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Conan the exile PVE newbie beginner guide
Open world survival adventure game Conan the Exile is about to land on the epic platform to open the free to receive, receive time is not yet determined, the following to share with you a novice beginner's guide

Introduction:

Basic:

The top left of the most important 4 kinds of values: water, food, weight, body temperature.

Water: once you landed on the ground, hurry to find a water source, usually along the vaguely stone slabs can still be counted a road, drink water can quench your thirst.

Food: at the beginning of the first pull grass Tun fiber to make grass armor, can also get a lot of bugs, eat bugs to ensure that the initial degree of satiety. The latter to pick up stones and branches to build axes and hoes after you can start hunting and cutting trees and chiseling stone, get the meat to eat raw food poisoning, can not add how much satiety, eat bugs, mainly. 3 levels after the bonfire to build roasted meat, then cooked meat satiety is much higher, you can hunt mainly. Put the tree branch in the campfire storage column and drag it to the only fuel compartment in the first row of columns, and put the raw meat in the second compartment of the campfire storage column, click the triangle start button to automatically roast meat, and when the raw meat is finished, it will automatically stop burning, so you don't have to worry about wasting fuel, and then equip the meat with the shortcut bar, and then you can click the number keys to eat meat. Be sure to use branches, the back of the fiber consumes large to collect a long time.

Weighing: At the beginning of the collection of items there is no place to put it in the campfire, after level 3 in the skills can also spend skill points to learn skills to build boxes can also put things.

Body temperature: Drinking water can cool you down. Desert is very easy to rise body temperature, later made water bags can be tuned water.

Dangers:

Sandstorms: There are sandstorms in the desert, which are the most life-threatening, and exposure to a sandstorm will keep deducting blood until you die. So as soon as you level up, learn the skill of building, gather all the supplies and build a house to hide in, and put the campfire and sleeping bag in the house as well, it still takes some time to build a house. If you don't have time to build a house, you can build a sleeping bag and throw it on the ground and wait for it to be next to you, and if you die, you will be resurrected next to the sleeping bag, so that you can pick up your own packages.

Wild monsters: full-blooded as long as there is an axe + grass armor, full-blooded barely beat the crocodile, bigger than two people huge dark red hard shell turtle at first can not be beaten. Humanoid monsters generally have full blood axe + grass armor rushed up close to fight, or can be hacked through. Wild monsters will actively attack when they get close, and sometimes they will attack when they are seen from afar. You have to be especially careful with the blue(/green) eyes of the wild monster, this kind of corrupted wild monster in the early stage is a BOSS, see the detour do not rush up, beat you once or twice to let you hang, even with a bow and arrow to shoot off nearly a hundred rounds of arrows, a waste of a large number of early resources is not cost-effective.

Survival:

House: first cost skill points math building skills to build a house, can not learn is not enough level. Others can not enter your house, absolute safety. But to build a house to a lot of materials, even the simplest house to collect a lot of materials, need a lot of time. Building a wall requires a foundation, but on flat land the foundation can only be built in a circle, that is, the location of the wall before building the foundation to form a circle, which can save a lot of materials. Building piece scrolling center button can change the direction, build the roof will find how important.

Armor: land pulling grass, do the most elementary grass armor, do not need to learn skills to do, the beginning is still quite important. Higher level of learning related skills will be able to make other levels of armor, need to learn skills first build a build armor platform. There are different types of light armor, medium armor and heavy armor, each with its own advantages. Light armor needs a lot of animal skin and fiber, and other armor needs other materials.

Weapons: In the beginning, you can only use an axe as a weapon. Fighting humanoid monsters will sometimes drop broken legs, which is also the top weapon at the beginning, the left button continuous point damage is very high, the right button continuous point armor breaking ability is excellent. The weapons of related professions have to learn related skills to build the long and short weapons or shields of related professions, archers will build bows and arrows, different professions have different weapons, all learning is a waste of skill points. Archers first use the bones of wild monsters to build arrows, after that you can use your bow and arrow to hit the birds to get feathers to build arrows.

Durability: When the durability bar of an implement is gone, don't throw it away, as long as you have the materials, you can repair it.

