It has always been said that C4D is easy to find a job, but many people may not know how popular C4D is currently. In fact, C4D quietly appeared in our daily lives a few years ago. In movies, TV packaging, game development, web design, etc., wherever visual design is involved, C4D has played a very good role and greatly improved efficiency. Compared with 3dmax and Maya, C4D has the advantage of "simple interface and easy to use", so there are also many friends who learn C4D by themselves! The process of self-learning C4D is actually not easy. The sphere needs to be segmented less because the surface needs to be subdivided in the end. To create the stem, select the midpoint of the head in the top view. When selecting, cancel "Visible only" because what you really want to select is the point below the head; chamfer the selected point and adjust it into a circle; use the inner Extrude twice to delete the selected face; create the stem from this opening. Use the Extrude Scale tool to finally get the stem. Don't be too precise, because you have to adjust it eventually. Use a plane to create the bottom leaf, segmented as shown in the figure; use welding, scaling, and movement to adjust the plane. Finally, subdivide the leaves; then copy the leaves into four parts and adjust each part. Finally, the desired effect is obtained as shown in the figure. The top leaves can actually be created by adjusting the bottom leaves. Let’s recreate it here. Just make adjustments as shown in the picture. What is worth mentioning is the tip of the leaf; it is rounded after surface subdivision. If you want to get the tip state, you can select the point and hold down the "." key on the keyboard, and press Hold down the left mouse button and drag. You can change the weight of this point in the subdivision surface to get the desired effect. The eye frame is symmetrical, so first delete the polygon on one side, find the point where you want to open the eye frame, and use the method of drilling holes from the bottom of the head to get the eye frame. Remember to optimize the extra points when opening holes. The eyeball can be created with a round ball. This eyeball can be grouped with the eye frame and placed symmetrically, so that the eyeball on the other side is also placed. The last step is to adjust the body. Add the deformer "FFD" to the place where you want to change the pose; just adjust its points.
Okay, that’s all for today’s sharing content “How to model a pea shooter model in C4D? C4D cartoon pea shooter modeling tutorial”. Thank you brothers and sisters for reading ~ good things will be shared. I hope the knowledge points shared will be useful to you. That’s helpful~ Now think about it, in fact, whether C4D becomes the main job or a side job, it is a very good choice! Friends who want to learn C4D by themselves, if they don’t know where to start or have other confusions, you can click on this link: