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Seek gba ranch story game modifier
How to use: Click on "Gold Finger -" Gold Finger List - "Code". In the "Comments" field, enter whatever you want, it's just an identifier, then in the "Code" field, enter the golden finger. For example, the maximum physical force is "020041F4:ff", input and click "OK", you can.

The following is a ready-made cheat sheet.

Money

02004080:XXXXX

Strength Max:

020041F4: ff

Villa

020025D8:XX (if this doesn't work, use the one below)

02004e0c:XX

XX Table

01:Mountain

02:Street

04:Sea

07:All

The gba version of weather modification

020025e4:XXXX(if this one doesn't work, use the one below)

02004E18:XXXX

0000 Clear

0001 Rainy

0002 Snow

0003 Typhoon

0004 Heavy Snow

Home

020027CC:

00 Small

01 Medium

02 Large

All Furniture

020027CC. AA

020027CD:FF

020027CE:00

020027CF:FF

020027D0:FF

020027D1:FF

Goodness:

Dog Goodness

02004262. FFFF (Champion:02004261:FF)

Horse Good Feeling

0200261A:FFFF (Champion:02002618:FFFF)

Chicken Good Feeling:

02002A1E:FF

02002A4E:FF

02002A7E :FF

02002AAE:FF

02002ADE:FF

02002B0E:FF

02002B3E:FF

02002B6E:FF

Bull or Sheep Goodness:

02002c12:ff

< p>02002c4e:ff

02002c8a:ff

02002cc6:ff

02002d02:ff

02002d3e:ff

02002d7a:ff

02002db6:ff

02002df2:ff

02002e2e:ff

02002e6a:ff

02002ea6:ff

02002ee2:ff

02002f1e:ff

02002f5a:ff

02002f96:ff

Seven Pixie Goodness

020045f0:ff

02004614:ff

0200465c:ff

02004638:ff

02004680:ff

020046a4:ff

020046c8:ff

The Seven Pixies' Workability

020045fc:00ffffffff

02004620:00ffffffff

02004668:00ffffffff

02004644:00ffffff

0200468c:00ffffff

020046b0:00ffffff

020046d4:00ffffff

All MM Hearts

Perbry

02004359:. fffff

Mary

02004415:fffff

Carine

020044a5:fffff

Avery

020044d1:fffff

Lynn

02004525:fffff

Goddess

020045a5:fffff

Villager's Favor:

02004324:ff

02004338:ff

02004364:ff

02004378:ff

0200438c:ff

020043a4:ff

020043b8:ff

020043cc:ff

020043e0:ff

020043f4:ff

02004420:ff

02004434:ff

02004448:ff

0200445c:ff

02004470:ff

02004484:ff

020044b0:ff

020044dc:ff

020044f0:ff

020044f0:ff

02004504:ff

02004530:ff

02004544:ff

0200455c:ff

02004570:ff

02004584:ff

020045b0:ff

020045c4:ff

020045dc:ff

BABYBABY'S GOOD FEELINGS

020042b8:ff

BABY CAN CRAWL

020042d5:ff

■Materials

020025FC xxxx

Million step count value

020041F8 xxxxxxxx

Time

Year of the game:

020025e8:xx Adjust it yourself!

Number of days in season!

020025e9:xx

Spring 1:00 Summer 1:01 Fall 1:02 Winter 1:03 Spring 2:04 Fall 2:06 Winter 2:07 ...........