When you have made a light armor from animal skins, and you have made the weapons you want, it is time to think about moving, to a place with iron mines and richer resources farther away from the birth point, and start building houses and settling down there.

Advancement:

Gathering:

1. Fiber: At first, you can only use your hands to pull grass, you can't use tools, hoes, axes, and other tools will destroy the fiber, but you can get bugs quickly. Later upgrade skills will have a sickle, sickle pulling grass is very efficient.

2. Chopping trees: you can use an axe and a hoe, axe chopping trees to collect wood faster than a hoe, with an axe will collect a small amount of branches, with a hoe will collect a small amount of bark.

3. Chiseling: only with a hoe, a small probability of dropping iron ore, iron ore collection in the early stage is particularly slow, unless the map to the depths of the specialized iron ore (gray with a bit of rust-red stone), and the collection of coal to the depths of the map to find the black stone.

4. Skinning: You can make a skinning knife by pointing out the tools in the skill bar, and when you kill a wild monster, the skinning knife will drop more skins and a little bit of raw meat. Special skins are also dropped only with the skin cutter.

5. Meat Cutting: You can make a meat cutting knife by tapping on the tool in the skill bar, which will drop a lot of raw meat after killing a wild monster.

While you can also get resources from wild monster corpses with an axe and hoe, it is too random, randomly getting a small amount of bones, a small amount of raw meat, a small amount of animal skins, and so on. A hoe has more chance of getting bones, and an axe has a chance of cutting off the head of a corpse (for loot).

Resources and wildlife are updated on the map, and the updates are pretty quick, like a day or two.

Weapons:

Level up, you can also learn the skill of making iron weapons, you need the furnace skill to build a furnace to burn the iron ore into iron, you also need the blacksmith seat skill to put the iron and make weapons, low level bows and arrows are made directly, high level bows and arrows need carpenter's seat, and shields need armor maker's seat.

Iron Axe: Shattered Shield Additional, 19 points of damage, fixed 0% penetration

Iron Hammer: Shattered Shield Additional, 17 points of damage, fixed 24% penetration

Iron Sword: Wounded Additional, 16 points of damage, fixed 8% penetration

Hunting Bow: No Additional, 6 points of damage, fixed 8% penetration + Arrow Damage + Arrow 16% fixed penetration

Shield: Shattered Shield add-on, Wood 12/Bone 12/Shell 14 points of damage, Fixed 12% penetration

Penetration is basically fixed for all types of weapons, except for a small increase that may be possible with higher level weapons.

There are a lot of vultures on the crags on the H4 and I4 lines, climb up and you'll see a lot of feathers to pick up from their nests, which you'll use later on to build arrows.

Climb to the highest part of the cliff, there are spiders, and near the spider's web, there are spider silks that you can pick up, which can be used to make silk threads, which will be used in the synthesis of some equipment later on.

Armor:

1. Need to tannery place, need to fight wild monsters with a leather cutter to collect animal skin, fuel need to bark.

2. Then you need the armor maker's mat, put the materials into the maker's mat to make it.

Light Armor: Requires a large amount of animal skins, with relatively simple material requirements.

Medium armor: need leather + iron, leather = animal skin 3 for 1 leather, crocodile skin 1 for 2 leather, crocodile skin 1 demolition 3 animal skin. The best option is to fight crocodiles, cutlasses to collect crocodile skin, and then crocodile skin to make leather.

Heavy armor: need thick leather + leather + iron, thick leather = rhinoceros, elephant, chimpanzee, bear.

Light, Medium, Heavy and DLC armor have different attribute bonuses, each part attribute bonus is only 1 point, which is not really much.

Heavy armor has higher armor, but also has a higher weight requirement.

Rhinoceros tips: medium/heavy armor + iron sword + iron shield, hold down Ctrl block + single-tap left click attack, shield block rhino's attack, fast left click slash, and so on cycle grinding rhino.

Don't get too far away from the rhinoceros during the fight, the rhinoceros sprints and hits people with high damage. Or ride a horse and rhinoceros fight, also can be beaten. Rhinoceros meat is a high-grade product, made into cooked meat can increase a lot of satiety, almost full.

