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The glory of the king: How to restrain Cheng?
In the glory of the king, Cheng is a meat shield with high recovery skills, so we should restrain him:

First, you should remember, don't chase, don't chase a bloody journey. With cheng, it is usually four people pushing, and cheng is on the road alone. At this time, if you want to catch him, you must gather your teammates to catch him together. After the control skill is hit, it can be seconds. If not, let him run. Don't chase after the residual blood. Cheng came running with the residual blood, turned around and made a big move. With passivity, he can fight and run, and people who go are unlikely to be killed. He took you and many people around the world, and then your home was pulled out.

The second is to suppress his blood return in the equipment. Most players already know this problem. Shooters will be punished and wizards will have nightmares. But many players are lucky, because these two pieces of equipment are not profitable, so they all want to produce other equipment first, and then there will be sanctions and nightmares. My suggestion is that Cheng is on the opposite side of you, so don't buy shooter shoes yet, naked sanctions! ! Otherwise, Cheng has a big move to teach you to be a man in minutes. According to the current situation, the mage can have nightmares when he is on his way or when the next tower is gone, because at this time, Cheng should start to wander. When a small-scale team battle breaks out, the target of the shooter's sanctions is not necessarily Cheng. As an AOE output, the mage is more likely to inflict serious injury on Cheng and limit his blood return.

Third, if ranked, Nezha can be used to contain the journey, but it is too great a sacrifice to choose Nezha just for one journey, depending on whether the lineup is suitable for Nezha.