BOSS gameplay strategy:
Novice weapon recommendation
1 staff priority, high damage, strong self-protection ability, is a new player. It is recommended not to rush to the front, hide behind teammates and output, and cooperate with skills to help melee teammates.
Second, choose bow and arrow, hide behind the melee teammates, and use the penetrating skills of bow and arrow to help teammates control all monsters in his straight line. Although no personnel exploded, the personnel were more popular with teammates.
3 cannon, although the attack distance is short, but the attack range is fan-shaped, and it is a penetrating attack, as long as the monsters in the fan-shaped area will be hit.
4 broadsword, starting from the spiral turn of secondary skills, but the experience is not high enough. Learn to integrate into this world. As long as you don't stand in a straight line with the monster, you will have enough time to save your strength, from top to bottom, from bottom to top, and this trick is very practical for playing many boss.
5 double knives, short hands, but high explosive power and strong maneuverability, suitable for high-end players to operate, close to the body and smooth around, all of which need constant practical experience to do.
6 spears can repel monsters and have a very good effect on some monsters that will dominate the body, but the battlefield is always complicated and is not recommended for beginners.
7 swords and shields, which can defend against most attacks, are more functional and suitable for humanoid boss who cooperates with remote teammates in melee. Except for the one-handed weapon that can summon the golden giant, other swords and shields are not recommended for novices.
Zhou Mu attacker
weapon
Weapons are divided into seven categories: big sword, single-handed sword, double-edged sword, fire Q, long Q, bow and arrow, and staves, each with its own merits. You can feel it after you experience it. Beginners don't recommend the big sword and the long Q in the early stage, but the double-edged sword is recommended in the first three levels, which is more flexible, and Du Yuesheng basically died two or three times, so I won't go into details.
Born this way
Meng Xin recommended three underground doors in the early stage, weapons, boxes and potions should be filled in first, and then the following negative immune drugs are a key option, because if the big red drugs are basically 80%, the other two will not appear bebuff.
boss
Because there are too many types of bosses, I mainly talk about the common ones.
first step
After hiding from the first wave of chasing, stick to your face and output. Watch out for shells, the simplest one.
The second obstacle
Pay attention to your position, don't be greedy for knives, one at a time.
third stage
Sometimes a puppy, sometimes a shark. The puppy squatted down and then it was over. When the shark goes up in melee (if there is a lot of blood medicine), just touch it slowly and remotely. Keep running until the skill is completed and continue to output. (Put skills will appear shark fin. You can touch it a few times at this time, but you can't be greedy. )
Fourth layer
It's more difficult. It's better to walk. There are two main ways to attack, rushing and throwing sickles. It is recommended to stand on a Y axis with boss, and don't be greedy for knives. It's easy to hide if you are familiar with attack mode skills.
Fifth floor
You must save medicine in the early stage, because in the end, it is very important. The first boss is random, and the attack method is similar. Personal suggestion is at the inclined bottom. It's easier to hide skills. Touch them with a knife. After that, there will be a wave of supplies, and then Zhou Mu will have the last boss. There are two forms. The first form needs attention. If the boss flies, he will put an aoe skill and then come to you with a laser. You have to go beyond your skills, then move and wait for the crazy output, so that the medicine saved in the early stage of the second form can be used. If you have too much medicine, you will stand crazy. If there is less medicine, pay attention to the x axis. Basically, it's easy to be the first Zhou Mu.
Jumping and chopping skills
There are many paths about jumping. As the name implies, hold down the "jumping sword" and click on the attack. Many Meng Xinhui asked, "How nice it would be if I stood directly on the high-injury flat A and could fight monsters hard and straight." In fact, jumping can do a lot. It can make you consume the monster's blood or even boos when you blame too much, and it can also make you look hard. Otherwise, why do high-end players of moba games like A to go one step further? Haha, just kidding, to get to the point, jumping is indispensable for daily customs clearance, and even the difficulty of a single nightmare is inseparable from jumping.
Jumping can avoid the attack of remote monsters, but for epee, ordinary attacks will shake back too much when there are many monsters, which will make monsters "steal their ass", so it is necessary to jump and control the moving health to move and output.