Rhinos are located near Rainforest L4, where there are also a lot of ferocious panthers

Horseback Riding:

1. Catch the ponies first, there are swift ponies near the Desert I4 Cannibal Habitat, and there are stoic ponies near Rainforest K6, so just press E on the ponies to capture them.

2. Need carpenter seat skill to create stables, and then place the stables to the field on the flat ground, put the captured ponies into the stables and put fibers into it, you need to wait for a long time before the horse grows up, when it grows up, drag it to the item bar and place it on the ground, and press and hold E to choose the way to interact with it.

3. You need to make a saddle and put it on the horse in order to ride it, you have to consume skill points to learn saddle crafting, and you need to build a saddler's workbench.

Weighing: Horses are very important tools, with a horse you can put everything on the horse, collect anything you can put in it, so that you are not afraid of the armor you are wearing even if it is heavy.

Combat: riding on the horse is able to use weapons to attack wild monsters, riding on the horse to run into wild monsters will also cause damage to wild monsters.

Traveling: After having a horse, you can do long-distance traveling, and you can ignore the wild monsters on the road, and just sprint to get rid of them.

Cultivation:

1. First, click on the "Sharecropping" skill.

2. In the front of the good "stable" to raise a horse, do not take out to use, continue to put inside, the collection of fiber is also put inside, will continue to produce "manure".

3. Create a "compost heap" pot, throw manure and fiber into it, and it will be automatically converted into "compost".

4. Build "planting pots", throw in the compost and seeds of any plant and it will automatically transform into a plant.

Also, you can use fiber, bone meal, and rotten meat to transform them in the compost pots, but you have to gather animals for the bone meal and get an extra point for the "milling device" skill.

If you don't want a horse, then tap "milling device", because later on the advanced chef will use "salt", throw a stone into the milling device and tap start to convert it into salt.

Enslavement:

1. Build the Wheel of Pain to start capturing slaves, then tap the skill to create the tools for capturing slaves - sticks and ropes - in the item bar.

2. Use the special stick to stun the humanoid, equip the rope and tap E to bind the humanoid and take it home, tap E on the Wheel of Pain and it will throw the humanoid in and turn it into an icon.

3. Put food into the Wheel of Pain, either roasted human flesh or cooked porridge, put it in and tap the start button, it will consume food to transform slaves, the icon of the slave will be in the lower right transformation bar, you can check the progress of transformation.

4. After a long wait, the slave transformation success, dragged to the shortcut bar, shortcut keys to use and left-click on the ground, the slave will watch the house for you, you can also point to follow, so that the slave to follow you to fight, you can also let the slave to help you store things (capture the porter to have more space to store items, slaves are many kinds of, so I will not be spoiled).

5. You can put food on your slaves, or you can put it in a slavery pot, and the slaves will get their own food in the slavery pot.

It's recommended not to catch slaves too early, because the world is so big~ and you have to keep moving. Wouldn't you want to live somewhere else on the map for a while, these slaves are a liability.

With all these slaves, you'll have to build a real estate to store them all, it's a waste of time. You also have to keep feeding them and making food for them, they won't be able to gather their own food.

If you really want to capture slaves for fun, in the early stages it is recommended to go to the Land of Summoning on the middle line between G5 and H5 to capture slaves, quietly one by one, there are often NPCs with names swiped in there that you can capture to build flawless weapons or equipment by catching a blacksmith or armor maker.

Food:

1. Cooking porridge: put the fiber and seeds in the campfire to make, the storage period, although there are 24 hours, but 1 portion only increases 1 point of satiety, and a little bit more to carry a little bit of kinda heavy, kinda chicken ribs, so I didn't mention it in the front. It is recommended to hoard the seeds and put them in the horse's item bar to feed the horse when it gets bigger. If you have too many seeds, make porridge and use it to feed your slaves, or you can use it to make dyes.

2. Jerky: This is a food that can be preserved for 16 hours, the skill point out the drying rack can be used, the fuel is bark (hoe chiseling trees), raw and cooked meat can be put in the drying, probably increase the satiety of more than 20, it's very useful.

