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How to play Overwatch Xiaomei

"Overwatch" is an action shooting game. The operation of the entire game is quite good. In this game, players have to bring weapons to shoot. During this game, many players were asking how to play Overwatch Mei? So below, Deep Sky Gaowan will give players a detailed explanation of Overwatch Xiaomei’s gameplay analysis guide. Let’s take a look together.

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Xiao Mei

Game Skills

Q: When will you choose to play Flash or Xiaomei, when will you choose McCree?

A: Use Mei when you need to divide the battlefield and blockade your enemies. For example, the King's Road has many twists and turns. Mei's skills are very useful at this time. It's very useful. For example, before the second checkpoint on King's Road, Mei can completely disrupt the attacker's plan. After the buff, Mei is much stronger than before, and she is very suitable for the currently popular 303 and its variant lineup (note: most European and American professional players classify Mei as a tank).

Q: What do you think is the most important skill in Overwatch that is often ignored by players?

A: Positioning. Many people ignore the importance of positioning. Positioning can make up for the shortcomings of marksmanship. Any hero needs good positioning skills. The importance of preventing the opponent from killing you is even more important than being able to kill quickly and then die immediately, because there will be someone on the opposite side who can kill your teammates like you to level the situation, and you can only have DPS if you are alive.

Q: How can I play more steadily?

A: The more you practice, the stronger you will become. There is no other shortcut. One suggestion is not to practice real-time ballistic heroes and anticipatory heroes at the same time. Choose one of them and practice until you feel that you can't get any stronger.

Q: Do you have any suggestions about positioning? It’s more basic. After all, we are noobs compared to your professional players.

A: McCree’s basic positioning Advice: Always stay behind your teammates. The key point of Tracer is that you have to be reckless and stand out to show off the opponent, but at the same time you have to ensure your own survival. As long as you are alive, you can involve the opponent's lineup and let your team find opportunities to complete the kill.

Q: What do you think is the most important thing when winning or losing a team battle?

A: When winning, study how to fight the next team battle and use your ultimate move. Status, predict how to respond to the next team battle. When you lose, don't panic or lose your mentality.

Q: What support is best for increasing points in solo queue?

A: Anna, but the monk is also good.

Q: I am better at playing ballistic heroes. How can I improve my hit-hit hero level?

A: You must completely give up playing ballistic heroes and practice hit-hit heroes like crazy. I played Genji for a while before, and then I found that my McCree and Tracer levels had dropped significantly, so after discussion within our team, we handed over all ballistic heroes to Buds/matt, and I only played hit-hit heroes. Playing only this kind of hero will make people feel much more comfortable. When you start to feel that you are playing comfortably and smoothly, it means that your level has improved.

Related to professional competitions

Q: How do you warm up before a practice match? What do you think about during the match?

A: Practice shooting at the shooting range . Headshot the range robot while walking around or on the edge of a cliff. I usually think far ahead during games. If the team fight is not going well, I will look at myself from another angle and try to improve. If I die first in a team fight, I will reflect on whether I was too aggressive or distracted, and then avoid these problems in the next team fight. If you keep being self-reflective like this, you'll eventually be able to move freely through teamfights so that your opponent can't target you because they can't react quickly enough.

Q: Can this kind of thinking mode that can think one step ahead during competition be cultivated, or is it the natural result of hundreds of hours of practice?

A: This depends on It comes with experience, and if you always force yourself to play with your brain, you can gradually do it.

Q: Does Overwatch have a dedicated competition client?

A: Yes, OW Open uses the competition client, and the effect is excellent. Latency, settings are clear and easy to use.

Q: How big an impact do you think ping has on the game?

A: Of course it’s huge, it’s definitely very influential. But everyone also knows that I usually have a ping of 20 when playing online games, so if you are used to it, that’s it. You can adapt to high ping/low ping gaming environment in about a few hours.

Q: What is the difference between playing against Envy and playing against other teams?

A: Envy rarely makes mistakes and it is difficult to be caught. Everyone is very strong, so I have to invest. One hundred percent concentration. Every time after playing Envy, we are exhausted, as if exhausted.

Q: What do you think are your advantages when facing envy? How are you going to beat them?

A: We played recklessly in grabbing the map and defeated them. We were caught off guard. We beat them 99% vs. 99% on the first map. We relied on our head toughness.

Q: In the last game between you and envy, your performance was not up to par. If you could do it again, how would you improve?

A: I think making envy No. 1 The key is not their talent, but their teamwork and hero pool. Anyone can stand up when he is needed and come up with the heroes he needs to come up with. After they were defeated by us, they immediately came back with 110% concentration on the next map. This is what I admire most about them. They never give up and never let their emotions control them. of play. Other teams may have explosive mentality, but Envy can stay rational and calm. "It's just that we lost one game, and we won the next one."

If the game could be played over again, we would probably copy the configuration of the grab map and try to play better.

Q: How do you review practice matches/matches, by yourself or together with the players?