Hours:

020025EA:xxxx

7800 AM00:00

7801 AM01:00

7802 AM02:00

7803 AM03:00

7804 AM04:00

7805 AM05:00

7806 AM06:00

7807 AM07:00

7808 AM08:00

7809 AM09:00

780A AM10:00

780B AM11:00

780C PM00:00

780D PM01:00

780E PM02:00

780F PM03:00

7810 PM04:00

7811 PM05:00

7812 PM06:00

7813 PM07 :00

7814 PM08:00

7815 PM09:00

7816 PM10:00

7817 PM11:00

Direct Marriage Goldfinger

Chicken Farm 0200435a:ff

Library 02004416:ff

Nurse 020044d2:ff

Grocery 020044A6:ff

Lodging House 02004526:ff

Goddess 020045a6:ff

Divorce Gold Finger

Chicken Farm 0200435a:00

Library 02004416:00

Nurse 020044d2:00

Grocery Store 020044A6:00

Hostel 02004526:00

Goddess 020045a6:00

Props list on hand in Chinese

8 compartment backpack:

Holding 4

02004224: xxxx Holding 5

02004228: xxxx Holding 6

0200422C: xxxx Holding 7

02004230: xxxx Holding 8

■xxxx Holding Table

0100 Potatoes

0200 Cucumbers

0300 Strawberries

0400 Cabbage

0500 Tomatoes

0600 Corn

0700 Onions

0800 Pumpkins

0900 Pineapple

0A00 Eggplant

0B00 Hummus

0C00 Groundnuts

0D00 Celery

0E00 Peppers

0F00 Regular Eggs

1000 High-Quality Eggs

1100 Ultra-High-Quality Eggs

1200 Gold Eggs

1300 P-shaped Eggs

1400 X-shaped eggs

1500 Spa eggs

1600 Mayonnaise S-shaped

1700 Mayonnaise M-shaped

1800 Mayonnaise L-shaped

1900 Mayonnaise G-shaped

1A00 Mayonnaise P-shaped

1B00 Mayonnaise X-shaped

1C00 Buttermilk S type

1D00 Buttermilk M type

1E00 Buttermilk L type

1F00 Buttermilk G type

2000 Buttermilk P type

2100 Buttermilk X type

2200 S cheese

2300 M cheese

2400 L cheese

2500 G Cheese

2600 P Cheese

2700 X Cheese

2800 Apple

2900 Honey

2A00 Bamboo Shoots

2B00 Wild Grapes

2C00 Mushrooms

2D00 Poisonous Mushrooms

2E00 Pine Mushrooms

2F00 Green Grass

3000 Green Grass

3100 Red Grass

3200 Yellow Grass

3300 Orange Grass

3400 Purple Grass

3500 Blue Grass

3600 Black Grass

3700 White Grass

3800 Beauty Under the Moon

3900 Retriever

3A00 Great Retriever

3B00 Refresher

3C00 Great Refresher

3D00 Wine

3E00 Grape Juice

3F00 Rice Balls

4000 Bread

4100 Oil

4200 Wheat flour

4300 Curry powder

4400 Meatball powder

4500 Chocolate

4600 Spending tea

4700 SUGDW apple

4800 HMSGB apple

4900 AEPFE apple

4A00 Buckwheat Flour

4B00 Wild Wine

4C00 Salad

4D00 Curry Rice

4E00 Stew

4F00 Aji Juice

5000 Sauteed Bok Choy

5100 Fried Rice

5200 Pots and Pans

5300 Sandwich

5400 Juice

5500 Vegetable Juice

5600 Blended Juice

5700 Fruit Milk

5800 Vegetable Milk

5900 Blended Milk

5A00 Strawberry Milk

5B00 Strawberry Sauce

5C00 Tomato Juice

5D00 Pickled Radishes

5E00 Roasted Potatoes

5F00 Pickled Cucumbers

6000 Tomato Sauce

6100 Popcorn

6200 Tortilla Chips

6300 Roasted Corn

6400 Pineapple Juice

6500 Pumpkin Pudding

6600 Butternut Squash Stew

6700 Roasted Eggplant with Sauce

6800 Groundnut Pudding

6900 Roasted Groundnut

6A00 Cold Vegetables

6B00 Scrambled Eggs

