is usually what people refer to as a gold finger, but the concept of Cheat/gold finger/addresses and other things is a little fuzzy for me, so if there's anyone out there who can definitively separate these things, please correct me. If anyone can clearly separate these things, please correct me if I'm wrong. Here's a quick note on the difference between finding it with a modifier and an emulator; a modifier checks both the emulator and the game's memory, whereas an emulator only looks for the game. So the benefits of looking up with an emulator are fewer addresses, simpler values, and some special lookup methods. But searching with a GBA emulator is more complicated and there are fewer ways to search, so for large searches, it's not recommended to use a GBA emulator to search. Before searching with the simulator, you have to set up a lot of things. search type (search mode), above the Old value do not know how to use; below the Specific value (specific value), usually use this kind of the following. data size (data size), there are 8/16 and 32 three kinds of choices, this is in the advanced chapter to look at the memory when the time to talk about it. This will be discussed in the advanced chapter when we look at memory. Here simply say when to use which, when you want to find the value of less than ff (that is, the game inside the display of 255), it is best to use 8; if greater than 255, then we need to use 16; if more than ffff (that is, 65535) is also large, it is necessary to use 32, later in the advanced chapter inside the analysis of why it. Then it is Compare type (compare type), here a **** there are 6 options, from top to bottom are equal to / not equal to / less than / less than or equal to / greater than / greater than or equal to; these 6 options is to determine the number you enter below the type of comparison, for example, in the 6 items inside the selection of the large and or equal to and you enter 8 in the lookup field, then you find out Cheat But there must be a lot of them, so the simulator will prompt an error message that there are too many results, which is also the reason why big projects don't use the simulator to find them. However, if you use these 6 options flexibly to search many times, you should be able to find out a lot of things. The rest of the options can be ignored. Now for how to look at the Cheat that the emulator searches out, when you first look up the Cheat, press confirm to go back to the game. Then change the value to find, change again after clicking Search Cheat. this time do not have to search again immediately, first look at the original check out the Cheat, if you see the value of the right into the value that you later changed to that value, which is basically you want to find the Cheat, because not many addresses with the emulator to find out, so it is easy to see directly, which is also the advantage of the simulator to find out the Cheat. This is the advantage of using an emulator to lookup. In particular, when you use the emulator to look up a number, the number you enter will be in hexadecimal by default, so be flexible in converting the number system.
-----------------------------------------------------------------------------
Take Steel Alchemist `````(ROM/1587)
The English name is EXP. -means experience
Listed as:EXP 550~~/? Thousand? Hundred? Ten? (units)
Use VBA's own Goldfinger tool to find
8-unit decimal/000?
-----
16-unit decimal/00000
The number is the same as the one in the previous table, but it's not the same as the one in the next table, so it's the same as the one in the next table. 00000
----
32-cellbase/000000?
- -------
Find the experience as EXP 550
Select Goldfinger and add under 16-cell decimal. Find the value / that is 550 and start checking
-------- ----
After that, the search bar will show 550 as the value searched/but there are a lot of them
--- ---------- ---------- ---
First, you will get the experience value after hitting the monster: if the original experience is 550 but after hitting the monster, you get some experience/(column: get experience 1) /then the new experience value is now EXP551
- ---------- ---------- ----------
Then open the VBA Goldfinger tool, after selecting the function to update the value, the search bar will show the new value of 551, which is the new value you got from playing the Joe / etc. Even if it is a new value there will be a lot of them / but you can use the method of repeatedly getting the experience of the Joe to check the value / only to the search bar will show the value of the search of 1 That's the value you want to get!
------------------
Even if you have a new value, there will be a lot of new values, but you can look up the value by repeating the experience of Joe, only the search bar will show that the value is 1, which is the value you want!