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How does SubstancePainter make frog maps? SP3D mapping case course
SubstancePainter is a very popular 3D model mapping software, which provides all the tools users need to build 3D materials. Mastering SubstancePainter can quickly draw material maps and easily create real texture rendering effects! For the little friends who are preparing to study and studying SubstancePainter, it is actually very difficult to have no systematic and clear learning ideas! Therefore, we provide you with a self-study video tutorial of SubstancePainter. You can learn from the most basic software operation and gradually get started with case practice ~

Case study of frog mapping by SubstancePainter;

First create a new document.

Import an fbx model that has been split by UV.

Adjust the window to 2D/3D mode.

The dual window mode is as follows:

Select the baking model map in the Texture Set panel.

Baking texture

OK, the preliminary preparation will be ok. Next, you can add materials to the model. This process is relatively simple, just find a suitable material directly in the intelligent material library and drag it to the model.

With the basic material, you can add a filling layer on the top below.

At this time, the model seems to have returned to the initial state.

In order to better describe this state, we choose the top fill layer and change the Basecolor to red in the property panel.

At this point, you will find that the model is covered with red material, and the material of the next layer is completely covered, so you can't see anything. Is it familiar? Exactly the same layer as PS! If this happens, you only need to add a mask to let the next layer of patterns penetrate in PS. Here we apply this idea, directly add a black mask and add some padding.

The effect after adding the mask is as follows:

Then applying the characteristics of ps mask, you can add a brush layer to the mask.

After adding, the properties of the brush will appear in the property panel below. You can adjust the size and transparency of the brush, just like PS.

At this time, draw on the model at will, and the red color will be superimposed on the underlying texture of the model.

In addition to adding brushes, you can also fill some textures for use as masks.

At this time, you can find a gray attribute in the attribute panel below.

Click a single color with the mouse to pop up a built-in material library, and you can directly select a fill.

The effects obtained are as follows:

In the UV conversion option of filling, you can rotate and scale the map. In addition to using some default textures, you can also find some independent grunges stains in the material classification as the filling of the mask. Just drag it directly to the position just now.

The effects obtained are as follows:

We said that PS can be used, so we can try to add a brush to the mask fill and draw some textures ourselves. After adding, select a pattern as a brush in the Alphas transparent paste.

You can draw a custom pattern by daubing or clicking on the model.

In the property panel on the right, you can adjust some properties of the brush, such as size, flow, transparency, hardness, rotation angle and so on. In addition, there are a lot of brushes for you to choose from in the brush options of the material library, which can produce many interesting effects.

Select the top red layer. At the bottom of the property panel, there will be some options that affect the material properties, such as: colormetalroughnrmheight, etc. These properties directly affect the rendering effect of the model material. Here we only adjust the last height to see the effect of the model surface. When the value of height is raised, the effect is as follows:

It is obvious that the surface of the material model has a protruding effect, that is, the material has a concave-convex property. By analogy, we can adjust other options to affect properties such as metallicity and roughness. Finally, the real material performance effect is achieved. Here, I did some combination tests on the effect of any layer:

All right, friends! How does SubstancePainter make frog maps? Let's share so much about the content of "SP3D Mapping Case Tutorial" today, hoping to help your SubstancePainter learning operation! Learning SubstancePainter software well is of great help in the production of 3D materials! If you are preparing to study and studying, then I hope you don't miss the systematic video course, which will achieve twice the result with half the effort! To learn SubstancePainter, click: