The first one to finish with a card is the winner (first tour), the last one to finish with a card is the last tour.
If there is a double down, the winner moves up 3 levels.
If one of the opponents is the last player, the winner goes up 2 levels;
If the winner's own opponent is the last player, the winner goes up 1 level;
If the ace is played three times but does not pass, it goes down to 2, and the pair is deducted 8 points.
Escape and leave deductions:
Escape: forced to quit in the middle of the game.
Leaving:
Leaving a game room at the end of a game before the next game starts.
1:2 points for running away if you hit 6 or less. 1 point for leaving at the end of a game. The opponent does not add points;
2:4 points for running away from a game of 6 or more J. 4 points for leaving the game. 4 points for leaving the game. Each opponent gets 1 point;
3:10 points for running away or leaving the game after hitting more than 6(including 6) J. Each opponent gets 3 points;
4:10 points for running away or leaving the game. Each opponent gets 3 points;
4: If you hit the ace three times but can't pass it, the pairing will deduct 8 points each. Each opponent gets 8 points.
5:If a player applies to leave and the other players agree, the game will end without deducting points.
The Unification of Giftedness:
The head of the tour takes the biggest card of the tribute.
Borrowing the wind rule:
Opponent borrows wind