6C00 Vegetable Omelette

6D00 Scrambled Eggs with Rice

6E00 Hard Boiled Eggs

6F00 Warm Milk

7000 Cream

7100 Cheese Cake

7200 Cheddar Cheese

7300 Apple Pie

7400 Apple Sauce

7500 Apple Roast

7600 Rice with Mushrooms

7700 Rice with Mushroom

7800 Rice with Mushroom and Bamboo Shoots

7800 Matsutake Mushroom Rice

7900 Sushi

7A00 Bread with Jam

7B00 Toasted Bread with Cream

7C00 Grape Bread

7D00 Grape Sauce

7E00 Curry Bread

7F00 Fish Fillet

8000 Boiled Fish

8100 Assorted Sushi

8200 Pizza

8300 Udon

8400 Curry Udon

8500 Tempura

8600 Udon-Yaki

8700 Soba Noodles

8800 Tempura Noodles

8900 Dry-roasted Izumi

8A00 Hot Soba Noodles

8B00 Cookies

8C00 Chocolate Cookies

8D00 Gatorade

8E00 Ice Cream

8F00 Cake

9000 Chocolate Cake

9100 Tea

9200 French Toast

9300 French Toast

9400 Pudding

9500 Cooking in front of the building

9600 Rice Cake with Moonlight Viewing

9700 Rice Cake

9800 Roasted Rice Cake

9900 Ground Crops

9A00 Failure to Make

9B00 Failure to Make

9C00 Failure

9D00 Failure

9E00 Failure

9F00 Failure

A000 Small Fish

A100 Medium Fish

A200 Large Fish

A300 Roasted Rice Balls

A400 Rice with Gifted Roots

A500 Rice with Eggs

A600 Porridge

A700 Hot Cake

A800 Fish Cake

A900 University Taro

AA00 Meat Cake

0001 Moon Teargrass

0101 Catnip Grass

0201 Green Wondergrass

0301 Red Wondergrass

0401 Tricolor Flower

All the other flowers in the collection. p>0401 Tricolor Flower

0501 Wool S Wool

0601 Wool M Wool

0701 Wool L Wool

0801 Wool G Wool

0901 Wool P Wool

0A01 Wool X Wool

0B01 S Wool Cluster

0C01 M Wool clusters

0D01 L Wool clusters

0E01 G Wool clusters

0F01 P Wool clusters

1001 X Wool clusters

1101 Waste Ore

1201 Copper

1301 Silver

1401 Gold

1501 Silver Mystery

1601 Olehardt

1701 Diamond

1801 Moonstone

1901 Desert Rose Stone

1A01 Pink Diamond

1B01 Alexandrite

1C01 Sage's Stone

1D01 Diamond

1E01 Emerald

1F01 Ruby

2001 Topaz

2101 Peridot

2201蛍

2301 Onyx

2401 Amethyst

2501 Jade of the Goddesses

2601 Jade of the Kappa

2701 Jade of Reality

2501 Jade of the Goddesses

2601 Jade of the Kappa

2701 Jade of the Sage

1D01 Diamond

2701 Jade of Truth

2801 Unused Props

2901 Unused Props

2A01 Unused Props

2B01 Unused Props

2C01 Bracelet

2D01 Necklace

2E01 Earring

2F01 Brooch

3001 Weed

3001 Weed

301 Jade of the Goddess

2F01 Jade of the River Child

2F01 Jade of the River Child

3001 Weeds

3101 Stones

3201 Branches

3301 Roasted Groundnuts in a Jar

3401 Tomato Sauce in a Jar

3501 Balls with Dogs

3601 Pirate's Treasure

3701 Ancient Fossilized Fish

3801 Empty Jar

3901 Long Boots

3A01 Fish Bones

3B01 Carlene's Wine

3C01 Purbly's Mud Dango

3D01 Lynn's Music Box

3E01 The Book That Moved Mari

3F01 Avery's Dried Flowers

4001 cd1

4101 cd2

4201 cd3

4301 cd4

4401 cd5

4501 cd6

4601 cd7

4701 cd8

4801 cd9

4901 cd10

< p>4A01 Unused Records

4B01 Unused Records

