1. Run flat
The full speed of starting on the flat ground is "20.20km/h"
Exceeding it is cheating. This is the data given by "MC Velocimeter" MOD, and the accuracy is also very high.
Lateral running
The MC method is calculated according to the square number. No matter which direction you go, you can reach the next square on time on average.
Therefore, with the speed measurement algorithm of the square, the same 0.22 will be displayed whether you run forward or in harmony, so you will run diagonally against the square faster.
From 20.20/ hour to 20.62 km/hour.
Run and jump.
Each jump can produce speed at the moment of bounce, and then reduce the speed elastically with the radian.
Running and jumping can speed up 50%, that is, the floating speed of+10km, and there will be a flash of 30km.
Continuous jump
When the take-off at full speed is increased to 30km, it will be replaced by air because of movement, and the speed will be kept above 20.60km at this time.
The key is that there will be an instantaneous speed of 24km at the moment of landing, and then it will drop to the original speed of 20.20km in turn.
Jumping is to use this principle to take off again in the process of falling at a speed of 24km-20.20km at the moment of landing.
Will increase to 40km, because the full speed of 30km is maintained. In this way, the seemingly impossible happened.
30km+ 15km(50%)=45km, but actually it only reaches 44. XXkm at most, because the speed of 30km cannot be completely reserved.
In addition, if the speed returns to 20.20km after landing, there will be no 30km jump.
5. Head beating
Old players believe that everyone knows the ice track acceleration thing. As I said above, the explosion speed is at the moment of each takeoff.
If you hold your head, you will land quickly and then take off again, forming a state of continuous explosion and acceleration.
Continuous 44km/h is no joke. Don't miss the meeting place when parkour.
You can't play like this in reality. Please don't imitate it.
The ice track can make the fluctuation of speed more stable, so stepping on the ice will largely keep this full-speed state after the outbreak.
At this time, because of your continuous explosion and continuous speed superposition, it is 44 km +22 km (50%) = 66 km/h.
Equivalent to the limit speed you can play.
6. Step jump (not toe jump)
There are three kinds of foot jump: flat foot jump, vertical foot jump, flat false jump and vertical false jump.
Step-by-step jump on the flat ground: put a square under your feet at the moment of each dive, which is mostly used to cross the ocean and shallow water.
Because of the altitude difference, it will take off again earlier than the normal descent speed. Although there is no 4-prefix km in speed, it will surpass the horizontal jump in a short period of time, but it is quite a test operation, with little difficulty but high error rate.
Vertical cushion jump: anyone who plays with survival architecture knows that the square at the foot of the cushion is vertical when jumping up.
This operation itself has no speed bonus, but it can play a very high role by combining the skills of jumping.
Operation process: jump up and press the acceleration +W, point the mouse at the foot and put a square, and jump on the ground. )
False jump: False jump can only be used in some areas restricted by buildings. Fake hop, also called virtual footstep hop, creates a signal delay between the client and the server, and keeps the original real-time entity of the client, so that you can step on that square and jump again. The point is that others can't see this square, including yourself, and it's only for a moment, which is very funny ~
Fake jumping on the ground: it's the same as jumping peacefully, but it's fake, and you don't want to put squares on some servers to play ultra-long-distance jumping. This method can solve puzzles. Of course, this function may not work in adventure mode, and the game mode on your computer is limited to the placement of squares, so there will be no virtual squares caused by this delay.
Vertical fake jump: jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump, jump. The faster your internet speed is, the more effective it is, and it is easy to be disconnected or kicked out.
7. Oblique acceleration
Inclined running is faster than straight running, and inclined running can increase the speed to full speed faster.
8. Step acceleration
This is the least known acceleration. Many people will find that after jumping the steps, they don't jump up but shake. Yes, this trembling is actually caused by your outburst. The explosion was kept, and people didn't jump up, which accelerated the effect, but I don't know much about this thing, so I rely on luck at present.
For example, hold down the sprint jump when going uphill, and you will find that the speed of going up the stairs is much faster than others. You can also press spaces continuously, but there will be problems and you may be stopped by a ladder.
This kind of uphill crazy pressure space is similar to head jump, but this is the real seamless explosion. The faster you move your hand, the more it explodes, and then you are faster than others, because you jump more times than others.