How to choose the ol food fighter in The King of Fighters 98 Ultimate Battle?
After the new version is updated, the number of fighters grabbing food has become 6. So the question is, who should eat the food?
How should a fighter choose?
Come on, take a look at The King of Fighters 98 Ultimate Battle ol Food Fighter’s recommendations, and save this article!
King of Fighters 98 Ultimate Battle OL Screenshots 1 King of Fighters 98 Ultimate Battle OL Screenshots 2 Qualifications: Chris, Flame Chris, Earth Seven Shackles Society, and Thunder Charme all have 13 qualifications.
Qiluoshe and Xia Ermei have 12 qualifications.
In terms of qualifications, we will not consider 12 qualifications first.
Basic attributes: Basic values ??of attack, defense, and health Chris of Fire 550 180 1800 Earth Seven Shackles Society 100 300 800 Charme of Thunder 200 200 800 Chris 180 70 300 Growth value Attack, Defense, and Life Chris of Fire
1.45 1.25 1.25 Seven Shackles Society of the Earth 1.25 1.45 1.45 Charme of Thunder 1.35 1.35 1.35 Chris 1.35 1.15 1.15 Through basic attributes and growth values, we can eliminate ordinary Chris again.
The remaining three are Seven Shackles of the Earth, Chris of Fire, and Charme of Thunder.
The basic value and growth of these 3 people are far beyond the general 13 qualifications, and their strength is close to the 14 qualifications. However, if you want to make them play their maximum role, the additional attributes provided by favorability are very important.
Therefore, the president of non-tycoon players recommends specializing in feeding one person.
Then who to feed will be more calculated.
Let's continue the analysis.
King of Fighters 98 Ultimate Battle OL Screenshot 3 Earth Seven Shackles Society: A control fighter, whose skills and growth determine that you cannot expect him to contribute in terms of output, but in the front row, he can indeed become an obstacle that is difficult for the opponent to overcome under normal circumstances.
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In terms of fate, it is also rare in the hell band that it requires a BOSS-level character to activate the fate absolute defense weapon. The whereabouts of the absolute defense weapon are unknown. The strength is very good. Fate is a big problem. If the weapon is not awakened, it will lose its ability to control.
Therefore, it is not recommended to cultivate it for the time being. If you want to wait for the destiny weapons to be fully developed in the future, you must save the delicious food for him to eat.
The block rate and break rate of favorability are like armor reinforcement for the already tough Earth Seven Shackles Society.
The King of Fighters 98 Ultimate Battle OL Screenshot 4 Thunder Charme: A state-based fighter, the special effects of skills are very domineering, and the control weakening intensity is very powerful. A special attack to reduce the attack can seriously reduce the opponent's output for 2 rounds, and paralysis can make him daze for a period of time.
Round, weakening the defense can also speed up the opponent's death rhythm, but as a skill output fighter, the frequency of releasing special moves is slightly lower, and the god-like passive special effects weaken the attack of the opponent's male fighter.
The average growth coefficient makes Charmei perform very well in the back-attack lineup, and the team that attacks first can also use the opening special attack to disintegrate the opponent's front row. The awakening weapon has also appeared in previous activities.
The president recommends that players who have purchased weapons before and still find them useful can continue to cultivate them.
The King of Fighters 98 Ultimate Battle OL Screenshot 5 Chris of Fire: a violent output, anger-reducing expert and output catalyst.
Super high attack and high attack growth of 1.45, plus passive skills and its own innate critical strike bonus.
If Chris of Fire can't deliver a critical hit, then he should wash his face.
Skill attacks and special moves have a probability of causing the opponent's soul to burn, which will last for 2 turns and reduce the rage for 2 turns. There is also a chance of silencing the awakened weapon. Almost the special moves can present a picture of controlled and high output, which can be controlled and killed.
Compared with the balance of Thunder Charme, Fire Chris is more suitable for the characteristics of attacking the team first.
If the team lacks output, or relies on high initiative to crush low-initiator players, Chris of Fire is the best choice.
Then the delicious food must be fed to Chris of Fire.
Awakening weapons have also appeared in previous activities.
Through the analysis of the fighter, it is recommended that big R players who are defensive and counterattack or players with a Hoard V8 or above can wait for the awakening weapons of the Seven Flails of the Earth Society to cultivate the Seven Flails Society of the Earth. It is estimated that Lukar is also a soul box activity and can participate in the destiny (drawing
You may not be able to afford it, the activities are guesswork and there is no accurate information).
Generally, medium-R-level small V players can choose Thunder Charme, which is relatively balanced and easy to use.
High-V tycoon players and violent output enthusiasts can choose Chris of Fire.
Since the favorability of food will additionally give fighters very important attributes, it is not recommended for non-powerful players to train more than 2 of them at the same time.
As time goes by, the gap in favorability will become more obvious.