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How to score PVP in World of Warcraft 7.0 Shaman Arena? Wow7.0 enhances the learning experience of Sa2V2.
How to score PVP in World of Warcraft 7.0 Shaman Arena? Wow7.0 has enhanced the score of SA 2V2. Let's take a look!

This article is provided by the special author [lyn] of World of Warcraft 17 173, indicating the source.

First, talent selection.

Resident talents: stone fist, wolf pounce, power, hail, storm, crack, ascent/landslide (only adjust the last talent according to the situation)

Resident pvp talent: 2 minutes chapter, 10% blood/beat, counterattack tt, dispel blood, X-shaped? /Static electricity, little bloodthirsty (only the second and fifth layers have changed)

Second, career orientation.

1, ignition damage is high. Enhance that all outbreaks are around the storm messenger, small (storm messenger+little bloodthirsty) and big (storm messenger+artifact+rage ps: I am a troll). It is best to add a wave of vertigo control before each outbreak, so that the electric energy can stun you alive and ensure the maximum damage.

2. All-around player. There are interruptions, outbreaks, control and dispersion. After buff, the body is ok, and it is ok to face the warrior dk.

3, short legs, self-protection skills cd is too long. Don't open the astral world unless you have to, and give priority to Germany to give tin.

Third, common combinations.

Since we started from 1800, we rarely encounter double dps combinations. Generally speaking, we encountered a thief method (sadness and a thief with an English name, lying down and winning because the thief dropped the line ~), and two secret punishments, beating am to death and winning easily. The rest are all combined treatments. Here are some common combinations.

1, war x

Except for Zen monks, it is more difficult to fight, and other combinations are easier to fight, which is also the main target of our score. Talent X-lightning, melee, landslide, dps and healing can all be targets. The Zen monk put the killing point on the samurai, and you will never catch up with him in your life. Fight with the soldiers, always keep hail and stone hitting buff, and make up for it in about 5 seconds. If you don't have skills, you will hit the fire tongue again, triggering the storm messenger to immediately bloodthirsty for three storms. With luck, we can fight six storms. If the soldiers don't reduce their injuries, they will definitely die in the second half. At this time, if the treatment will definitely add blood to the outcrop, the basket will immediately interrupt the wolf to pounce on the paste, and the German soldiers will be entangled, and then they will immediately come back to the opposite side for treatment, ready to change the blowing treatment and turn back to the soldiers. Of course, the opposite side is not stupid, and all kinds of solutions will come back for treatment. At this time, it is necessary to take out electric energy to continue to squeeze blood, forcing the opposite side to pay skills. When the control chain is reduced, we can consider turning back to soldiers. After all, it's hard to show the soldiers their backs. A few waves of back and forth control and X lightning double-line blood loss are easy to cause a killing point. At this time, Dede can stun according to the situation and complete the killing. Key point: don't hand in the dizziness of Xiaode casually. Once the soldiers turn to us, I'm afraid I'll break the courage, blow, mind control and other non-dispersal controls, and Dede can stun and blow to save his life. Our little virtue is a bull's head, with an extra dizziness, and he is not afraid of the opposite chapter. Here, I want to emphasize a few points. Sm is a short-legged profession. Hit whoever can catch up, turn around if you can't catch up, and ensure that it will always cause harm. Usually the attack should be dispersed, even if the storm messenger is triggered, the shield should be dispersed first to ensure that the blue amount does not overflow. We should know that every successful separation will put pressure on the opposite side, give ourselves 5% blood, make rational use of every resource, handle every detail, gradually establish advantages and finally win.

2.thief x

Above 2000, most of them are assassinations by thieves with treatment. If the opposite is a thief+Ned's assassination, there is basically no solution, and the others barely fight. Here, I want to talk about the injury caused by the assassination of thieves. On several occasions, our milk bear died in the form of a kidney. Our basic routine is to deal with static electricity+death, and give all witchcraft cards and CDs to thieves. Only Ned and Nessa can break the spell, and we can do other treatments besides fire. Although Nessa can break the spell, his legs are short, his pressure is greater than ours, and he eats witchcraft himself. Ned can break the spell, become an exorcist, run away, and be particularly unfriendly to sm. Be sure to grasp the killing point every time. If the second wave can't kill the opposite treatment, it basically loses, and it has never been delayed to the third wave.

3. Farming according to law

At present, there are 2 famu, 2,400 teams, 1 win, 1 lose. Mages are good at fighting and have deep routines. I lost that because I chased it too deep. First of all, see if there is flash technology in the opposite fs (double flash, flash does not interrupt the reading bar and will not faint). If there is a flash on the opposite fs, please put the killing point on ms, double flash +ms pull, which can not put pressure on FS at all. Let's talk about the outbreak of fs, ice vein+big ice thorn+black ice+ice storm+ice nova. If you don't reduce the injury, you will basically be disabled. If you do it again, you will kneel down. You must pay attention to the position when you play this kind of team with explosive height control! Watch your step! Watch your step! Fs likes to take you to an open place when attacking, and likes to take you to your own ms when defending, stealing flowers while taking it. If you don't have life-saving skills, remember not to delve into them. My first move was to pursue it too deeply, and it was too late to save it. Later, the strategy we adopted was to kill water without brains. Secondly, we killed at least four or five water elements. After the killing, let's go to ms demon fs to see if fs is interrupted. If interrupted, Dede immediately put a whirlwind at the foot of the opposite ms, and then blew fs three times, so that I could easily catch up with the ms who ate the whirlwind and hit a small array of damage. If you don't interrupt, Xiaomade Mountain will flash to ms and stun, and then go back to prepare for the three strikes after the demon is full, forming a long control over fs. If the storm messenger is triggered at this time, you should not hesitate to explode a wave of ms from the ascending artifact, and take out all the interruptions, ground fissures and electric energy. If you don't open skills, you will die or be disabled.

Attention to detail:

1)fs interrupted witchcraft, so Demeter had to give ms a whirlwind first, and then give FS a blow. Ms who can play knows the routine of witchcraft three strikes. Feathers will definitely come over and be afraid of small D. The whirlwind is at the foot of Ms. Dmitry can safely blow fs.

2)fs keeps witchcraft, and those who get ink must flash and stun ms, both of which are indispensable to prevent ms from escaping and being influenced by those who get ink.

3) Try to kill the water element before turning to ms, otherwise the water element must be sm to prevent you from turning to ms. At this time, if Dede opens the ice, MS will be full of fear of sm and you will explode. If you use ghosts to thaw the ice, it will be difficult for you to kill the next water element of fs.

Defense details:

1) communication is interrupted. Which sheep must be broken, must communicate well. Many fs deliberately read the sheep to make you break it, and if it breaks, it will be beaten by a wave. In fact, many sheep don't need to break the ice, especially when our handling method is moral, try to use the opposite ice-breaking system to exert the greatest pressure on the opposite side. Once you have done it, you should tell the treatment immediately and let him know that you can't do it in the next 12 seconds.

2) hide from the sheep. Don't think that fs can hide by watching sheep. You should know that the flash technology of fs will not interrupt the casting. As long as you finish reading, you can still flash into your field of vision after reading. Don't save that second to become gcd, give the opposite three sheep a chance to be+scared.