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Fairyland legend RO mobile game ADL hunter barrier selection summary
Want to know more about the legend of fairyland? A summary of the enchantment selection of ADL hunters in RO mobile games? Bian Xiao worked hard to find the tutorial and materials of the enchantment selection summary of the fairy tale RO mobile game ADL hunter. Let's follow in Bian Xiao's footsteps to learn the wonderland legend RO mobile game ADL hunter's enchantment selection summary ~

Fairyland legend RO mobile game ADL hunter how to play? How to choose the hunter enchantment of RO mobile game ADL in Wonderland Legend? How to choose the ADL hunter card of RO mobile game "Legend of Wonderland"? Let's bring you the fairyland legend RO mobile game ADL hunter enchantment and output card analysis.

Hunter friends often ask me in the game why my equipment is so much more expensive than yours, but the final effect is not as good as yours. Here we will tell you the importance of choosing the right boundary.

The current version of ADL enchantment is much better than refinement. At present, refined material attack is very low cost-effective for attacking ADL that ignores defense. Due to the pricing mechanism of Acura Enchantment Trading Bank, the average cost of its own enchantment is far greater than the price of directly purchasing the finished product of Acura Enchantment, and it is basically profitable to purchase the ready-made enchantment equipment that does not exceed refining 6.

Thanks to the recipe given by civet cats on nga, I changed it to the hunter version here.

Ping A's non-crit damage broke out once, and the damage seen was = ((equipped with ATK+ level ATK+ guild belief ATK+ headdress card unlocking attribute ATK) * physical attack% bonus * attribute card correction * weapon shape correction * attribute restraint)+attribute ATK) * physical damage bonus *(4000+ monster defense value) /(4000).

Ping A's crit damage broke out once, and the damage seen was = ((equipped with ATK+ level ATK+ guild belief ATK+ headdress card unlocking attribute ATK) * physical attack% bonus * attribute correction * body card correction * weapon body correction * attribute restraint)+attribute ATK) * physical damage bonus * crit bonus * race correction)+refined ATK* physical damage bonus *

The hunter's damage bonus is: Nile quiver 15% clever cuisine b 20% knight Lord aura 30% general magic tablet card 10% = 65% general magic tablet card special effect is to increase 10% damage bonus and 10% magic damage bonus. The actual lifting damage is approximately equal to 1.75/ 1.65 = 6.06%. If a single person hangs armor, the actual lifting damage is approximately equal to 1.35/ 1.25= 8% (note that this is only a jewelry card).

The 4% damage bonus in enchantment increases by about 1.79/1.75 = 2.28%.

Hunter's physical attack bonus includes: ace sniper 30% sniper Buff 10% cat ear beret 5% tights 4% quiver 7% mysterious bow 16% = 72% famous bow 4/ evil archer card. The actual lifting damage is approximately equal to = 1.82/ 1.72 = 5. So the final promotion will be less than 5.8%). Racial correction cards, such as anemone cards with iron ingot masks, will increase the damage to human figures by 20%, and the damage of anemone cards is1.2/1.05 =14.2%.

Hunters have so many physical attack bonus buffs, but the physical attack bonus buff does not add the ranged attack power brought by agility, but the panel will display the bonus (the previous crossbow puzzle panel is too high to hit the damage that meets the panel). Therefore, after D cooperates with A cuisine or B cuisine and reaches 150D to trigger the mysterious bow bonus, the gain of D is the lowest among all attributes (unless L has been added to hit most monsters with total crit, D will continue to add).

Why is eating lingshi less harmful than not eating lingshi twice? It is because the attack power brought by dexterity can not only enjoy the physical attack bonus, but also enjoy the attribute correction bonus brought by Lingshi, so don't think that 1 dexterity can be equal to the income of four basic physical attacks in the case of 150D. After enjoying attribute correction and physical attack bonus, four basic physical attacks are actually equal to 3.5 times the income of 1 agility when playing small and medium-sized bodies. To fight a monster, the 4-point basic physical attack is about 2.8 times of the agile gain of 1. The basic physical attack is far greater than the agile gain of 10. Never hit a monster with a lingshi/rocket unless it is poorly equipped.

The hunter's shock wave bonus is 150%. Assuming that there is no other blasting equipment, the damage increased by 10% blasting card/10% blasting boundary is approximately equal to = 1.6/ 1.5 = 6.6%, and the damage increased by Sharp 4 is approximately equal to 65438+.

Analysis of the value of enchantment and/or dog demon card 10 crit on ADL;

First, we need to determine a model. Let's take the common Boss orc hero as an example. 90 Lucky = 18 Anti-violence. According to the armor and injury reduction formula (4000+ monster DEF)/(4000+ 10 * monster DEF) .320 Physical defense is equal to 0.6, which means 40% defense.