Jumping and chopping sometimes do more damage than ordinary attacks. For staves, bows and arrows, and grabbing weapons, jumping and chopping can be triggered twice in a row. And after I stayed in the castle for so long, I found that it is very profitable to attack monsters twice and then jump up and attack twice. Not only can it move flexibly among monsters, but it will not be consumed by monsters because of insufficient output. Therefore, for weapons such as staves, bows and arrows, jumping is the "lifeblood". If you are lucky enough to get the wing of magic dragon, it is equivalent to a bomber, because if the long-range weapon jumps up and hits the ground, the attack will fail, so if you fly high, you will naturally go far.
Add some recommendations
I told you a little about the third branch skill of drug use, so now it's used. Let's put aside the skill of "recovery" and say a very practical skill in front of him.
The probability of "endurance" reaching full level is not low, so when your blood volume is not enough seconds, hitting monsters will not only become more obscene because of psychological hints, but also trigger endurance skills. Let's talk about "recovery".
Each level can be triggered once. Isn't this a free gift? Each level can be triggered once, so you can save as much as you can. And for nightmares, blood volume is more important than gold, so blood volume must be controlled at a very limit, neither more nor less. And if you encounter obstacles, it is easy to explode supplements such as apples. If you find that you can't pick them up, eat one, but when will you be full? This is pathetic. Oh, don't worry, there is another skill comparable to God.
"Hungry food", only the previous Apple replied 10 drop of blood. When this skill is full, it will reply 15 drop. What is this concept? Rounding is one hundred million. Therefore, it is very important to control the blood volume if you want to clear customs. My next post will elaborate on the game style of each type of weapon and more prominent weapons.
(Supplement) Ordinary attacks will not jump up instantly without hitting monsters. Only when you hit a monster will you cancel your skill. Shake it. At this time, jumping and chopping can ensure that you will not be hit. The shield knife in the nightmare may be besieged by more monsters after you block it; The double knife is probably the biggest gain of jumping and chopping, but his sliding step will be very flexible if he uses it well, and playing boss is like a loach.
Weapon ranking
TOP5: Euphorbia humifusa-the tooth of magic dragon
How to get it: Unlock it after defeating BOSS in Chapter 2, and you can get it at the merchant/treasure chest.
Weapon analysis: This weapon has a low attack power of only 24 points, but it has a very practical control system skill paralysis, which can greatly improve our output ability every time we paralyze the enemy.
The claws of evil forces
How to get it: all chapters and places have the opportunity to get it.
Weapon analysis: This weapon attacks as high as 4 1. Although the shape and skills are not excellent, the powerful panel damage makes it very versatile.
TOP3: two-handed destroyer
How to get it: unlock it after defeating BOSS in chapter 4. Can be obtained at the merchant/treasure chest.
Weapon analysis: This weapon has an attack power of 35, but it is comprehensive and has excellent shock wave skills. It can attack enemies in the front sector area and is very suitable for cleaning mobs.
Where the Devil Hides
How to get it: All chapters are available. As a weapon of Hag BOSS, you have a chance to get it after defeating BOSS.
Weapon analysis: The weapon's attack power is 28 points lower, and it has the shadowless blade of soul skill, which can hit multiple damage segments and has displacement effect. It is short-lived and invincible to use, which can clean up mobs and avoid BOSS skills. The disadvantage of this weapon is that it is difficult for new hunters to use this skill well, so it is placed in the second place.
Sword of judgment
How to get it: unlock it after defeating BOSS in chapter 2. It can be obtained at the merchant/treasure chest, but the probability is low.
Weapon analysis: This weapon is comprehensive, attacking 35, but it has the skill of just punishment. This skill CD is short, wide-ranging and very flexible to use. Not only can it be used to kill monsters at one time, but it can also cause damage to BOSS at the BOSS checkpoint.
Basic introduction
Considering that there are many omissions in this area, I explain and analyze the talent page as the basic framework, and make my own decisions on the parts that are not involved. Then, before explaining the talent page, let's explain the map of the game, Zhou Mu, the difference between single player and multiplayer, and the common nightmare mode. What I write is not supported by data, that is, it is all based on experience and feelings, but I will mark the places where there may be objections. I don't believe it after reading it.
_ There are five pictures, and each picture has a fixed series. Take the first goblin picture as an example. It has five levels. The fifth level is the boss room, and each level appears randomly. However, if you play more, you will find that there are actually some preset levels in the game. Every time you draw four layers from it, you will remember what will happen if you watch it too much and where it is. As for boss, the same is true. Goblins preset 3+ 1 boss (redundant bosses are unlocked at the back), and each boss appears one at a time, but the probability of each boss appearing may be different, but it is inconclusive without statistics and code inspection. In addition, the cans and barrels in the checkpoint will explode, and there are some traps to pay attention to. In fact, if you are patient and pay more attention, the trap will be solved very well.
