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How to develop game auxiliary software
First, create a script.

1. First, we need to create 1 script names, and click "Create New Script".

2. In the pop-up interface for creating scripts, enter the name of the game script you want to create, such as "All-round Script for a Chinese Odyssey", and click "Create".

3. After creation, you can see the script we just created in the script I created. Click "Write" at this time.

Second, create plug-ins.

1. Click "Click Create Plug-in", and the name can be named by yourself (for example, if you are doing a mainline task, you can name the plug-in as "mainline").

2. After creating the plug-in, set the loop, click the loop, select infinite loop, click Add to the plug-in, and then select the bottom of the plug-in.

3. Select Loop End, click Loop, select Empty Loop (default is 1000ms, no need to change), and click Add to Plug-in.

Third, take pictures.

1. Click "Find Map", click "Shoot Map" and click "Screen Capture" below.

2. Define the "storage path" and "picture name" by yourself, and then click "Save". After saving, click "Find Map", click the map just taken, and enter the interface for finding map parameters. These values do not need to be adjusted, and all are selected by default. You need to check "Click after successfully finding the map" and select "Don't stop after clicking", and then click "OK", so a simple script is completed.