A: The most important thing is to look at your own personal perspective and look for problems and flaws. . If we can't find it ourselves, we help each other. The most important thing is to find your own problems. Only by improving your own strength can you help the team improve. As for the team level, I think positioning and communication (efficient reporting of points and status, positioning, etc.) are the most important.

Q: You are now one of the top professional players. Do you think these achievements are more due to your talent or the reward of hard work?

A: Good question. Not long after I started playing Overwatch, I quickly realized that marksmanship alone was not enough to qualify as a professional player, unless your marksmanship was truly incredible. Marksmanship can be trained, but there are some innate things that make you slightly better than others, and these things are innate. But if you want to improve, you have to spend a lot of time practicing. There is no shortcut to becoming stronger. I think the core point of this game is positioning. As a DPS player, your success or failure is closely related to whether your positioning is alert. Your opponents are constantly tracking you to see if you are a threat to them, and in turn you are always looking for opportunities to make it difficult for them to catch you. Analysis and review are also very important. You have to be very demanding on your own performance and don't let a single mistake go by. Only recognizing your mistakes will make you a stronger player.

Q: What information do you usually exchange during competitions?

A: All information. Vonethil is our main conductor, but if someone feels their information is important, he can speak at any time, and we have to respond immediately. For example, when Death comes to cut your Ana, this is a very urgent situation. Tell your teammates immediately so that everyone can win the team battle.

Q: How to deal with 303?

A: Ana + Reaper or Tracer, but to be honest, the only one that can really deal with 303 is 303 itself, other ways of playing can win. Because 303 didn't play well enough.

Q: The mainstream play style in OW Open is completely different from the mainstream play style in Lenovo Cup. Do you think it is a mistake for European teams to imitate NIP and play 303?

A: Currently The mainstream style of play tends to use Nano-Host Reaper to deal with multi-tank lineups. I think it is too early to say whether the team's play style choice is correct. It is like two sides of a coin. You can either successfully deal with one style of play, or Just use this style of play yourself. I usually choose to find ways to deal with people, but fnatic is following the trend at the moment, because 303 and its variants are really difficult to beat unless you use a mirror lineup and play better than the opponent. Better.

Balance and improvements

Q: How do you evaluate the engine of "Overwatch"? I was experimenting with McCree at the shooting range, and I felt that the aiming area for headshots was strange and I was not used to it.

A: I think the engine of "Overwatch" is better than that of many other games. It did take some getting used to at first, but now I feel like it's more fun to play than any other game. The reason why you are not used to it is because you have practiced too little. There is no shortcut to practicing guns. You can only accumulate time. After enough time, you will naturally become stronger.

Q: Do you think the Widow can return to the game after this buff?

A: It’s hard to give a definite answer. I personally don’t think so.

Q: How do you think Soldier 76 needs to be modified to be able to play in professional games?

A: Reduce the long-range damage attenuation of 76 so that he can compare with McCree in long-distance battles. It has more advantages, so that he can play in some long-distance battles (such as Dorado point B).

Q: Regarding McCree, what do you think of his balance?

A: I think McCree’s balance is so perfect that it simply represents “balance”. It's neither too strong nor too weak. The charging requirement of the ultimate move just requires the player to use their brains to decide whether to deal damage or force away. The problem with Soldier 76 is that he is weaker than McCree in all aspects, so if Blizzard strengthens Soldier, I think it would be great to just modify the long-range damage falloff to make Soldier stronger than McCree at long range.

Q: What feature do you most hope Overwatch will update?

A: Pause and a more convenient spectator mode.

Interesting gossip, professional tidbits

Q: Why are you called iddqd?

A: A long time ago, I was a rookie and couldn’t beat Doom. My dad Taught me how to type "¥IDDQD" in the game, which is an invincible cheat code in the game. Because I was deeply impressed by this memory, I took it as my ID.

Q: What do your parents think of your career choice as an e-sports player?

A: My father is very supportive of me, but my mother doesn’t agree very much and wants me to study hard. At Gamescom, she was not very supportive of me becoming a professional e-sports player, but later she gradually realized that this is a serious job, and now she follows almost every game I play.

Q: In addition to the members of your team, who do you think is the best C position, tank/libero and support?

A: I am the best dps player. I think it's Taimou, and it's very cool to have a 1v1 Imperial City showdown with McCree. I think the best Tracer is Talespin. He is a very smart player and everyone underestimates his Tracer level. In fact, he is very good at Tracer. The best tank in my opinion is Skipjack, he is an absolute beast. I think the best supports are Adam and Chipshajen, I'm a huge fan of them.

Q: You are so awesome, what do you eat for breakfast every day?

A: Nothing special, cereal yogurt, orange juice.

Q: Do you have a girlfriend?

A: Flash

Q: Gossip, what is it like to play with Taimou?

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A: Very interesting, Taimou is my baby, I love him to death 3

Q: What is your favorite hero?

A: McCree, but fighting When it's fast, I like to use Widow.

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