_ Zhou Mu No.1, No.2 and No.3 have different final boss, and Zhou Mu No.2 and Zhou Mu No.3 will unlock the new boss after customs clearance. There are two boss forms in Zhou Mu, three in Zhou Mu and two in Zhou Mu. After Zhou Mu III, all the final bosses of Zhou Mu were consistent with Zhou Mu III. Multi-person teams are subject to the minimum number of people per week. If you have nightmares, it's nightmare mode.
The difference between a person and many people, this piece mainly talks about my personal feelings, because there is no data support. Every time you add a person, the number and blood volume of monsters will increase, and the attack power may also increase (not high). One or two people will only lose one treasure chest, and three or four people will lose two, so if it is a new place, I recommend three people. More content will be put in the later gameplay article.
The difference between ordinary nightmare mode, after Zhou Mu III is completed, there will be an extra NPC in the cell, where you can start the nightmare mode. Chatting with NPC three times in the room between Qilinxian boss and boss at the end of the fifth level will bring out a hook jade. After picking it up, you can open the hidden level by typing boss at the end of the level. There are three hidden levels, and the third level has two forms. After playing this boss, all the contents of the game will be unlocked. The difference of personal nightmare mode is that the items in the treasure chest fall less, the strange shot becomes faster, the rigidity becomes lower, the attack power becomes higher, the blood volume may increase (the range is not high), and at the same time, there is a chance to brush out the demonized monster, that is, the elite monster. As for the blood volume of boss, it may be twice as high, and different bosses are different. I'm not sure, but it's really rough. The attack frequency of nightmare boss has increased a lot, which is in line with the promotion. In short, nightmares have greatly improved in difficulty, and it is not uncommon for more than 200 blood to be killed instantly. This still requires a lot of skill.
Natural skills
The first big line
Branches on the fourth column
Better go out with a weapon. Normal mode doesn't matter, but nightmare mode is definitely clicked. In short, it is necessary. Anyway, it is often the case that the weapon has not been changed at the third level after the point.
Branches under the fourth column
The deceleration effect of heavy armor is weakened, that is, the heavy armor can run faster after clicking, but even if the speed attribute is full, the heavy armor is still an iron fist. Although it is really fleshy, it has not resisted a few times.
Branches on the fifth column
Every time the prop column is closed, one more bomb is limited by the upper limit of the prop column, that is, if the prop column is full, it will not be given, and if it is full, it will not be given nine bombs. It takes a bomb to blow up a wall, and it is also a suicide weapon when there are many people. If Meng Xin doesn't understand the benefits of suicide, I will explain it in the play.
Branches under the fifth column
The damage of props increases, mainly because suicide is more convenient, which makes the damage of magic crystal higher. Magic crystals and pendants are best left to the unicorn and the last boss. Of course, you can also play the previous boss. For example, mucus and big heads need to be dropped as soon as possible. In short, try not to use it when playing gangster.
Sixth column
When the blood volume is low, the attack speed and movement speed will be improved, full level 15s. Down here refers to the ratio between a quarter and a half, which makes you feel like flying, especially when you hold a double knife, the knife is almost thrown out. Just a little less in the early stage.
The second largest bank
Branches on the fourth column
Open the chest. There are more things. If you don't order it, let the person who ordered it open the treasure chest. As for the effect, I don't know if this effect is only aimed at the treasure chest in the cell. I don't think I, who has only one gold coin in the nightmare chest, have a say.
Branches under the fourth column
You can keep part of your soul when you sacrifice, which is basically useless. Mainly for a weapon, the first level is more important to unlock the back.
Branches on the fifth column
The first thing you buy in the goblin shop is free. This kind of shop refers to the kind that puts a circle of goods on the ground in a special room. Don't be disabled. Leave the free apple with two gold coins. This should conform to the sixth sense behind (which will be discussed below), otherwise it is useless for the whole handle not to conform to the store.
Branches under the fifth column
You will get more souls after playing boss, so the upgrade will be faster.
