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The ambition of Sims 4 and the recommendation of store reward characteristics
The Sims 4 teenagers start, the ideal reward function and the store reward function, I think it is more useful:

If you want to rank ambitions, I think the most useful ambition is the fortune of lucky ambition, because the most important thing in any game is the start.

The return characteristic of financial management is to give you the corresponding return on investment every week according to your existing assets. There are not many assets in the early stage, and the return on investment is not much, but this income also directly enters the total assets, that is, it can be profitable. If your total assets have reached/kloc-0,000,000, the investment income will be considerable. So the sooner this ambition is realized, the more benefits will be gained!

Secondly, I think a more useful ambition is to be a skilled cook. Reward features-the effect of the new chef is very obvious, and the dishes will not rot. What does this mean? It means that you can store a lot of food in your carry-on list, so that you can eat anytime and anywhere without being forced to go home and cook at some critical time. This is very useful for leveling and ambition, travel collection and so on!

Third, bodybuilders' reward ambition: longevity. Turn on automatic aging normally. Turn it off and it will automatically get old. This ambition reward can also be ignored.

Fourth, the intellectual ambition of computer prodigies is characterized by network experts. Will unlock some computer functions that go against the sky. For example, you can check all the characteristics of others in the information of mobile games, and there is also a research freak who can improve all kinds of skills at the same time in front of the computer.

Fifth, the friend of the world in the ambition, return characteristic is love. The established friendliness and ambiguity will not be reduced. This ambition is mainly to be more worry-free when realizing certain ambitions and professional requirements, because there will be no situation in which people will become passers-by in a few days.

I think other ambitions are dispensable, just icing on the cake.

Let's talk about the store reward function first. The most important thing is never to be tired, so that your activity time is directly over half. The first recommended reward must be it. 4000 points is the absolute value of flowers!

Secondly, the reward characteristics for other physiological needs: steel bladder, not hungry at all, clean and slippery. All three are aimed at slowing down the decline of physiological demand. Among them, the role of steel gallbladder is obvious. If you don't do some actions, your bladder won't lose weight, such as sleeping. But if you don't have to sleep, you hardly have to pee.

Third, the return characteristics of social and entertainment needs: independence and carefree. One of them is to reduce the decline rate of social demand. Carefree, entertainment demand will not reduce the decline rate, but even if the entertainment demand bottoms out, the villain will not be unhappy, so the effect is equivalent to a permanent feature.

Then there are the reward characteristics of skills: experts, night owls, early birds get the worm, fast reading and buying skills. In particular, I want to mention speed reading. With this function, you can not only accomplish some ambitions such as bookworm's mental requirements quickly, but also, most importantly, it can make you read skill books faster. Price 1 1,000 points, the effect is comparable to expert characteristics. No, that's great.

Characteristics of professional remuneration: entrepreneurs and well-connected professional slackers. Entrepreneurs accelerate appreciation. Professional slackers are not afraid of being demoted. I usually resign as soon as I get to the top. I go to work not for money but to unlock things. In particular, it is very unfavorable to have a wide network of people. Let your new job jump a few grades directly, and the highest level should be 4.

Using this function, you can continue to look for a job by phone and then resign immediately, and you can immediately get the unlock reward of the corresponding occupation. You can also quickly brush off the ambition of the Renaissance Sims. (This should be regarded as a system vulnerability. )

Finally, there are two more important ambitions for a particular profession: creative dreamers give writers and painters greater opportunities to create masterpieces. Super salesmen ask carpenters to make things that can sell more money. I also found a loophole unique to the painter's profession. Hire a broker, call an agent to negotiate, and then people keep donating money to you, and the money keeps rolling in (it feels evil). So I think painter is the best career to start accumulating assets.

Experiments have proved that the most profitable occupation is actually playing live games, and the least profitable occupation is playing games. The income in the early stage of playing live games is low, but when the number of fans exceeds1million, it is a qualitative breakthrough and the income is stable. If it is broadcast live all the time later, it will explode your vault soon. In the game, developing a game is the most difficult way to make money. It may take you two days to develop a game.

This should be the self-mockery of game developers. Think about it in reality. Playing games takes a long time and consumes a lot of energy, but who can guarantee a big sale?