Take my character panel as an example. Without considering the knight's taunt and the short knife assassin's defense reduction effect on Boss, plus the 68 crits of Lucky Song and the 98 crits of BOSS, the blood volume is less than 30%.

We assume that Ping A damage = X, then the actual damage without detonation = 0.6X detonation damage = 1.5X detonation damage is equal to 2.5 times the actual damage caused by penetration.

Boss, 30% blood, 98 crit-18 counter crit = 80 crit. Under normal probability, the total damage of 10 times flat a 2 non-explosive 8 crit is = 2 * 0.6+8 * 1 .5 =13.2x, and if the dog demon card is inserted,1,the total damage of non-explosive 9 crit is = 0.6+9 */.

Let's assume that a hunter who is better equipped than me just fully explodes with a dog demon card (that is, 90 times of actual explosions without inserting a dog demon card). Under normal probability, there are no 9 explosions 1 total damage = 0.6+9 *1.5 =14.1x, and the dog demon card is used/kloc.

Another point is that crit damage cannot be applied to skill attacks such as arrow rain and serious injury. Therefore, my personal opinion is that the crit value of Dog Demon Card 10 is less than the general's magic tablet (10% physical damage bonus). Of course, the general's magic tablet needs an attack trigger. If the coverage of frequent deaths will be discounted, it depends on your own choice, and two dog Magic is not impossible.

Conclusion: The higher the actual crit rate/the lower the monster armor/the higher the refined attack, the smaller the promotion range of the dog demon card. If you want to pursue total crit, unless you have a high crit damage bonus, the two dog Demon Card will not be promoted like a general magic tablet.

At present, due to the price reduction of the dog demon card, if jewelry is inserted, I recommend the dog demon card for the first one and the ordinary magic tablet for the second one, and it is not recommended to insert two dog demon cards.

For ADL hunters, the sharp effect of hidden enchantment is far better than the famous bow, and the hit of the trigger condition of the famous bow is useless for the hunter's high hit, but the sharp effect is very rare. According to the table, the sharp probability of the advanced enchantment is only 1/20 of that of the famous bow, and the enchantment cost is amazing, so you have to choose it yourself.

It should be noted that for weapons and clothes, because the intermediate enchantment reduces some enchantment options, the probability of enchanting hidden attributes such as sharp bow is greater than that of the advanced enchantment with more options (the intermediate enchantment never gives the combination conditions required for patient enchantment and conventional blasting enchantment, only the advanced enchantment does), and it is confirmed by myself that the intermediate enchantment can enchant the famous bow 4, and sharp 4 should be the same.

Note that for most ADLs, clothes and weapons are enchanted, and the famous bow 1 is not as good as 40 attacks. You can use DPS calculator to calculate. Try to pursue the famous bow 3 /4.

Rank of ADL's enchantment attribute in conventional enchantment.

1. In the case that the explosion damages the maximum crit of the advanced enchantment 10% (ADL belongs to the genre of high crit), the lifting range is the largest, but it is difficult to wash out.

2. The highest crit advanced enchantment 10, and the second increase is difficult to wash out under the condition of high crit damage. However, due to the existence of the dog demon card and the wild awakening, it is easy to accumulate the low health total crit of conventional monsters, so it is necessary to avoid the overflow of crit attributes here.

3. Maximum increase range of basic attack advanced enchantment is 40. Secondly, for ADL hunters, if your equipment is worse (attacking with low precision), the increase will be even greater. Because the hunter's physical attack adds Buff, many enhanced basic attacks can directly bring obvious damage bonus.

4. The maximum promotion range of advanced enchantment is 4%. Secondly, for ADL hunters, if your equipment is excellent (high-attack jewelry weapons are highly refined), the 4% bonus of physical damage can exceed 40 basic physical attacks. Personally, I equipped a stake full of buff to test Buff's flat fire damage, and the bonus of 1 point physical damage is lower than that of 10 point basic physical attack.

5. According to the attribute distribution of ADL, the quality points such as agility, agility and luck can finally reach 400% attack speed, 150 agility. In fact, all the extra quality points are converted into lucky gains, and then they are put into agility after full blast, so the gains of the three attributes are actually the same, but the differences of consumable particles are different. In the 80-level ADL with qualified equipment, agility consumes more quality points than luck and agility, so it is attached. 1 Lucky > 1 Agile

6. At present, the attack speed is only 4%, which is too low and the value is too poor.

The new card book in EP 1.0 version stores the attribute of system unlocking.