4C01 Unused Records

4D01 Unused Records

4E01 Unused Records

4F01 Band-Aids

5001 Goddess Certificate for 100 Correct Answers

5101 Perfume

5201 The picture that fell off Cliff

5301 Botanical Encyclopedia

5401 Dwarf Hospitality Coupon

5501 Packaged Dresses

5601 Face Masks

5701 Decoating Lotion

5801 Sunscreen

5901 Materials

5A01 Gold Materials

5B01 Cattle and Sheep Pasture

5C01 Chicken Feed

5D01 Goddess of 100 Guesses Certificate

5E01 Dog Frisbee

Props Boxes:

0202958:xxXX First Grid (xx stands for the number of props)

020295A. xxXX Second grid

XX Props List:

00 Scythe

01 Copper Scythe

02 Silver Scythe

03 Gold Scythe

04 Secret Silver Scythe

05 Cursed Scythe

06 Blessed Scythe

07 Sage Scythe

08 Hoe

09 Copper Hoe

0A Silver Hoe

0B Gold Hoe

0C Secret Silver Hoe

0D Cursed Hoe

0E Blessed Hoe

0F Sage Hoe

10 Iron Axe

11 Copper Axe

12 Silver Axe

13 Gold Axe

14 Sterling Silver Axe

15 Cursed Axe

16 Blessed Axe

17 Sage Axe

18 Hammer

19 Copper Hammer

1A Silver Hammer

1B Gold Hammer

1C Sterling Silver Hammer

1D Cursed Hammer

< p>1E Blessed Hammer

1F Sage Hammer

20 Sprinkler

21 Copper Sprinkler

22 Silver Sprinkler

23 Gold Sprinkler

24 Sterling Silver Sprinkler

25 Cursed Sprinkler

26 Blessed Sprinkler

27 Sage Sprinkler

28 Fishing Rods

29 Copper Fishing Rods

2A Silver Fishing Rods

2B Gold Fishing Rods

2C Secret Silver Fishing Rods

2D Cursed Rods

2E Blessed Rods

2F Sage Fishing Rods

30 Cow Seeds

31 Sheep Seeds

32 Radish Seeds

33 Potato Seeds

34 Cucumber Seeds

35 Strawberry Seeds

36 Cabbage Seeds

37 Tomato Seeds

38 Corn Seeds

39 Onion Seeds

3A Pumpkin Seeds

3B Pineapple Seeds

3C Eggplant Seeds

3D Carrot Seeds

3E Sweet Potato Seeds

3F Spinach

40 Hot Peppers

41 Forage Seeds

42 Lunar Teargrass

43 Catnip

44 Fantasy Flower

45 Tricolor Flowers

46 Brushes

46 p>47 Milker

48 Scissors

49 Bell

4A Animal Medicine

4B Cyan Feather

4C Ten Thousand Steps Gauge

4D Flying Stones

4E Female Mystery Treasure

4F Kappa's Secret Treasure

50 Real Mystery Treasure

The tutorials follow!

Beginners Chapter

Tools

Beginners are still recommended to use those famous mods because they are easy to use. I use GameMaster, and there are many others like "FPE", "Kingsman", "GAMEX", and so on. The modifiers are all pretty much the same, so it's not a big deal to use whichever one you prefer, as it won't affect your modifications too much.

Principle

Modification is to find out the data address, and then change the data. When the data is changed, the formula that involves the changed data will read an unreal data, so it is also called "Cheat". When the formula reads the unrealized data, it will show something unreal in the game. This whole process is a modification, in fact, this principle for beginners, directly look at the should not understand; for those who have already started, know or do not know the same.

Chapter 1 The system

The system is often to pay attention to things, the system is generally "2" "10" and "16 forbidden", of which 10 and 16 are more commonly used. 10 and 16 are more commonly used. 2 binary system is not to say, say 10 and 16 to put. 10 binary system is usually those learned in school, one, two, three ... ... ninety this kind of, by the 0-9 ten symbols. 16 binary system is composed of 0-9 and a-f and so on the composition of the 16 symbols, the arrangement is as follows: 1/2/3/4/5/6/7/8/9/a/b/c/d/e/f/10/11 . f/10/11 ....... To f will not return to 0, so the hexadecimal 10 is equal to the decimal inside the 16. But you do not need to remember how to convert, because the general computer with a calculator, select the view, the calculator into a scientific calculator can be converted.

Chapter 2: Finding an Address

Finding an address is the hardest part of the program, so why put it in the beginner's chapter? Because every modification is just finding the address and then modifying it. Beginners should first learn to modify the modifier inside the lookup function, this lookup is through more than two times for the same address lookup, through the same address of different values of the lookup, you can not meet the requirements of the data changes in the address of the exclusion of the last address to get the desired address. This step will not be too complicated, take the money in the game as an example. You open the modifier, look at the help, different modifiers have different ways to lock the game. After you have successfully formulated the modifier to search for which game, enter the current number of money inside that game in the search bar. Let's say it's 5100G, enter 5100 and click find. The modifier will start searching, the computer slow may take a longer time. After the search is over, the number of times you have searched and the number of results will be displayed. Because this is the first time to find, so find the number of times is 1, if not, then you may somehow more than once. And the number of results is usually a lot, it's rare that there's one left after the first lookup, unless the number you looked up is a very specific number. Go back to the game, find a way to use some money, or make some money, anyway, if the number of money changes. Go back to the modifier, type in the number that was left after the change, and hit find again. Since this is the second search, the number of searches will be 2. Since 5000 is a number that is not used very often, there should only be one or two numbers left in the result. You just need to change the number, lock it and go back to the game to see if the money has changed, sometimes you have to exit the menu and go back in to see the change. If it changes, then it's proof of success, and the aforementioned lock, is to lock the amount of money unchanged, you go to buy things will know. No matter how you buy, the money is not decreasing. If just after the second search, the number of results is 0, then "start over" a few more times. If it's still 0, then the amount of money displayed in the game is not the same as the real number. It may be that each data 2 means 1 or something like that, it depends on the design of the game designer, this will teach you how to find in the advanced chapter. This is generally rare with the money thing though.

Now, the method of finding things that take many searches is the same. Why do some things have to be found many times to find out? Because the number is small, or the number is often used, etc., so there are many addresses that are the same as the number, so you have to add a bit of skill to exclude incorrect addresses. For example, in Dragon Warrior 2, if there are several characters with the same level number. Then you can do this, first regardless of whether they are the same or not, look up the level of the character you want to change. Then upgrade and check again, you can also record before upgrading, after upgrading to find after reading the file and then check, then save some effort to upgrade. Usually, you'll be able to find less than 10 addresses within 5 times. If there are still so many addresses that the number of addresses remains the same when you continue searching, then don't search any further. For those who are familiar with looking at addresses, even if there are 50 left, you can see the correct one by looking directly at it. For beginners, it's better to try them one by one, but it's only 10 of them. If you don't want to try them one by one, you can take advantage of Dragon Warrior 2's feature that allows you to put the companions you don't want to use in the village. After storing the companions with the same level, then bring towards the modified character to upgrade, and then search after the upgrade, then the addresses should be less again.

Now for some of the simpler modifications, but not the ones you can see by looking at your character's profile. Take the experience value as an example, note that the experience mentioned here is not the total experience in the character profile, because not every game changes the total experience, the character level will follow the change, but the method I described below does not work, you can try to change the total experience. After each battle, there will be information showing how much experience, how much money and what props you got from the battle, here we only pay attention to the experience. When you see this message, don't press the button, use the modifier to search for this number. At the end of the search, fight another battle, if the experience is the same as the last one, then fight the next one until it is different. Generally, this is easy to find. Once the modification is locked, you get the experience value for the number you modified for each fight.