3. Honey: can be stored for more than 160 hours, a copy of the increase of more than 10 points of satiety, and is not heavy, but also quite good, you need skills beehive, the queen bee and worker bees put in the production will begin. Even if the bees run out, the honey will slowly increase over time.

The above are all foods that can be kept for a long time.

4. Roasted leg meat: Killing rhinoceros, elephants and other large animals will give you "exotic raw meat", which can be cooked to become "roasted leg meat", which will add 80% to your satiety level, and can only be stored for 1 hour.

5. Roasted Fish: The bugs collected from pulling weeds can be used to catch fish. You can use the "Fisherman" skill to create a "Fishing Trap", and then place the trap in the river to start catching fish automatically. If you put the bugs in the river, it will automatically start catching the fish. Baked fish will increase your satiety by 10 points and can be stored for 2 hours. The "pus" you get from baking fish is an important ingredient for synthesizing fish later on. Fish can also be converted into oil through the Fluid Pressure Device, which is also an important material to be synthesized later.

6. Juice: Build the "Fluid Pressure Device" mentioned above, and put the "Highland Berries" or "Desert Berries" collected in the grasslands and deserts into it, and it will be transformed into different juices. The juice quenches your thirst more than water, but can only be stored for 2 hours. The water in the water bag has no shelf life. Under the same weight (1 water bag weight = 56 cups of juice weight), the water bag can be drank 10 times, a return of 25 points to quench thirst (total *** 250 points), juice can be drank 56 times, a return of 10 points to quench thirst (total *** 560 points), the same weight of juice than water more than twice the thirst quenching.

7. Wine: 1. need to go to the northern grasslands to collect "fermented substances". 2. also need to make "clean water". In the blacksmith's seat to do "flask mold", collect "crystal" in the furnace to melt into "glass", molds and glass in the furnace to create a "flask", with flasks. Take the flask to the water side and fill it with water using the shortcut keys, upgrade your chef skill, make a stove, and put the flask filled with water into the stove to make pure water. 3. Click on the skill "Brewing", make a "Fermentation Barrel", and put the fermented substance, pure water, various other substances, and water into the barrel. Put fermented substances, pure water, and various other materials into the fermentation barrel and turn them into various kinds of wine, which can be stored forever. Some of them will warm you up, while others will cool you down, making them useful in both cold and hot climates.

Also: Small raw meat can be made into:1. Meat Strips Satiety 15/Store for 1 hour/Weight 0.1 (same weight as jerky, not as good as jerky).2. Soup Satiety 45/Store for 1 hour/Weight 0.1.

Water:

After you have developed the skill of Water Wells, you can build them, and the great thing about it is that you can boldly move far away from a source of water, but have other resources. Yet there are other resources available.

Faith:

The most skill-consuming altar in the skill, click on one of them to unlock it and build it, and then you can use the collected materials to upgrade the stone monument by making sacrifices to "recharge your faith" and upgrading the skill, and when you get to the last level, it will light up a pillar of light that will reach to the sky.

Whenever I'm lost in the night, Oh~~

Refrigerator:

When you have the ability to go to the northern cold zone to collect "Black Ice" and "Ice Cubes", then you can consider pointing out the "Safe". The "Safe Box" skill will allow you to build a refrigerator.

When you can get to the northern cold zone, you are already playing to the very back of the game, you have to go through the grassland grind, where you can make alcohol and other cold-resistant beverages. That's when you have not only cold-resistant armor, but cold-resistant food or drink, and you'll be able to survive in the cold northern zone without freezing to death.

After creating a refrigerator with the collected black ice, put the food in the refrigerator and also put ice on it before the food's time bar disappears, which is equivalent to unlimited storage. As long as you take it out of the fridge it will still continue to go on the time bar, and the food will go bad when the time bar is gone.

Collected ice will keep melting and decreasing until you put it in the fridge, where it won't decrease.

If you capture lots and lots of slaves, you won't actually have to use the icebox, because a group of slaves still consumes food very quickly.

Added: It's okay if you can't go to the cold zone, you can also choose to join the religion-worshiping Yumel and build an altar to exchange ice and black ice through sacrifices.