Sixth column
Have the opportunity to prompt the special room, full grade 50%, there will be purple footprints in front of the special room. Explain what a special room is. Some checkpoints have two doors, so once there are two doors, one of them is a special room. If there is no purple footprint prompt, it doesn't matter which door you take. There are many kinds of special rooms, some are strange, some have nothing, there are shops, businessmen and so on. The special room with strange brush will be more difficult to fight than the general level. This probability will be calculated many times when there are many people, for example, two people will calculate it twice, which is two-thirds. When the score is not enough, you can only click one level. After all, probability is just a matter of yes and no. Even if it is full, you may not meet a store in the whole game.
The third largest bank
Branches on the fourth column
All the drugs given by pharmacists have positive effects, so it is very important to ensure that the three bottles of drugs are not counterfeit. Explain the potion. All the drugs in a game have unknown effects, and only when they are drunk will they show their effects. For example, when you go out, take a bottle of little red medicine and drink 5% blood, and then meet a bottle of little red medicine. If it shows an effect, it must be a blood button. If not, it must be blood return, because there are three kinds of little red medicine, one is blood deduction and the other is blood return.
Branches under the fourth column
Food blood return increased, full level +5, not much to say, priority.
Branches on the fifth column
Drinking drugs with negative effects has a 40% chance to resist, and you can rest assured to drink after ordering the drugs. After all, drinking fake drugs is another guarantee, but non-chiefs still have to reconsider.
Branches under the fifth column
Killing monsters has a chance to return to blood, with a full level of 30%. Although there is little blood return, it may not trigger, but it can still improve a lot of fault tolerance rate. It should be noted that killing monsters can only be triggered. If you row with the big bosses, you may not kill a few monsters.
Sixth column
When the blood volume is low, it will trigger the blood return to full level 15s, returning 2% per second, which is similar to the sixth column in the front row, but the proportion is lower. Can improve a lot of fault tolerance rate, the priority is full. I'll just talk about the specific style of play.
Equip props
This article is only a general explanation, and will not involve the explanation of specific equipment props.
There are seven kinds of weapons in the game, and there are roughly three kinds of armor. Each weapon has different attack combo, different special actions and different skills, so it is difficult to master all weapons. It is suggested that Meng Xin choose one or two more convenient weapons to start practicing. Although the weapon dropped randomly, he must have his own mind to practice a certain weapon well. The timing and skills of jumping A for each weapon are also different (see the technical part), and the playing method and operation mode are also slightly different. More specifically, it needs to be felt separately, which is more troublesome to write. Armor is divided into light and medium weight, and most armor has weapon bonus. For example, the armor will be marked with * * *, and the critical strike will be increased and the cooling will be reduced when double knives are used. Try to get people with matching weapons to pick up these armor. In addition, weapons and armor may have an additional attribute, and different weapons are different and come out at random. This boundary is different from the enchanter's boundary on the map, so it can exist at the same time.
Tao has potions, food, treasures. Pay attention to the distribution of gold coins and props when there are many people. If the bosses are not still grabbing things crazily, it will completely ruin the game experience of others. It will be said in detail in the gameplay article that there are four kinds of treasures with attributes, and there are other treasures with their own characteristics. Attribute stones will be found out of the box, and other treasures will be obtained mainly through unpacking and special rooms. Good treasure is also the guarantee of customs clearance. It should be noted that some treasures in the same category cannot be picked up at the same time. For example, if the fire attribute and ice attribute of a weapon are picked up at the same time, there will only be one trigger at the same time.
Surgical technique
Of course, the word technology is not appropriate, just because I am afraid of swallowing a word, so I have to settle for the second best. This paper mainly talks about Walk and Jump A, which seems to be a 2D game, but actually pays great attention to the control of Y axis and Z axis, so in order to better explain and understand, I introduce the basic three-dimensional coordinate system for analysis. In addition, this content can be understood by going to see a customs clearance video. I can also choose to make a three-minute video to explain, or draw some sketches to visualize. However, there is no such thing. The text version is still quite challenging for me. If I don't hear you clearly, I'll watch the video and live broadcast.
Let's talk about walking first. Suppose you are fighting face to face with a tall, slow-witted strong man. Is retreat the best strategy? Obviously not. A better choice is to attack from the side or go around the back. Of course, this is a very simple ideal model, but its principles can be fully used in this game. When you stand face to face with the monster, the monster is a fool. The attack distance of the monster is mostly in a small area of the negative X axis and the second and third quadrants, which looks like a fan. Y axis is his side. If you attack a monster, you won't get hurt on its y axis. Similarly, the positive direction of the X axis is the same, and the way to reach the positive direction of the X axis is by jumping. Most monsters have a small collision volume and can jump directly to the back. The walk here and the jump a below are about the general operation of dealing with most monsters and boss, and some monsters really can't stop.