Chapter 3: Finding the Emulator

For those of you who know VisualBoyAdvance, you know that there's a Find Cheat feature inside the emulator.Cheat is usually what people refer to as a gold finger, but the concept of Cheat/gold finger/addresses and other things is a little fuzzy for me, so if there's anyone out there who can definitively separate these things, please correct me. If anyone can clearly separate these things, please correct me if I'm wrong. Here's a quick note on the difference between finding it with a modifier and an emulator; a modifier checks both the emulator and the game's memory, whereas an emulator only looks for the game. So the benefits of looking up with an emulator are fewer addresses, simpler values, and some special lookup methods. But searching with a GBA emulator is more complicated and there are fewer ways to search, so for large searches, it's not recommended to use a GBA emulator to search. Before searching with the simulator, you have to set up a lot of things. search type (search mode), above the Old value do not know how to use; below the Specific value (specific value), usually use this kind of the following. data size (data size), there are 8/16 and 32 three kinds of choices, this is in the advanced chapter to look at the memory when the time to talk about it. This will be discussed in the advanced chapter when we look at memory. Here simply say when to use which, when you want to find the value of less than ff (that is, the game inside the display of 255), it is best to use 8; if greater than 255, then we need to use 16; if more than ffff (that is, 65535) is also large, it is necessary to use 32, later in the advanced chapter inside the analysis of why it. Then it is Compare type (compare type), here a **** there are 6 options, from top to bottom are equal to / not equal to / less than / less than or equal to / greater than / greater than or equal to; these 6 options is to determine the number you enter below the type of comparison, for example, in the 6 items inside the selection of the large and or equal to and you enter 8 in the lookup field, then you find out Cheat But there must be a lot of them, so the simulator will prompt an error message that there are too many results, which is also the reason why big projects don't use the simulator to find them. However, if you use these 6 options flexibly to search many times, you should be able to find out a lot of things. The rest of the options can be ignored. Now for how to look at the Cheat that the emulator searches out, when you first look up the Cheat, press confirm to go back to the game. Then change the value to find, change again after clicking Search Cheat. this time do not have to search again immediately, first look at the original check out the Cheat, if you see the value of the right into the value that you later changed to that value, which is basically you want to find the Cheat, because not many addresses with the emulator to find out, so it is easy to see directly, which is also the advantage of the simulator to find out the Cheat. This is the advantage of using an emulator to lookup. In particular, when you use the emulator to look up a number, the number you enter will be in hexadecimal by default, so be flexible in converting the number system.

-----------------------------------------------------------------------------

Take Steel Alchemist `````(ROM/1587)

The English name is EXP. -means experience

Listed as:EXP 550~~/? Thousand? Hundred? Ten? (units)

Use VBA's own Goldfinger tool to find

8-unit decimal/000?

-----

16-unit decimal/00000

The number is the same as the one in the previous table, but it's not the same as the one in the next table, so it's the same as the one in the next table. 00000

----

32-cellbase/000000?

- -------

Find the experience as EXP 550

Select Goldfinger and add under 16-cell decimal. Find the value / that is 550 and start checking

-------- ----

After that, the search bar will show 550 as the value searched/but there are a lot of them

--- ---------- ---------- ---

First, you will get the experience value after hitting the monster: if the original experience is 550 but after hitting the monster, you get some experience/(column: get experience 1) /then the new experience value is now EXP551

- ---------- ---------- ----------

Then open the VBA Goldfinger tool, after selecting the function to update the value, the search bar will show the new value of 551, which is the new value you got from playing the Joe / etc. Even if it is a new value there will be a lot of them / but you can use the method of repeatedly getting the experience of the Joe to check the value / only to the search bar will show the value of the search of 1 That's the value you want to get!

------------------

Even if you have a new value, there will be a lot of new values, but you can look up the value by repeating the experience of Joe, only the search bar will show that the value is 1, which is the value you want!