The attribute of cooking
1. All the dishes in the game have joined the attribute system, and the attributes of different dishes are different. * * * has five attributes. Every dish has three main attributes: taste, beauty and heat.
For example, the red box area below:
2. The other two attributes are cooking proficiency and darkness. Proficiency represents the probability of cooking once and twice, and the dark attribute is all kinds of extras who have developed the best cooking formula, as shown in the red circle and green text in the figure below.
3. The icon with crown is the best formula. There is only one best recipe for each dish, which can unlock the dark attribute after being developed. So it is also important to find ways to unlock various formulas.
Methods of improving attributes
There are three ways to improve the three main attributes of cooking.
1. Improve properties by developing different recipes for the same dish. Each dish corresponds to many different recipes. After the new recipes are developed, the recipes will be merged and converted into a certain attribute bonus value, and the attributes of the dishes will be better. For example, the aesthetic bonus in the following figure will be 0.25.
2. Improve performance through tempering function. There is a darker "fascinated creature" on the right side of the dark devil Jun who is developing new dishes, as shown below:
In the process of exploration, you will get all kinds of condiments at random, and you can choose recipes and condiments to return to the furnace to improve cooking performance.
3. The strange eggs obtained through exploration can get the corresponding strange skins after the hens hatch. At present, skin has additional properties besides good-looking: taste, heat and beauty.
Tip: There was no cooking attribute in the previous beta version, but now the restaurant management has made great innovation. With the addition of cooking attributes, the restaurant's business model has changed, which is also a big part of the new version. In the past games, the business content of the restaurant was just a simple link of "cooking → selling". No matter what dishes were cooked or sold, it had little impact on the business of the restaurant. In the new version, due to the cooking attributes, dark attributes, proficiency and other characteristics, it is impossible to be "mercenary" in business as before, and it is necessary to comprehensively consider various factors such as income, cooking ability, sales ability and satisfaction trend to decide what to let the chef cook. The influence of different attributes on business status is shown in the following figure: