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Knight of Power: Critical Injury is as high as 93.6%. Is it a Bug reappearance? Or hidden weapon special effects?
In Vigorous Knight, the most direct way to improve weapon damage is critical strike. In general, the damage value of crit is based on 200% of the current attack attribute, but there are exceptions, such as elemental weapons. Its feedback effect on crit is reflected in another form, that is enchantment. It's just that this "boundary" is not another boundary. The enchantment in "Vigorous Knight" is to activate the power of the elements in the weapon through critical strikes, causing extra magic damage to the target, but usually you don't enjoy the bonus brought by double damage.

In all the equipment fields at present, the scattering field is the field with the strongest critical strike gain, and it has unparalleled reinforcement effect by accumulating damage through the number of bullets. Just a little adaptation can cause several times or even ten times the total damage, which is enough to bear the word "strength"

The equipment to be evaluated in this phase of the old house, although not a scattering weapon, can achieve extremely high crit damage comparable to this field, and full power has caused more than 93.6% of the high school injuries. So how did this super gain effect come from? Is this a Bug reappearance or a normal weapon hiding effect? In this issue, the old house will discuss with the friends: the road to strengthening the rail gun.

This weapon is the prototype railgun of Wu Lan, a laser weapon with various means of attack. Friends who are familiar with this field should know more or less the strength of this "family". From the lowest Wu Bai ion railgun to the highest continuous railgun, countless legends of rapid customs clearance have been created for the underground city of Yuan Qi, and the prototype of the railgun also hopes not to shame this powerful family.

Although the basic attack attribute is only 6- 18 points, it doesn't look low, but because the bullets of this weapon are only single shot, it won't have the means of multiple injuries like scattered weapons. Even if the attack is doubled and the attack speed is halved, it is only 12-36 points. Let's take the rail gun's basic damage as 36 points, so how did it reach 93.6% of the original basic damage? Next, we began to enter the stage of gradual strengthening.

It is known that the basic damage of the prototype railgun is 36 points, and the critical strike probability is 50, so it is easy to cause multiple critical strikes in the dungeon, and the probability of double damage is extremely high. And 36×2=72, if you want to break through this upper limit, you need the help of another challenge factor, that is, the increase of crit damage. The effect of this factor is quite similar to that of "infinity edge" in a MOBA game, which can increase the crit damage to 250%, so the damage of the prototype rail gun at this time is 107 (enemy defense+1) in the above figure.

Talent promotion is an indispensable core part of the game, and you can get any weapon. The difference lies in how much. As mentioned above, the scattering field has the highest bonus to talents, and the corresponding talents are most needed and difficult to match. However, there are not many adaptive talents of the prototype railgun, only four kinds are needed: accurate crit, increased attack speed, laser thickening and energy storage acceleration. According to the actual evaluation of the old house, these four talents can not improve the damage of weapons, but can only be regarded as state assistance. The way to improve the damage needs the help of Berserker statue +2 and craftsman Gauss coil.

The hero who can exert the weapon damage to the limit is the knight. As mentioned above, a single injury can be accumulated to 3 times. If it coincides with the knight's double-holding skill, 6 times the power is no problem. The 2 14 damage of defeating the snowman king in the above picture has been explained. However, there is still a big gap between the estimated damage distance at 2 14 and 337. Because the above picture doesn't get the gain of Gauss coil and Berserker statue, it can only be calculated theoretically: if you know that the basic damage is 36 points, plus the 2-point statue and 2-point coil attack, the basic damage will become 40 points. Critical strike damage increased. Single crit 120, double crit is only 240, which is far from 300. Is this really a Bug reappearance?

For the accuracy of this evaluation, the old house repeatedly checked the recorded game video and finally found clues. The real hammer damage bonus is not a BUG, but a hidden weapon effect! The prototype railgun is different from general weapons, and it has rare three-level damage:

That's all for this issue. I hope it helps you. See you next time.