As for jumping a, there is no mention of attack in the above position, because the attack will definitely stop when running, so it is necessary to jump a to realize the attack while walking. First of all, it means to attack when jumping in the air. All weapons except double knives can be attacked twice in the air. The mobile version is more difficult to operate, but in fact, it is usually enough to jump A twice, because jumping A twice requires faster hand speed. Once you make a mistake, you have to take the risk of being attacked by strangers. It's the bosses who can guarantee two A's and zero mistakes. As for the specific operation details of jumping A twice, the jump and attack keys are pressed at the same time. When you reach the highest point and fall, you can jump A twice relatively easily, mainly because of the rhythm control.
So, why did you jump? This game is divided into two stages. The first stage is counted as the acceleration stage. Continue to take four steps and enter the high-speed stage. After jumping, it only takes two steps to return to this high-speed stage, which can ensure that you can enter the high-speed stage faster when jumping A.
Finally, the combination of jumping A and walking, if you jump on the negative X axis, make a jump in the air and land on the positive X axis, you should be able to see this action in your mind. Of course, this is an ideal situation, because there are many ranged attacks coming at you not far away. If your landing point is on the positive X axis, then you are sure to win. So generally speaking, we choose a side angle, choose the landing point on the positive and negative Y axis, the first quadrant and the fourth quadrant, that is, the side and rear of the monster. This operation is very effective when dealing with a large group of monsters; In addition, some set the landing point in the third quadrant, mainly to deal with the small group of monsters in front, without turning, fast and hard connection. Jumping a requires more practice. When you practice, you can get through all kinds of strange things without getting hurt.
Compared with the combo of A, the damage of jumping A is definitely lower and the operation is cumbersome, but it is safer and more stable, so it is necessary to play boss. Let's talk about the preferred weapon for practicing jump A, * * * personally thinks it is the best, not because I like to play * * *, but because the fan-shaped attack area can cover the monster area well, but it can't be too close, otherwise it won't hurt; Two-handed weapons are really the best for jumping a, and the swing covers a huge area. You can even stand on the negative y-axis and jump directly on the A monster.
Detailed explanation of gameplay
Although I want to use words that look taller, such as strategy and tactics, my writing may not meet this requirement. Then this article mainly wants to record some playing skills and things that need to be paid attention to when there are many people, so that experienced hands and bosses don't have to read it, and there is nothing new.
Many people had better find someone who can communicate and have brains. Don't line up or enter some strange rooms. So let's assume a four-person team, consisting of a slightly better A and three players with similar level. This game needs lifelong customs clearance, random brushing of resources and quantification. Many people can pull it up, but resources are still limited. So how to allocate and adjust resources is a problem that needs to be considered, and competition is very taboo. In such a four-person team, the most effective way to play is to concentrate resources on A, such as attribute stones and treasures, to ensure that A's food is always saturated.
Many people can pull people, so there is a way to play without eating vegetables. For example, if you and C can choose not to eat any food at each level, which is similar to meat, then with the blood-returning buff mentioned above, you can trigger every picture and pull it up after death, which can save a lot of food. If a person is pulled up on the white point of the progress bar, he can recover to nearly half of his blood. For example, when C has only 30 blood, he can blow himself up with a bomb and take another picture after pulling it up, but he is a hero if he doesn't eat any food.
These skills mentioned above are commonly used when there are many people, whether it is two or three or four people, they are all applicable. For teams with good level, they can play the whole picture together. Of course, some experts also do the same, and the efficiency is much higher, and the efficiency of the next one is also much higher, so it is generally processed in batches. In addition, when cutting the archer mage in the back row, it is easier to enter the warning range of the monsters behind, and more monsters are pulled, so you need to pay attention when walking. The solution is to pull the monster aside first and then destroy it, especially in the fifth picture. In addition, it is difficult to solve the priority of monsters, such as ghosts, and remote ones need to be killed first.
The style of play is changeable, and players of different levels will adopt different styles of play. All the contents listed above are practical. I hope to see new ideas here, understand the principles of these styles and apply them.